public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemPlayers = base.Project.FindSubsystem <SubsystemPlayers>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemUpdate = base.Project.FindSubsystem <SubsystemUpdate>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTimeOfDay = base.Project.FindSubsystem <SubsystemTimeOfDay>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); m_sleepStartTime = valuesDictionary.GetValue <double>("SleepStartTime"); m_allowManualWakeUp = valuesDictionary.GetValue <bool>("AllowManualWakeUp"); if (m_sleepStartTime == 0.0) { m_sleepStartTime = null; } if (m_sleepStartTime.HasValue) { m_sleepFactor = 1f; m_minWetness = float.MaxValue; } m_componentPlayer.ComponentHealth.Attacked += delegate { if (IsSleeping && m_componentPlayer.ComponentVitalStats.Sleep > 0.25f) { WakeUp(); } }; }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemTimeOfDay = base.Project.FindSubsystem <SubsystemTimeOfDay>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(); m_componentOnFire = base.Entity.FindComponent <ComponentOnFire>(throwOnError: true); AttackResilience = valuesDictionary.GetValue <float>("AttackResilience"); FallResilience = valuesDictionary.GetValue <float>("FallResilience"); FireResilience = valuesDictionary.GetValue <float>("FireResilience"); CorpseDuration = valuesDictionary.GetValue <float>("CorpseDuration"); BreathingMode = valuesDictionary.GetValue <BreathingMode>("BreathingMode"); CanStrand = valuesDictionary.GetValue <bool>("CanStrand"); Health = valuesDictionary.GetValue <float>("Health"); Air = valuesDictionary.GetValue <float>("Air"); AirCapacity = valuesDictionary.GetValue <float>("AirCapacity"); double value = valuesDictionary.GetValue <double>("DeathTime"); DeathTime = ((value >= 0.0) ? new double?(value) : null); CauseOfDeath = valuesDictionary.GetValue <string>("CauseOfDeath"); if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && base.Entity.FindComponent <ComponentPlayer>() != null) { IsInvulnerable = true; } }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemTimeOfDay = base.Project.FindSubsystem <SubsystemTimeOfDay>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemBlockBehaviors = base.Project.FindSubsystem <SubsystemBlockBehaviors>(throwOnError: true); m_componentPlayer = base.Entity.FindComponent <ComponentPlayer>(throwOnError: true); ContainerWidget guiWidget = m_componentPlayer.GuiWidget; m_backButtonWidget = guiWidget.Children.Find <ButtonWidget>("BackButton"); m_inventoryButtonWidget = guiWidget.Children.Find <ButtonWidget>("InventoryButton"); m_clothingButtonWidget = guiWidget.Children.Find <ButtonWidget>("ClothingButton"); m_moreButtonWidget = guiWidget.Children.Find <ButtonWidget>("MoreButton"); m_moreContentsWidget = guiWidget.Children.Find <Widget>("MoreContents"); m_helpButtonWidget = guiWidget.Children.Find <ButtonWidget>("HelpButton"); m_photoButtonWidget = guiWidget.Children.Find <ButtonWidget>("PhotoButton"); m_lightningButtonWidget = guiWidget.Children.Find <ButtonWidget>("LightningButton"); m_timeOfDayButtonWidget = guiWidget.Children.Find <ButtonWidget>("TimeOfDayButton"); m_cameraButtonWidget = guiWidget.Children.Find <ButtonWidget>("CameraButton"); m_creativeFlyButtonWidget = guiWidget.Children.Find <ButtonWidget>("CreativeFlyButton"); m_sneakButtonWidget = guiWidget.Children.Find <ButtonWidget>("SneakButton"); m_mountButtonWidget = guiWidget.Children.Find <ButtonWidget>("MountButton"); m_editItemButton = guiWidget.Children.Find <ButtonWidget>("EditItemButton"); MoveWidget = guiWidget.Children.Find <TouchInputWidget>("Move"); MoveRoseWidget = guiWidget.Children.Find <MoveRoseWidget>("MoveRose"); LookWidget = guiWidget.Children.Find <TouchInputWidget>("Look"); ViewWidget = m_componentPlayer.ViewWidget; HealthBarWidget = guiWidget.Children.Find <ValueBarWidget>("HealthBar"); FoodBarWidget = guiWidget.Children.Find <ValueBarWidget>("FoodBar"); TemperatureBarWidget = guiWidget.Children.Find <ValueBarWidget>("TemperatureBar"); LevelLabelWidget = guiWidget.Children.Find <LabelWidget>("LevelLabel"); m_modalPanelContainerWidget = guiWidget.Children.Find <ContainerWidget>("ModalPanelContainer"); ControlsContainerWidget = guiWidget.Children.Find <ContainerWidget>("ControlsContainer"); m_leftControlsContainerWidget = guiWidget.Children.Find <ContainerWidget>("LeftControlsContainer"); m_rightControlsContainerWidget = guiWidget.Children.Find <ContainerWidget>("RightControlsContainer"); m_moveContainerWidget = guiWidget.Children.Find <ContainerWidget>("MoveContainer"); m_lookContainerWidget = guiWidget.Children.Find <ContainerWidget>("LookContainer"); m_moveRectangleWidget = guiWidget.Children.Find <RectangleWidget>("MoveRectangle"); m_lookRectangleWidget = guiWidget.Children.Find <RectangleWidget>("LookRectangle"); m_moveRectangleContainerWidget = guiWidget.Children.Find <ContainerWidget>("MoveRectangleContainer"); m_lookRectangleContainerWidget = guiWidget.Children.Find <ContainerWidget>("LookRectangleContainer"); m_moveRectangleWidget = guiWidget.Children.Find <RectangleWidget>("MoveRectangle"); m_lookRectangleWidget = guiWidget.Children.Find <RectangleWidget>("LookRectangle"); m_movePadContainerWidget = guiWidget.Children.Find <ContainerWidget>("MovePadContainer"); m_lookPadContainerWidget = guiWidget.Children.Find <ContainerWidget>("LookPadContainer"); m_moveButtonsContainerWidget = guiWidget.Children.Find <ContainerWidget>("MoveButtonsContainer"); ShortInventoryWidget = guiWidget.Children.Find <ShortInventoryWidget>("ShortInventory"); m_largeMessageWidget = guiWidget.Children.Find <ContainerWidget>("LargeMessage"); m_messageWidget = guiWidget.Children.Find <MessageWidget>("Message"); m_keyboardHelpMessageShown = valuesDictionary.GetValue <bool>("KeyboardHelpMessageShown"); m_gamepadHelpMessageShown = valuesDictionary.GetValue <bool>("GamepadHelpMessageShown"); }
public override void Load(ValuesDictionary valuesDictionary) { m_subsystemTimeOfDay = base.Project.FindSubsystem <SubsystemTimeOfDay>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemWeather = base.Project.FindSubsystem <SubsystemWeather>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemBodies = base.Project.FindSubsystem <SubsystemBodies>(throwOnError: true); m_subsystemFluidBlockBehavior = base.Project.FindSubsystem <SubsystemFluidBlockBehavior>(throwOnError: true); m_sunTexture = ContentManager.Get <Texture2D>("Textures/Sun"); m_glowTexture = ContentManager.Get <Texture2D>("Textures/SkyGlow"); m_cloudsTexture = ContentManager.Get <Texture2D>("Textures/Clouds"); for (int i = 0; i < 8; i++) { m_moonTextures[i] = ContentManager.Get <Texture2D>("Textures/Moon" + (i + 1).ToString(CultureInfo.InvariantCulture)); } UpdateLightAndViewParameters(); Display.DeviceReset += Display_DeviceReset; }
protected override void Load(TemplatesDatabase.ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); subsystemPlayers = Project.FindSubsystem <SubsystemPlayers>(); subsystemTerrain = Project.FindSubsystem <SubsystemTerrain>(); subsystemSky = Project.FindSubsystem <SubsystemSky>(); subsystemCreature = Project.FindSubsystem <SubsystemCreatureSpawn>(); subsystemTime = Project.FindSubsystem <SubsystemTimeOfDay>(); LoadCreatureTemplateNames(); LoadCreatureDatas(); foreach (KeyValuePair <string, object> pair in valuesDictionary.GetValue <TemplatesDatabase.ValuesDictionary>("Points")) { var p = Engine.Serialization.HumanReadableConverter.ConvertFromString <Point3>(pair.Key); storedPoints[pair.Key] = p; } InitCommands(); }
public RealTimeClockElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace) : base(subsystemElectricity, cellFace) { m_subsystemTimeOfDay = base.SubsystemElectricity.Project.FindSubsystem <SubsystemTimeOfDay>(throwOnError: true); }