コード例 #1
0
ファイル: Sprite.cs プロジェクト: hfabre/monogame-playground
 public Sprite(string assetName, float scale, bool flip, float offsetX = 0, float offsetY = 0)
 {
     this.texture = GraphicsEngine.GetInstance().textures[assetName];
     this.scale   = scale;
     this.flip    = flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
     this.offsetX = offsetX;
     this.offsetY = offsetY;
 }
コード例 #2
0
ファイル: Bullet.cs プロジェクト: hfabre/monogame-playground
        public override void Draw(GameTime gameTime, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch)
        {
            Rectangle destRectanle = new Rectangle(0, 0, (int)this.width, (int)this.height);

            spriteBatch.Draw(GraphicsEngine.GetInstance().textures["bullet"],
                             new Vector2(this.x, this.y),
                             destRectanle,
                             Color.White,
                             angle,
                             new Vector2(0, 0),
                             1, SpriteEffects.None,
                             1);
        }
コード例 #3
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Texture2D blankTexture = new Texture2D(GraphicsDevice, 1, 1);

            blankTexture.SetData(new[] { Color.White });

            this.textures.Add("player", Content.Load <Texture2D>("player"));
            this.textures.Add("bloc", Content.Load <Texture2D>("bloc_tile"));
            this.textures.Add("bullet", Content.Load <Texture2D>("bullet"));
            this.textures.Add("grass", Content.Load <Texture2D>("grass_tile"));
            this.textures.Add("background", Content.Load <Texture2D>("background"));
            this.textures.Add("blank", blankTexture);

            this.textures.Add("knight_run_01", Content.Load <Texture2D>("knight_run_01"));
            this.textures.Add("knight_run_02", Content.Load <Texture2D>("knight_run_02"));
            this.textures.Add("knight_run_03", Content.Load <Texture2D>("knight_run_03"));
            this.textures.Add("knight_run_04", Content.Load <Texture2D>("knight_run_04"));
            this.textures.Add("knight_run_05", Content.Load <Texture2D>("knight_run_05"));
            this.textures.Add("knight_run_06", Content.Load <Texture2D>("knight_run_06"));
            this.textures.Add("knight_run_07", Content.Load <Texture2D>("knight_run_07"));

            this.textures.Add("knight_idle_01", Content.Load <Texture2D>("knight_idle_01"));
            this.textures.Add("knight_idle_02", Content.Load <Texture2D>("knight_idle_02"));
            this.textures.Add("knight_idle_03", Content.Load <Texture2D>("knight_idle_03"));
            this.textures.Add("knight_idle_04", Content.Load <Texture2D>("knight_idle_04"));
            this.textures.Add("knight_idle_05", Content.Load <Texture2D>("knight_idle_05"));
            this.textures.Add("knight_idle_06", Content.Load <Texture2D>("knight_idle_06"));
            this.textures.Add("knight_idle_07", Content.Load <Texture2D>("knight_idle_07"));

            this.textures.Add("knight_attack_01", Content.Load <Texture2D>("knight_attack_01"));
            this.textures.Add("knight_attack_02", Content.Load <Texture2D>("knight_attack_02"));
            this.textures.Add("knight_attack_03", Content.Load <Texture2D>("knight_attack_03"));
            this.textures.Add("knight_attack_04", Content.Load <Texture2D>("knight_attack_04"));
            this.textures.Add("knight_attack_05", Content.Load <Texture2D>("knight_attack_05"));
            this.textures.Add("knight_attack_06", Content.Load <Texture2D>("knight_attack_06"));
            this.textures.Add("knight_attack_07", Content.Load <Texture2D>("knight_attack_07"));

            this.fonts.Add("debug", Content.Load <SpriteFont>("debug"));



            PhysicsEngine.GetInstance().Init();
            GraphicsEngine.GetInstance().Init(this.textures, this.fonts, this.windowHeight, this.windowWidth);

            this.world = new World();
        }
コード例 #4
0
        public override void Draw(GameTime gameTime, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch)
        {
            // Rectangle destRectanle = new Rectangle(0, 0, (int)this.width, (int)this.height);

//            spriteBatch.Draw(GraphicsEngine.GetInstance().textures["player"],
//                new Vector2(this.x, this.y),
//                destRectanle,
//                Color.White,
//                angle,
//                new Vector2(0, 0),
//                1, SpriteEffects.None,
//                1);

            this.animator.Draw(gameTime, this.x, this.y, spriteBatch);


            spriteBatch.DrawString(GraphicsEngine.GetInstance().fonts["debug"], "Player information", new Vector2(this.x - 100, this.y - 100), Color.Black);
            spriteBatch.DrawString(GraphicsEngine.GetInstance().fonts["debug"], "Position: " + this.x + " - " + this.y, new Vector2(this.x - 100, this.y - 75), Color.Black);
            spriteBatch.DrawString(GraphicsEngine.GetInstance().fonts["debug"], "Velocity: " + this.body.speedX + " - " + this.body.speedY, new Vector2(this.x - 100, this.y - 50), Color.Black);
        }
コード例 #5
0
        public static void DrawEmptyRectangle(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice, int x, int y, int width, int height, float angle, int bw = 2)
        {
            Texture2D t             = GraphicsEngine.GetInstance().textures["blank"];
            Rectangle destRectangle = new Rectangle(0, 0, width, height);

            spriteBatch.Draw(t,
                             new Vector2(x, y),
                             destRectangle,
                             Color.LightGreen * 0.4f,
                             angle,
                             new Vector2(0, 0),
                             1, SpriteEffects.None,
                             1);


            //            spriteBatch.Draw(t, new Rectangle(x, y, bw, height), Color.LightGreen); // Left
            //            spriteBatch.Draw(t, new Rectangle(x + width, y, bw, height), Color.LightGreen); // Right
            //            spriteBatch.Draw(t, new Rectangle(x, y, width, bw), Color.LightGreen); // Top
            //            spriteBatch.Draw(t, new Rectangle(x, y + height, width, bw), Color.LightGreen); // Bottom
        }
コード例 #6
0
        public Player(float x, float y, float width, float height, float angle, World world) : base(x, y, width, height, angle, world, GameObject.Type.Player, true)
        {
            this.currentDirection = Direction.Left;

            this.absolute_x = GraphicsEngine.GetInstance().windowWidth / 2;
            this.absolute_y = GraphicsEngine.GetInstance().windowWidth / 2;

            string[]       runAssets      = new string[] { "knight_run_01", "knight_run_02", "knight_run_03", "knight_run_04", "knight_run_05", "knight_run_06", "knight_run_07" };
            AnimatedSprite runRightSprite = new AnimatedSprite(runAssets, .06f, true, false);

            this.animator.AddAnimation("runRight", runRightSprite);

            AnimatedSprite runLeftSprite = new AnimatedSprite(runAssets, .06f, true, true, -30);

            this.animator.AddAnimation("runLeft", runLeftSprite);

            string[]       idleAssets      = new string[] { "knight_idle_01", "knight_idle_02", "knight_idle_03", "knight_idle_04", "knight_idle_05", "knight_idle_06", "knight_idle_07" };
            AnimatedSprite idleRightSprite = new AnimatedSprite(idleAssets, .06f, true, false);

            this.animator.AddAnimation("idleRight", idleRightSprite);

            AnimatedSprite idleLeftSprite = new AnimatedSprite(idleAssets, .06f, true, true, -30);

            this.animator.AddAnimation("idleLeft", idleLeftSprite);

            string[]       attackAssets      = new string[] { "knight_attack_01", "knight_attack_02", "knight_attack_03", "knight_attack_04", "knight_attack_05", "knight_attack_06", "knight_attack_07" };
            AnimatedSprite attackRightSprite = new AnimatedSprite(attackAssets, .06f, false, false);

            this.animator.AddAnimation("attackRight", attackRightSprite);

            AnimatedSprite attackLeftSprite = new AnimatedSprite(attackAssets, .06f, false, true, -30);

            this.animator.AddAnimation("attackLeft", attackLeftSprite);

            this.animator.SetCurrentAnimation("idleRight");
        }
コード例 #7
0
 public override void Draw(GameTime gameTime, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch)
 {
     spriteBatch.Draw(GraphicsEngine.GetInstance().textures["grass"], new Vector2(x, y), Color.White);
 }
コード例 #8
0
ファイル: World.cs プロジェクト: hfabre/monogame-playground
 public void Draw(GameTime gameTime, GraphicsDevice graphicsDevice, SpriteBatch spriteBatch)
 {
     GraphicsEngine.GetInstance().Draw(this.gameObjects, gameTime, graphicsDevice, spriteBatch);
 }