コード例 #1
0
ファイル: Materials.cs プロジェクト: Lixue9jiu/SCIE
        public Rod(Materials type, Color color) : this(type.ToString() + "Rod", null, color)
        {
            string name = type.ToStr();

            DefaultDisplayName = name + Utils.Get("°ô");
            DefaultDescription = "Rods are made by forging " + char.ToLower(name[0], CultureInfo.CurrentCulture) + name.Substring(1) + " into shape. They are useful for making many things.";
        }
コード例 #2
0
ファイル: Scraps.cs プロジェクト: Lixue9jiu/SCIE
        public RottenEgg() : base(Utils.Get("腐蛋,不能吃。"))
        {
            DefaultDisplayName = "Rotten Egg";
            var meshes = ContentManager.Get <Model>("Models/RottenEgg").Meshes;

            m_standaloneBlockMesh.AppendModelMeshPart(meshes[0].MeshParts[0], BlockMesh.GetBoneAbsoluteTransform(meshes[0].ParentBone), false, false, false, false, Color.White);
        }
コード例 #3
0
ファイル: Materials.cs プロジェクト: Lixue9jiu/SCIE
 public MetalLine(Materials type)
 {
     Id = type.ToString() + "Line";
     DefaultTextureSlot = 212;
     DefaultDescription = (DefaultDisplayName = type.ToStr() + Utils.Get("Ë¿")) + "is made of " + type.ToStr() + " Ingot, it can be used in many place in the industrial era.";
     Color = MetalBlock.GetColor(type);
 }
コード例 #4
0
 public Wire(string craftingId)
 {
     Id = craftingId;
     DefaultTextureSlot = 213;
     DefaultDisplayName = Utils.Get("电线");
     DefaultDescription = "电线是电气设备中的重要组成部分,尤其是发电机。";
 }
コード例 #5
0
ファイル: Materials.cs プロジェクト: Lixue9jiu/SCIE
        public Plate(Materials type) : this(type.ToString() + "Plate", MetalBlock.GetColor(type))
        {
            string name = type.ToStr();

            DefaultDisplayName = name + Utils.Get("°å");
            DefaultDescription = "A plate of pure " + name + ". Can be crafted into very durable and strong " + name + " items. Very important in the industrial era.";
        }
コード例 #6
0
ファイル: OresAndPowder.cs プロジェクト: Lixue9jiu/SCIE
        public OreChunk(Matrix transform, Matrix tcTransform, Color color, bool smooth, Materials type)
        {
            string name = type.ToStr();

            Id = type.ToString() + "OreChunk";
            DefaultDisplayName = name + Utils.Get("矿石块");
            var sb = new StringBuilder(Utils.Get("一块"));

            if (type == Materials.Mercury)
            {
                sb.Append(Utils.Get("氧化"));
            }
            name = char.ToLower(name[0], CultureInfo.CurrentCulture) + name.Substring(1);
            sb.Append(name).Append(" ore. When smelted in the furnace will turn into pure ");
            if (type == Materials.Mercury)
            {
                sb.Append(Utils.Get("液态"));
            }
            sb.Append(name).Append('.');
            DefaultDescription = sb.ToString();
            Color = color;
            var model = ContentManager.Get <Model>(smooth ? "Models/ChunkSmooth" : "Models/Chunk");

            m_standaloneBlockMesh.AppendModelMeshPart(model.Meshes[0].MeshParts[0], BlockMesh.GetBoneAbsoluteTransform(model.Meshes[0].ParentBone) * transform, false, false, false, false, color);
            m_standaloneBlockMesh.TransformTextureCoordinates(tcTransform);
        }
コード例 #7
0
ファイル: Elements.cs プロジェクト: Lixue9jiu/SCIE
 protected FixedDevice(string name, string description = "", int resistance = 1000)
 {
     //if (resistance < 1) throw new ArgumentOutOfRangeException("resistance", resistance, "Device has Resistance < 1");
     DefaultDisplayName = Utils.Get(name);
     DefaultDescription = Utils.Get(description);
     Resistance         = resistance;
 }
コード例 #8
0
ファイル: Materials.cs プロジェクト: Lixue9jiu/SCIE
        public Sheet(Materials type) : base(type)
        {
            string name = type.ToStr();

            Id = type.ToString() + "Sheet";
            DefaultDisplayName = name + Utils.Get("Ƭ");
            DefaultDescription = "A sheet of pure " + name + ". Can be crafted into very durable and strong " + name + " items.";
        }
コード例 #9
0
ファイル: OresAndPowder.cs プロジェクト: Lixue9jiu/SCIE
 public Powder(string name, Color color, string description = null)
 {
     Id = name;
     DefaultDisplayName = Utils.Get(name);
     Color = color;
     DefaultTextureSlot = 198;
     DefaultDescription = description ?? name + " is powder obtained by crushing " + name + ".";
 }
コード例 #10
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        public Fan(Materials type)
        {
            DefaultTextureSlot = 210;
            var name = type.ToStr();

            Id = type.ToString() + "Fan";
            DefaultDisplayName = name + Utils.Get("扇");
            DefaultDescription = name + " Fan is a kind of fan made by " + name + ".";
        }
コード例 #11
0
ファイル: Materials.cs プロジェクト: Lixue9jiu/SCIE
        public MetalIngot(Materials type)
        {
            Id = type.ToString() + "Ingot";
            string name = type.ToStr();

            DefaultDisplayName = name + Utils.Get("¶§");
            DefaultDescription = "An ingot of pure " + name + ". Can be crafted into very durable and strong " + name + " items. Very important in the industrial era.";
            m_standaloneBlockMesh.AppendMesh("Models/Ingots", "IronIngot", Matrix.CreateTranslation(0f, -0.1f, 0f), Matrix.Identity, MetalBlock.GetColor(type));
        }
コード例 #12
0
        public Resistor(Materials type)
        {
            DefaultTextureSlot = 163;
            var name = type.ToStr();

            Id = type.ToString() + "Resistor";
            DefaultDisplayName = name + Utils.Get("电阻");
            DefaultDescription = name + " Resistor is a kind of resistor obtained by " + name + ".";
            Color = new Color(55, 55, 55);
        }
コード例 #13
0
ファイル: DrillBlock.cs プロジェクト: Lixue9jiu/SCIE
        public override string GetDescription(int value)
        {
            switch (GetType(value))
            {
            default:
                //case DrillType.SteelDrill:
                //case DrillType.DiamondDrill:
                return(DefaultDescription);

            case DrillType.IronTubularis:
            case DrillType.SteelTubularis:
                return(Utils.Get("输液管是液体泵中最重要的部分,您应该在使用它时将其放入机器中。 提醒,泵送岩浆会损坏输液管。"));
            }
        }
コード例 #14
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        public override string GetDescription(int value)
        {
            switch (GetType(value))
            {
            case 0: return(Utils.Get("一些机器的基础外壳。 非常重且耐用。对 挖掘和爆炸都非常有抗性。 可以用多个铁板或钢锭制成。"));

            case 1: return(Utils.Get("某些机器或设备的高级外壳。 非常重且耐用。 对挖掘和爆炸都有非常有抗性。 可以用多个钢板制作。"));

            case 2: return(Utils.Get("防火砖墙可以通过将几块防火砖组合在一起并用砂浆粘合而制成。 它是一种多功能,坚固且美观的工业材料。"));

            default:
                var type = (Materials)(GetType(value) - 3);
                return(Utils.Get(type == Materials.Steel
                                                ? "钢块。 非常重且耐用。 对挖掘和爆炸都有非常好的抗性。 可以用多个钢锭制作。"
                                                : Utils.Get("一块纯") + type.ToStr() + Utils.Get("能由多块") + type.ToStr() + Utils.Get("锭制得。")));
            }
        }
コード例 #15
0
        public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
        {
            int    data = Terrain.ExtractData(value);
            string name = (data & 65536) != 0 ? Utils.Get("不稳定") : string.Empty;

            if ((data & 32768) != 0)
            {
                name += Utils.Get("易爆");
            }
            data &= 16383;
            if (IsColored(data) || data == 0 || data > 20)
            {
                return(name + (data == 0 ? base.GetDisplayName(subsystemTerrain, value) : data == 22 ? "铀矿石" : "磷矿石"));
            }
            data  = (data >> 1) + 14;
            name += ItemBlock.Items[data].GetDisplayName(subsystemTerrain, Terrain.ReplaceData(ItemBlock.Index, data));
            return(name.Substring(0, name.Length - (Utils.TR.Count == 0 ? 2 : 5)));
        }
コード例 #16
0
ファイル: Gunpowder.cs プロジェクト: Lixue9jiu/SCIE
        public override string GetCraftingId()
        {
            var    sb = new StringBuilder();
            string s;

            switch (MineType & MineType.Large)
            {
            case MineType.Tiny: s = "微型"; break;

            case MineType.Small: s = "小型"; break;

            case MineType.Medium: s = "中型"; break;

            default: s = "大型"; break;
            }
            sb.Append(Utils.Get(s));
            if ((MineType & MineType.Incendiary) != 0)
            {
                sb.Append(Utils.Get("易燃"));
            }
            if ((MineType & MineType.Sensitive) != 0)
            {
                sb.Append(Utils.Get("敏感"));
            }
            if ((MineType & MineType.FL) != 0)
            {
                sb.Append(Utils.Get("松发"));
            }
            if (Delay > 0.0)
            {
                sb.Append(Delay.ToString());
                sb.Append(Utils.Get("秒延迟"));
            }
            sb.Append(Utils.Get((MineType & MineType.Torpedo) == 0 ? "地雷" : "水雷"));
            return(sb.ToString());
        }
コード例 #17
0
ファイル: OresAndPowder.cs プロジェクト: Lixue9jiu/SCIE
 public Powder(Materials type) : this(type.ToStr() + Utils.Get("矿粉"), Colors[(int)type])
 {
     Id = type.ToString() + "OrePowder";
 }
コード例 #18
0
ファイル: OresAndPowder.cs プロジェクト: Lixue9jiu/SCIE
 public CokeCoal() : base(Matrix.CreateRotationX(1f) * Matrix.CreateRotationZ(2f), Matrix.CreateTranslation(0.0625f, 0.4375f, 0f), new Color(175, 175, 175), false, Materials.Steel)
 {
     Id = "CokeCoalChunk";
     DefaultDisplayName = Utils.Get("焦炭");
     DefaultDescription = "焦炭看起来像炼焦煤获得的银块。 它可以用作工业领域中的燃料或还原剂。";
 }
コード例 #19
0
ファイル: ComponentNGui.cs プロジェクト: Lixue9jiu/SCIE
        public static Widget OpenEntity(IInventory inventory, Entity entity)
        {
            var componentTrain = entity.FindComponent <ComponentTrain>();
            var componentChest = entity.FindComponent <ComponentChest>();

            if (componentTrain != null)
            {
                return(componentChest != null
                                        ? new NewChestWidget(inventory, componentChest, Utils.Get(componentTrain.ParentBody != null ? "车厢(已连接)" : "车厢"))
                                        : (Widget) new StoveWidget(inventory, componentTrain.ComponentEngine, "Widgets/TrainWidget"));
            }
            var componentEngine = entity.FindComponent <ComponentEngine>();

            if (componentEngine != null)
            {
                return(new Engine2Widget(inventory, componentEngine));
            }
            var componentEngine3 = entity.FindComponent <ComponentEngineA>();

            if (componentEngine3 != null)
            {
                return(new EngineAWidget(inventory, componentEngine3));
            }
            return(null);
        }
コード例 #20
0
ファイル: ComponentNGui.cs プロジェクト: Lixue9jiu/SCIE
        public new void HandleInput()
        {
            WidgetInput    input          = m_componentPlayer.View.Input;
            PlayerInput    playerInput    = m_componentPlayer.ComponentInput.PlayerInput;
            ComponentRider componentRider = m_componentPlayer.ComponentRider;

            if (m_componentPlayer.View.ActiveCamera.IsEntityControlEnabled)
            {
                if (!m_keyboardHelpMessageShown && (m_componentPlayer.PlayerData.InputDevice & WidgetInputDevice.Keyboard) != 0 && Time.PeriodicEvent(7.0, 0.0))
                {
                    m_keyboardHelpMessageShown = true;
                    DisplaySmallMessage(Utils.Get("按 H 键查看键盘控制帮助\n(或看帮助)"), true, true);
                }
                else if (!m_gamepadHelpMessageShown && (m_componentPlayer.PlayerData.InputDevice & WidgetInputDevice.Gamepads) != 0 && Time.PeriodicEvent(7.0, 0.0))
                {
                    m_gamepadHelpMessageShown = true;
                    DisplaySmallMessage(Utils.Get("按 START/PAUSE 键查看手柄控制帮助\n(或看帮助)"), true, true);
                }
            }
            if (playerInput.KeyboardHelp)
            {
                if (m_keyboardHelpDialog == null)
                {
                    m_keyboardHelpDialog = new KeyboardHelpDialog();
                }
                if (m_keyboardHelpDialog.ParentWidget != null)
                {
                    DialogsManager.HideDialog(m_keyboardHelpDialog);
                }
                else
                {
                    DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, m_keyboardHelpDialog);
                }
            }
            if (playerInput.GamepadHelp)
            {
                if (m_gamepadHelpDialog == null)
                {
                    m_gamepadHelpDialog = new GamepadHelpDialog();
                }
                if (m_gamepadHelpDialog.ParentWidget != null)
                {
                    DialogsManager.HideDialog(m_gamepadHelpDialog);
                }
                else
                {
                    DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, m_gamepadHelpDialog);
                }
            }
            if (m_helpButtonWidget.IsClicked)
            {
                ScreensManager.SwitchScreen("Help");
            }
            IInventory inventory = m_componentPlayer.ComponentMiner.Inventory;

            if (playerInput.ToggleInventory || m_inventoryButtonWidget.IsClicked)
            {
                if (componentRider.Mount != null && ModalPanelWidget == null)
                {
                    Widget widget = OpenEntity(inventory, m_componentPlayer.ComponentRider.Mount.Entity);
                    if (widget != null)
                    {
                        ModalPanelWidget = widget;
                        AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                        return;
                    }
                }
                ModalPanelWidget = IsInventoryVisible()
                                        ? null
                                        : inventory is ComponentCreativeInventory
                                        ? new CreativeInventoryWidget(m_componentPlayer.Entity)
                                        : (Widget) new FullInventoryWidget(inventory, m_componentPlayer.Entity.FindComponent <ComponentCraftingTable>(true));
            }
            if (playerInput.ToggleClothing || m_clothingButtonWidget.IsClicked)
            {
                ModalPanelWidget = IsClothingVisible() ? null : new ClothingWidget(m_componentPlayer);
            }
            if (m_sneakButtonWidget.IsClicked || playerInput.ToggleSneak)
            {
                bool isSneaking = m_componentPlayer.ComponentBody.IsSneaking;
                m_componentPlayer.ComponentBody.IsSneaking = !isSneaking;
                if (m_componentPlayer.ComponentBody.IsSneaking != isSneaking)
                {
                    DisplaySmallMessage(Utils.Get(m_componentPlayer.ComponentBody.IsSneaking ? "潜行模式:开" : "潜行模式:关"), false, false);
                }
            }
            if (componentRider != null && (m_mountButtonWidget.IsClicked || playerInput.ToggleMount))
            {
                bool flag = componentRider.Mount != null;
                if (flag)
                {
                    componentRider.StartDismounting();
                }
                else
                {
                    ComponentMount componentMount = FindNearestMount(componentRider);
                    if (componentMount != null)
                    {
                        componentRider.StartMounting(componentMount);
                    }
                }
                if (componentRider.Mount != null != flag)
                {
                    DisplaySmallMessage(Utils.Get(componentRider.Mount != null ? "上马" : "下马"), false, false);
                }
            }
            if ((m_editItemButton.IsClicked || playerInput.EditItem) && m_nearbyEditableCell.HasValue)
            {
                int cellValue = m_subsystemTerrain.Terrain.GetCellValue(m_nearbyEditableCell.Value.X, m_nearbyEditableCell.Value.Y, m_nearbyEditableCell.Value.Z);
                int contents  = Terrain.ExtractContents(cellValue);
                SubsystemBlockBehavior[] blockBehaviors = m_subsystemBlockBehaviors.GetBlockBehaviors(contents);
                for (int i = 0; i < blockBehaviors.Length && !blockBehaviors[i].OnEditBlock(m_nearbyEditableCell.Value.X, m_nearbyEditableCell.Value.Y, m_nearbyEditableCell.Value.Z, cellValue, m_componentPlayer); i++)
                {
                }
            }
            else if ((m_editItemButton.IsClicked || playerInput.EditItem) && IsActiveSlotEditable())
            {
                if (inventory != null)
                {
                    int activeSlotIndex = inventory.ActiveSlotIndex;
                    int num             = Terrain.ExtractContents(inventory.GetSlotValue(activeSlotIndex));
                    if (BlocksManager.Blocks[num].IsEditable)
                    {
                        SubsystemBlockBehavior[] blockBehaviors2 = m_subsystemBlockBehaviors.GetBlockBehaviors(num);
                        for (int j = 0; j < blockBehaviors2.Length && !blockBehaviors2[j].OnEditInventoryItem(inventory, activeSlotIndex, m_componentPlayer); j++)
                        {
                        }
                    }
                }
            }
            bool isCreative = m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative;

            if (isCreative && (m_creativeFlyButtonWidget.IsClicked || playerInput.ToggleCreativeFly) && componentRider.Mount == null)
            {
                bool isCreativeFlyEnabled = m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled;
                m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled = !isCreativeFlyEnabled;
                if (m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled != isCreativeFlyEnabled)
                {
                    if (m_componentPlayer.ComponentLocomotion.IsCreativeFlyEnabled)
                    {
                        m_componentPlayer.ComponentLocomotion.JumpOrder = 1f;
                        DisplaySmallMessage(Utils.Get("飞行模式:开"), false, false);
                    }
                    else
                    {
                        DisplaySmallMessage(Utils.Get("飞行模式:关"), false, false);
                    }
                }
            }
            if (m_cameraButtonWidget.IsClicked || playerInput.SwitchCameraMode)
            {
                View view = m_componentPlayer.View;
                if (view.ActiveCamera.GetType() == typeof(FppCamera))
                {
                    view.ActiveCamera = view.FindCamera <TppCamera>(true);
                    DisplaySmallMessage(Utils.Get("第三人称视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(TppCamera))
                {
                    view.ActiveCamera = view.FindCamera <OrbitCamera>(true);
                    DisplaySmallMessage(Utils.Get("滑轨视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(OrbitCamera))
                {
                    view.ActiveCamera = isCreative ? (Camera) new DebugCamera(view) : view.FindCamera <FixedCamera>(true);
                    DisplaySmallMessage(Utils.Get(isCreative ? "调试视角" : "固定视角"), false, false);
                }
                else if (isCreative && view.ActiveCamera.GetType() == typeof(FixedCamera))
                {
                    view.ActiveCamera = new FlyCamera(view);
                    DisplaySmallMessage(Utils.Get("飞行视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(DebugCamera))
                {
                    view.ActiveCamera = view.FindCamera <FixedCamera>(true);
                    DisplaySmallMessage(Utils.Get("固定视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(FlyCamera))
                {
                    view.ActiveCamera = new RandomJumpCamera(view);
                    DisplaySmallMessage(Utils.Get("随机跳跃视角"), false, false);
                }
                else if (view.ActiveCamera.GetType() == typeof(RandomJumpCamera))
                {
                    view.ActiveCamera = new StraightFlightCamera(view);
                    DisplaySmallMessage(Utils.Get("垂直飞行视角"), false, false);
                }
                else
                {
                    view.ActiveCamera = view.FindCamera <FppCamera>(true);
                    DisplaySmallMessage(Utils.Get("第一人称视角"), false, false);
                }
            }
            if (m_photoButtonWidget.IsClicked || playerInput.TakeScreenshot)
            {
                ScreenCaptureManager.CapturePhoto();
                Time.QueueFrameCountDelayedExecution(Time.FrameIndex + 1, delegate
                {
                    DisplaySmallMessage(Utils.Get("照片已保存到图片相册"), false, false);
                });
            }
            if (isCreative && (m_lightningButtonWidget.IsClicked || playerInput.Lighting))
            {
                Project.FindSubsystem <SubsystemWeather>(true).ManualLightingStrike(m_componentPlayer.ComponentCreatureModel.EyePosition, Matrix.CreateFromQuaternion(m_componentPlayer.ComponentCreatureModel.EyeRotation).Forward);
            }
            if (isCreative && (m_timeOfDayButtonWidget.IsClicked || playerInput.TimeOfDay))
            {
                float num2  = MathUtils.Remainder(0.25f, 1f);
                float num3  = MathUtils.Remainder(0.5f, 1f);
                float num4  = MathUtils.Remainder(0.75f, 1f);
                float num5  = MathUtils.Remainder(1f, 1f);
                float num6  = MathUtils.Remainder(num2 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num7  = MathUtils.Remainder(num3 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num8  = MathUtils.Remainder(num4 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num9  = MathUtils.Remainder(num5 - m_subsystemTimeOfDay.TimeOfDay, 1f);
                float num10 = MathUtils.Min(num6, num7, num8, num9);
                if (num6 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num6;
                    DisplaySmallMessage(Utils.Get("黎明"), false, false);
                }
                else if (num7 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num7;
                    DisplaySmallMessage(Utils.Get("中午"), false, false);
                }
                else if (num8 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num8;
                    DisplaySmallMessage(Utils.Get("黄昏"), false, false);
                }
                else if (num9 == num10)
                {
                    m_subsystemTimeOfDay.TimeOfDayOffset += num9;
                    DisplaySmallMessage(Utils.Get("午夜"), false, false);
                }
            }
            if (ModalPanelWidget != null)
            {
                if (input.Cancel || input.Back || m_backButtonWidget.IsClicked)
                {
                    ModalPanelWidget = null;
                }
            }
            else if (input.Back || m_backButtonWidget.IsClicked)
            {
                DialogsManager.ShowDialog(m_componentPlayer.View.GameWidget, new GameMenuDialog(m_componentPlayer));
            }
            return;
        }
コード例 #21
0
        public new void Update(float dt)
        {
            PlayerInput playerInput = ComponentInput.PlayerInput;

            if (ComponentInput.IsControlledByTouch && m_aimDirection.HasValue)
            {
                playerInput.Look = Vector2.Zero;
            }
            if (ComponentMiner.Inventory != null)
            {
                ComponentMiner.Inventory.ActiveSlotIndex = MathUtils.Clamp(ComponentMiner.Inventory.ActiveSlotIndex + playerInput.ScrollInventory, 0, 5);
                if (playerInput.SelectInventorySlot.HasValue)
                {
                    ComponentMiner.Inventory.ActiveSlotIndex = MathUtils.Clamp(playerInput.SelectInventorySlot.Value, 0, 5);
                }
            }
            if (m_subsystemTime.PeriodicGameTimeEvent(0.5, 0))
            {
                ReadOnlyList <int> readOnlyList = ComponentClothing.GetClothes(ClothingSlot.Head);
                if ((readOnlyList.Count > 0 && ClothingBlock.GetClothingData(readOnlyList[readOnlyList.Count - 1]).DisplayName == Utils.Get("DZˮͷ¿ø")) || (ComponentBody.ImmersionFluidBlock != null && ComponentBody.ImmersionFluidBlock.BlockIndex == RottenMeatBlock.Index))
                {
                    //if (ComponentBody.ImmersionDepth > 0.8f)
                    //ComponentScreenOverlays.BlackoutFactor = 1f;
                    ComponentHealth.Air = 1f;
                }
            }
            ComponentMount mount = ComponentRider.Mount;

            if (mount != null)
            {
                var componentSteedBehavior = mount.Entity.FindComponent <ComponentSteedBehavior>();
                if (componentSteedBehavior != null)
                {
                    if (playerInput.Move.Z > 0.5f && !m_speedOrderBlocked)
                    {
                        if (PlayerData.PlayerClass == PlayerClass.Male)
                        {
                            m_subsystemAudio.PlayRandomSound("Audio/Creatures/MaleYellFast", 0.75f, 0f, ComponentBody.Position, 2f, false);
                        }
                        else
                        {
                            m_subsystemAudio.PlayRandomSound("Audio/Creatures/FemaleYellFast", 0.75f, 0f, ComponentBody.Position, 2f, false);
                        }
                        componentSteedBehavior.SpeedOrder = 1;
                        m_speedOrderBlocked = true;
                    }
                    else if (playerInput.Move.Z < -0.5f && !m_speedOrderBlocked)
                    {
                        if (PlayerData.PlayerClass == PlayerClass.Male)
                        {
                            m_subsystemAudio.PlayRandomSound("Audio/Creatures/MaleYellSlow", 0.75f, 0f, ComponentBody.Position, 2f, false);
                        }
                        else
                        {
                            m_subsystemAudio.PlayRandomSound("Audio/Creatures/FemaleYellSlow", 0.75f, 0f, ComponentBody.Position, 2f, false);
                        }
                        componentSteedBehavior.SpeedOrder = -1;
                        m_speedOrderBlocked = true;
                    }
                    else if (MathUtils.Abs(playerInput.Move.Z) <= 0.25f)
                    {
                        m_speedOrderBlocked = false;
                    }
                    componentSteedBehavior.TurnOrder = playerInput.Move.X;
                    componentSteedBehavior.JumpOrder = playerInput.Jump ? 1 : 0;
                    ComponentLocomotion.LookOrder    = new Vector2(playerInput.Look.X, 0f);
                }
                else
                {
                    var componentBoat = mount.Entity.FindComponent <ComponentBoat>();
                    if (componentBoat != null || mount.Entity.FindComponent <ComponentBoatI>() != null)
                    {
                        if (componentBoat != null)
                        {
                            componentBoat.TurnOrder       = playerInput.Move.X;
                            componentBoat.MoveOrder       = playerInput.Move.Z;
                            ComponentLocomotion.LookOrder = new Vector2(playerInput.Look.X, 0f);
                        }
                        else
                        {
                            ComponentLocomotion.LookOrder = playerInput.Look;
                        }
                        ComponentCreatureModel.RowLeftOrder  = playerInput.Move.X <-0.2f || playerInput.Move.Z> 0.2f;
                        ComponentCreatureModel.RowRightOrder = playerInput.Move.X > 0.2f || playerInput.Move.Z > 0.2f;
                    }
                    var c = mount.Entity.FindComponent <ComponentLocomotion>();
                    if (c != null)
                    {
                        c.WalkOrder = playerInput.Move.XZ;
                        c.FlyOrder  = new Vector3(0f, playerInput.Move.Y, 0f);
                        c.TurnOrder = playerInput.Look * new Vector2(1f, 0f);
                        c.JumpOrder = playerInput.Jump ? 1 : 0;
                        c.LookOrder = playerInput.Look;
                        if (playerInput.ToggleCreativeFly)
                        {
                            c.IsCreativeFlyEnabled = !c.IsCreativeFlyEnabled;
                        }
                    }
                }
            }
            else
            {
                ComponentLocomotion.WalkOrder = (ComponentLocomotion.WalkOrder ?? Vector2.Zero) + (ComponentBody.IsSneaking ? (0.66f * new Vector2(playerInput.SneakMove.X, playerInput.SneakMove.Z)) : new Vector2(playerInput.Move.X, playerInput.Move.Z));
                ComponentLocomotion.FlyOrder  = new Vector3(0f, playerInput.Move.Y, 0f);
                ComponentLocomotion.TurnOrder = playerInput.Look * new Vector2(1f, 0f);
                ComponentLocomotion.JumpOrder = MathUtils.Max(playerInput.Jump ? 1 : 0, ComponentLocomotion.JumpOrder);
            }
            ComponentLocomotion.LookOrder += playerInput.Look * (SettingsManager.FlipVerticalAxis ? new Vector2(0f, -1f) : new Vector2(0f, 1f));
            int   num   = Terrain.ExtractContents(ComponentMiner.ActiveBlockValue);
            Block block = BlocksManager.Blocks[num];
            bool  flag  = false;

            if (playerInput.Interact.HasValue && !flag && m_subsystemTime.GameTime - m_lastActionTime > 0.33000001311302185)
            {
                Vector3 viewPosition = View.ActiveCamera.ViewPosition;
                var     direction    = Vector3.Normalize(View.ActiveCamera.ScreenToWorld(new Vector3(playerInput.Interact.Value, 1f), Matrix.Identity) - viewPosition);
                if (!ComponentMiner.Use(viewPosition, direction))
                {
                    var body   = ComponentMiner.PickBody(viewPosition, direction);
                    var result = ComponentMiner.PickTerrainForInteraction(viewPosition, direction);
                    if (result.HasValue && (!body.HasValue || result.Value.Distance < body.Value.Distance))
                    {
                        if (!ComponentMiner.Interact(result.Value))
                        {
                            if (ComponentMiner.Place(result.Value))
                            {
                                m_subsystemTerrain.TerrainUpdater.RequestSynchronousUpdate();
                                flag           = true;
                                m_isAimBlocked = true;
                            }
                        }
                        else
                        {
                            m_subsystemTerrain.TerrainUpdater.RequestSynchronousUpdate();
                            flag           = true;
                            m_isAimBlocked = true;
                        }
                    }
                }
                else
                {
                    m_subsystemTerrain.TerrainUpdater.RequestSynchronousUpdate();
                    flag           = true;
                    m_isAimBlocked = true;
                }
            }
            float   num2          = (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative || block.BlockIndex == Musket2Block.Index) ? 0.1f : 1.4f;
            Vector3 viewPosition2 = View.ActiveCamera.ViewPosition;

            if (playerInput.Aim.HasValue && block.IsAimable && m_subsystemTime.GameTime - m_lastActionTime > num2)
            {
                if (!m_isAimBlocked)
                {
                    Vector2 value = playerInput.Aim.Value;
                    Vector3 v     = View.ActiveCamera.ScreenToWorld(new Vector3(value, 1f), Matrix.Identity);
                    Point2  size  = Window.Size;
                    if (playerInput.Aim.Value.X >= size.X * 0.1f && playerInput.Aim.Value.X < size.X * 0.9f && playerInput.Aim.Value.Y >= size.Y * 0.1f && playerInput.Aim.Value.Y < size.Y * 0.9f)
                    {
                        m_aimDirection = Vector3.Normalize(v - viewPosition2);
                        if (ComponentMiner.Aim(viewPosition2, m_aimDirection.Value, AimState.InProgress))
                        {
                            ComponentMiner.Aim(viewPosition2, m_aimDirection.Value, AimState.Cancelled);
                            m_aimDirection = null;
                            m_isAimBlocked = true;
                        }
                    }
                    else if (m_aimDirection.HasValue)
                    {
                        ComponentMiner.Aim(viewPosition2, m_aimDirection.Value, AimState.Cancelled);
                        m_aimDirection = null;
                        m_isAimBlocked = true;
                    }
                }
            }
            else
            {
                m_isAimBlocked = false;
                if (m_aimDirection.HasValue)
                {
                    ComponentMiner.Aim(viewPosition2, m_aimDirection.Value, AimState.Completed);
                    m_aimDirection   = null;
                    m_lastActionTime = m_subsystemTime.GameTime;
                }
            }
            flag |= m_aimDirection.HasValue;
            if (playerInput.Hit.HasValue && !flag && m_subsystemTime.GameTime - m_lastActionTime > 0.33000001311302185)
            {
                Vector3 viewPosition3          = View.ActiveCamera.ViewPosition;
                var     vector                 = Vector3.Normalize(View.ActiveCamera.ScreenToWorld(new Vector3(playerInput.Hit.Value, 1f), Matrix.Identity) - viewPosition3);
                TerrainRaycastResult?nullable3 = ComponentMiner.PickTerrainForInteraction(viewPosition3, vector);
                BodyRaycastResult?   nullable4 = ComponentMiner.PickBody(viewPosition3, vector);
                if (nullable4.HasValue && (!nullable3.HasValue || nullable3.Value.Distance > nullable4.Value.Distance))
                {
                    if (ComponentMiner.ActiveBlockValue == 0)
                    {
                        Widget widget = ComponentNGui.OpenEntity(ComponentMiner.Inventory, nullable4.Value.ComponentBody.Entity);
                        if (widget != null)
                        {
                            ComponentGui.ModalPanelWidget = widget;
                            AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                            return;
                        }
                    }
                    flag           = true;
                    m_isDigBlocked = true;
                    if (Vector3.Distance(viewPosition3 + vector * nullable4.Value.Distance, ComponentCreatureModel.EyePosition) <= 2f)
                    {
                        ComponentMiner.Hit(nullable4.Value.ComponentBody, vector);
                    }
                }
            }
            if (playerInput.Dig.HasValue && !flag && !m_isDigBlocked && m_subsystemTime.GameTime - m_lastActionTime > 0.33000001311302185)
            {
                Vector3 viewPosition4          = View.ActiveCamera.ViewPosition;
                Vector3 v2                     = View.ActiveCamera.ScreenToWorld(new Vector3(playerInput.Dig.Value, 1f), Matrix.Identity);
                TerrainRaycastResult?nullable5 = ComponentMiner.PickTerrainForDigging(viewPosition4, v2 - viewPosition4);
                if (nullable5.HasValue && ComponentMiner.Dig(nullable5.Value))
                {
                    m_lastActionTime = m_subsystemTime.GameTime;
                    m_subsystemTerrain.TerrainUpdater.RequestSynchronousUpdate();
                }
            }
            if (!playerInput.Dig.HasValue)
            {
                m_isDigBlocked = false;
            }
            if (playerInput.Drop && ComponentMiner.Inventory != null)
            {
                IInventory inventory = ComponentMiner.Inventory;
                int        slotValue = inventory.GetSlotValue(inventory.ActiveSlotIndex);
                int        num3      = inventory.RemoveSlotItems(count: inventory.GetSlotCount(inventory.ActiveSlotIndex), slotIndex: inventory.ActiveSlotIndex);
                if (slotValue != 0 && num3 != 0)
                {
                    Vector3 v3       = ComponentBody.Position + new Vector3(0f, ComponentBody.BoxSize.Y * 0.66f, 0f);
                    Matrix  matrix   = ComponentBody.Matrix;
                    Vector3 position = v3 + 0.25f * matrix.Forward;
                    matrix = Matrix.CreateFromQuaternion(ComponentCreatureModel.EyeRotation);
                    Vector3 value2 = 8f * matrix.Forward;
                    m_subsystemPickables.AddPickable(slotValue, num3, position, value2, null);
                }
            }
            if (playerInput.PickBlockType.HasValue && !flag)
            {
                if (ComponentMiner.Inventory is ComponentCreativeInventory componentCreativeInventory)
                {
                    Vector3 viewPosition5          = View.ActiveCamera.ViewPosition;
                    Vector3 v4                     = View.ActiveCamera.ScreenToWorld(new Vector3(playerInput.PickBlockType.Value, 1f), Matrix.Identity);
                    TerrainRaycastResult?nullable6 = ComponentMiner.PickTerrainForDigging(viewPosition5, v4 - viewPosition5);
                    if (nullable6.HasValue)
                    {
                        int value3 = nullable6.Value.Value;
                        value3 = Terrain.ReplaceLight(value3, 0);
                        int   num4           = Terrain.ExtractContents(value3);
                        Block block2         = BlocksManager.Blocks[num4];
                        int   num5           = 0;
                        var   creativeValues = block2.GetCreativeValues();
                        if (block2.GetCreativeValues().Contains(value3))
                        {
                            num5 = value3;
                        }
                        if (num5 == 0 && !block2.IsNonDuplicable)
                        {
                            var  list = new List <BlockDropValue>();
                            bool _;
                            block2.GetDropValues(m_subsystemTerrain, value3, 0, 2147483647, list, out _);
                            if (list.Count > 0 && list[0].Count > 0)
                            {
                                num5 = list[0].Value;
                            }
                        }
                        if (num5 == 0)
                        {
                            num5 = creativeValues.FirstOrDefault();
                        }
                        if (num5 != 0)
                        {
                            int num6 = -1;
                            for (int i = 0; i < 6; i++)
                            {
                                if (componentCreativeInventory.GetSlotCount(i) > 0 && componentCreativeInventory.GetSlotValue(i) == num5)
                                {
                                    num6 = i;
                                    break;
                                }
                            }
                            if (num6 < 0)
                            {
                                for (int j = 0; j < 6; j++)
                                {
                                    if (componentCreativeInventory.GetSlotCount(j) == 0 || componentCreativeInventory.GetSlotValue(j) == 0)
                                    {
                                        num6 = j;
                                        break;
                                    }
                                }
                            }
                            if (num6 < 0)
                            {
                                num6 = componentCreativeInventory.ActiveSlotIndex;
                            }
                            componentCreativeInventory.RemoveSlotItems(num6, 2147483647);
                            componentCreativeInventory.AddSlotItems(num6, num5, 1);
                            componentCreativeInventory.ActiveSlotIndex = num6;
                            ComponentGui.DisplaySmallMessage(block2.GetDisplayName(m_subsystemTerrain, value3), false, false);
                            m_subsystemAudio.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f, 0f);
                        }
                    }
                }
            }
            HighlightRaycastResult = ComponentMiner.PickTerrainForDigging(View.ActiveCamera.ViewPosition, View.ActiveCamera.ViewDirection);
        }
コード例 #22
0
ファイル: WireDevice.cs プロジェクト: Lixue9jiu/SCIE
 public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
 {
     return(Utils.Get("工业电线"));
 }
コード例 #23
0
 public override string GetDescription(int value)
 {
     return((Terrain.ExtractData(value) & 1024) != 0 ? Utils.Get("ȼÆøÂÖ»ú") : DefaultDescription);
 }
コード例 #24
0
 public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
 {
     return((Terrain.ExtractData(value) & 1024) != 0 ? Utils.Get("ȼÆøÂÖ»ú") : DefaultDisplayName);
 }
コード例 #25
0
 public override string GetDescription(int value)
 {
     return(Terrain.ExtractData(value) >> 10 != 0 ? Utils.Get("ÕôÆûÂÖ»ú") : DefaultDescription);
 }
コード例 #26
0
 public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
 {
     return(Terrain.ExtractData(value) >> 10 != 0 ? Utils.Get("ÕôÆûÂÖ»ú") : DefaultDisplayName);
 }
コード例 #27
0
ファイル: ChemicalBlock.cs プロジェクト: Lixue9jiu/SCIE
 public override string GetCategory(int value) => Utils.Get("化学");
コード例 #28
0
ファイル: Materials.cs プロジェクト: Lixue9jiu/SCIE
 public RefractoryBrick() : base(Utils.Get("ÄÍ»ðשÊÇÒ»ÖÖÄÍ»ðÌմɲÄÁÏ£¬ÓÃÓÚ¯³Ä¯£¬Ò¤Â¯£¬¸ß¼¶È¼ÉÕÊҺͱÚ¯¡£ Ëü¾ßÓÐÄ͸ßÎÂÐÔÄÜ£¬µ«µ¼ÈÈϵÊýµÍ£¬ÄÜЧ¸ß¡£"))
 {
     m_standaloneBlockMesh.AppendMesh("Models/Brick", "Brick", Matrix.CreateTranslation(0f, -.02f, 0f) * 1.4f, Matrix.CreateTranslation(-32 % 16 / 16f, -32 / 16 / 16f, 0f), new Color(255, 153, 18));
 }
コード例 #29
0
ファイル: OresAndPowder.cs プロジェクト: Lixue9jiu/SCIE
 public CoalPowder(string name, Color color, float heatLevel = 1700f, float fuelFireDuration = 60f, string description = "煤粉是通过破碎煤块而得到的黑色粉末。它可以用作燃料。") : base(name + Utils.Get("粉"), color)
 {
     Id = name + "Powder";
     DefaultDescription = description;
     HeatLevel          = heatLevel;
     FuelFireDuration   = fuelFireDuration;
 }
コード例 #30
0
 public override string GetDescription(int value)
 {
     value = Terrain.ExtractData(value) >> 10;
     return(value != 0 ? Utils.Get(Names[value - 1]) : DefaultDescription);
 }