//Логика Пули public override void Update(GameTime gameTime) { Vector2 direction = new Vector2(); //если танк направлен ВЛЕВО if (Angle == (float)MathHelper.PiOver2) { direction += new Vector2(-Speed, 0); } //если танк направлен ВВЕРХ if (Angle == (float)MathHelper.Pi) { direction += new Vector2(0, -Speed); } //если танк направлен ВПРАВО if (Angle == -(float)MathHelper.PiOver2) { direction += new Vector2(Speed, 0); } //если танк направлен ВНИЗ if (Angle == (float)MathHelper.TwoPi) { direction += new Vector2(0, Speed); } if (direction.Length() > 0f) { Position += direction * (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (HasCollisions(this)) { ShotHasCollisions = true; BigBang bigbang = new BigBang(Position, spriteInfoBigBang) { Position = new Vector2((Position.X + Height / 2) + Speed * (float)gameTime.ElapsedGameTime.TotalMilliseconds, Position.Y), SpeedOfAnimation = 0.1f }; BigBangObjects = bigbang; } } }