public override void Load(ValuesDictionary valuesDictionary) { m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_subsystemBodies = base.Project.FindSubsystem <SubsystemBodies>(throwOnError: true); m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemSky = base.Project.FindSubsystem <SubsystemSky>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemNoise = base.Project.FindSubsystem <SubsystemNoise>(throwOnError: true); m_subsystemExplosions = base.Project.FindSubsystem <SubsystemExplosions>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemBlockBehaviors = base.Project.FindSubsystem <SubsystemBlockBehaviors>(throwOnError: true); m_subsystemFluidBlockBehavior = base.Project.FindSubsystem <SubsystemFluidBlockBehavior>(throwOnError: true); m_subsystemFireBlockBehavior = base.Project.FindSubsystem <SubsystemFireBlockBehavior>(throwOnError: true); foreach (ValuesDictionary item in valuesDictionary.GetValue <ValuesDictionary>("Projectiles").Values.Where((object v) => v is ValuesDictionary)) { Projectile projectile = new Projectile(); projectile.Value = item.GetValue <int>("Value"); projectile.Position = item.GetValue <Vector3>("Position"); projectile.Velocity = item.GetValue <Vector3>("Velocity"); projectile.CreationTime = item.GetValue <double>("CreationTime"); m_projectiles.Add(projectile); } }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true); m_subsystemMovingBlocks = base.Project.FindSubsystem <SubsystemMovingBlocks>(throwOnError: true); m_subsystemMovingBlocks.Stopped += MovingBlocksStopped; m_subsystemMovingBlocks.CollidedWithTerrain += MovingBlocksCollidedWithTerrain; }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { base.Load(valuesDictionary, idToEntityMap); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true); m_walkAnimationSpeed = valuesDictionary.GetValue <float>("WalkAnimationSpeed"); m_walkFrontLegsAngle = valuesDictionary.GetValue <float>("WalkFrontLegsAngle"); m_walkHindLegsAngle = valuesDictionary.GetValue <float>("WalkHindLegsAngle"); m_canterLegsAngleFactor = valuesDictionary.GetValue <float>("CanterLegsAngleFactor"); m_walkBobHeight = valuesDictionary.GetValue <float>("WalkBobHeight"); m_moveLegWhenFeeding = valuesDictionary.GetValue <bool>("MoveLegWhenFeeding"); m_canCanter = valuesDictionary.GetValue <bool>("CanCanter"); m_canTrot = valuesDictionary.GetValue <bool>("CanTrot"); m_useCanterSound = valuesDictionary.GetValue <bool>("UseCanterSound"); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true); m_componentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); m_idleSound = valuesDictionary.GetValue <string>("IdleSound"); m_painSound = valuesDictionary.GetValue <string>("PainSound"); m_moanSound = valuesDictionary.GetValue <string>("MoanSound"); m_sneezeSound = valuesDictionary.GetValue <string>("SneezeSound"); m_coughSound = valuesDictionary.GetValue <string>("CoughSound"); m_pukeSound = valuesDictionary.GetValue <string>("PukeSound"); m_attackSound = valuesDictionary.GetValue <string>("AttackSound"); m_idleSoundMinDistance = valuesDictionary.GetValue <float>("IdleSoundMinDistance"); m_painSoundMinDistance = valuesDictionary.GetValue <float>("PainSoundMinDistance"); m_moanSoundMinDistance = valuesDictionary.GetValue <float>("MoanSoundMinDistance"); m_sneezeSoundMinDistance = valuesDictionary.GetValue <float>("SneezeSoundMinDistance"); m_coughSoundMinDistance = valuesDictionary.GetValue <float>("CoughSoundMinDistance"); m_pukeSoundMinDistance = valuesDictionary.GetValue <float>("PukeSoundMinDistance"); m_attackSoundMinDistance = valuesDictionary.GetValue <float>("AttackSoundMinDistance"); }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { m_subsystemTerrain = base.Project.FindSubsystem <SubsystemTerrain>(throwOnError: true); m_subsystemBodies = base.Project.FindSubsystem <SubsystemBodies>(throwOnError: true); m_subsystemMovingBlocks = base.Project.FindSubsystem <SubsystemMovingBlocks>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemTime = base.Project.FindSubsystem <SubsystemTime>(throwOnError: true); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true); m_subsystemBlockBehaviors = base.Project.FindSubsystem <SubsystemBlockBehaviors>(throwOnError: true); ComponentCreature = base.Entity.FindComponent <ComponentCreature>(throwOnError: true); ComponentPlayer = base.Entity.FindComponent <ComponentPlayer>(); if (m_subsystemGameInfo.WorldSettings.GameMode == GameMode.Creative && ComponentPlayer != null) { Inventory = base.Entity.FindComponent <ComponentCreativeInventory>(); } else { Inventory = base.Entity.FindComponent <ComponentInventory>(); } AttackPower = valuesDictionary.GetValue <float>("AttackPower"); }
public override void Load(ValuesDictionary valuesDictionary) { base.Load(valuesDictionary); m_subsystemAudio = base.Project.FindSubsystem <SubsystemAudio>(throwOnError: true); m_subsystemSoundMaterials = base.Project.FindSubsystem <SubsystemSoundMaterials>(throwOnError: true); m_subsystemItemsScanner = base.Project.FindSubsystem <SubsystemItemsScanner>(throwOnError: true); m_subsystemGameInfo = base.Project.FindSubsystem <SubsystemGameInfo>(throwOnError: true); m_subsystemPickables = base.Project.FindSubsystem <SubsystemPickables>(throwOnError: true); m_subsystemParticles = base.Project.FindSubsystem <SubsystemParticles>(throwOnError: true); ValuesDictionary value = valuesDictionary.GetValue <ValuesDictionary>("FurnitureDesigns"); foreach (FurnitureDesign item in LoadFurnitureDesigns(base.SubsystemTerrain, value)) { m_furnitureDesigns[item.Index] = item; } foreach (ValuesDictionary item2 in valuesDictionary.GetValue <ValuesDictionary>("FurnitureSets").Values.Where((object v) => v is ValuesDictionary)) { string value2 = item2.GetValue <string>("Name"); string value3 = item2.GetValue <string>("ImportedFrom", null); string value4 = item2.GetValue <string>("Indices"); int[] array = HumanReadableConverter.ValuesListFromString <int>(';', value4); FurnitureSet furnitureSet = new FurnitureSet { Name = value2, ImportedFrom = value3 }; m_furnitureSets.Add(furnitureSet); int[] array2 = array; foreach (int num in array2) { if (num >= 0 && num < m_furnitureDesigns.Length && m_furnitureDesigns[num] != null) { m_furnitureDesigns[num].FurnitureSet = furnitureSet; } } } m_subsystemItemsScanner.ItemsScanned += GarbageCollectDesigns; }