public void FireBallHandleLoop(IList <IBlock> BlocksAround, Fireball fireball, Rectangle fireballBox, IWorld Level, IPlayer mario) { foreach (IEnemy enemy in Level.Enemies) { Rectangle enemyBox = enemy.Rectangle; Rectangle intersectionBox = Rectangle.Intersect(fireballBox, enemyBox); if (!(enemy.State is KoopaFlippedState)) { if (!intersectionBox.IsEmpty) { FireBallEnemyHandler.HandleCollision(fireball, enemy); mario.ScoreObjects.Add(new Score.ScoreObject(Util.Instance.EnemyScore, enemy.Location, true)); } } } }
public AllCollisionHandler(GameStateManager gameState) { this.gameState = gameState; Level = gameState.world; mario = gameState.world.Mario; MBHandler = new MarioBlockHandler(); MOHandler = new MarioBossHandler(); MEHandler = new MarioEnemyHandler(); MFHandler = new MarioFlagStuffHandler(); MIHandler = new MarioItemHandler(); MCHandler = new MarioCastleCollisionHandler(); IBHandler = new ItemBlockHandler(); EBHandler = new EnemyBlockHandler(); BBHandler = new BossBlockHandler(); SEHandler = new ShellEnemyHandler(); SBHandler = new ShellBossHandler(); FBHandler = new FireBallBlockHandler(); FEHandler = new FireBallEnemyHandler(); FOHandler = new FireBallBossHandler(); FSBHandler = new FireShotBlockHandler(); FSMHandler = new FireShotMarioHandler(); FHMHandler = new FireHellMarioHandler(); }