コード例 #1
0
        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
        {
            int   data           = Terrain.ExtractData(value);
            int   mountingFace   = GetMountingFace(data);
            int   lightIntensity = GetLightIntensity(data);
            int?  color          = GetColor(data);
            Color color2         = color.HasValue ? SubsystemPalette.GetColor(generator, color) : m_copperColor;

            if (mountingFace < m_bulbBlockMeshes.Length)
            {
                if (lightIntensity <= 0)
                {
                    generator.GenerateMeshVertices(this, x, y, z, m_bulbBlockMeshes[mountingFace], Color.White, null, geometry.SubsetAlphaTest);
                }
                else
                {
                    byte r = (byte)(195 + lightIntensity * 4);
                    byte g = (byte)(180 + lightIntensity * 5);
                    byte b = (byte)(165 + lightIntensity * 6);
                    generator.GenerateMeshVertices(this, x, y, z, m_bulbBlockMeshesLit[mountingFace], new Color(r, g, b), null, geometry.SubsetOpaque);
                }
                generator.GenerateMeshVertices(this, x, y, z, m_sidesBlockMeshes[mountingFace], color2, null, geometry.SubsetOpaque);
                generator.GenerateWireVertices(value, x, y, z, mountingFace, 0.875f, Vector2.Zero, geometry.SubsetOpaque);
            }
        }
コード例 #2
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        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
        {
            int   data  = Terrain.ExtractData(value);
            Color color = SubsystemPalette.GetColor(generator, GetColor(data));

            generator.GenerateCubeVertices(this, value, x, y, z, color, geometry.OpaqueSubsetsByFace);
        }
コード例 #3
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        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            int data = Terrain.ExtractData(value);

            color *= SubsystemPalette.GetColor(environmentData, GetColor(data));
            BlocksManager.DrawCubeBlock(primitivesRenderer, value, new Vector3(size), ref matrix, color, color, environmentData);
        }
コード例 #4
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        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            int type = GetType(value);

            color = (type < 3 ? Colors[type] : GetColor((Materials)(type - 3))) * SubsystemPalette.GetColor(environmentData, GetPaintColor(value));
            BlocksManager.DrawCubeBlock(primitivesRenderer, value, new Vector3(size), ref matrix, color, color, environmentData);
        }
コード例 #5
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        public override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)
        {
            int   data  = Terrain.ExtractData(value);
            Color color = SubsystemPalette.GetColor(subsystemTerrain, GetColor(data));

            return(new BlockDebrisParticleSystem(subsystemTerrain, position, strength, DestructionDebrisScale, color, GetFaceTextureSlot(0, value)));
        }
コード例 #6
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        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            int?  paintColor = GetPaintColor(value);
            Color color2     = paintColor.HasValue ? (color * SubsystemPalette.GetColor(environmentData, paintColor)) : (1.25f * WireColor * color);

            BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color2, 2f * size, ref matrix, environmentData);
        }
コード例 #7
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        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            int?  color2 = GetColor(Terrain.ExtractData(value));
            Color c      = color2.HasValue ? SubsystemPalette.GetColor(environmentData, color2) : m_copperColor;

            BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneSidesBlockMesh, color * c, 2f * size, ref matrix, environmentData);
            BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBulbBlockMesh, color, 2f * size, ref matrix, environmentData);
        }
コード例 #8
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 public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
 {
     color *= SubsystemPalette.GetColor(environmentData, GetPaintColor(value)) * new Color(255, 153, 18);
     BlocksManager.DrawCubeBlock(primitivesRenderer, value, new Vector3(size), ref matrix, color, color, environmentData);
 }
コード例 #9
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ファイル: WireDevice.cs プロジェクト: Lixue9jiu/SCIE
        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            int?paintColor = PaintableItemBlock.GetColor(Terrain.ExtractData(value));

            BlocksManager.DrawMeshBlock(primitivesRenderer, ElementBlock.WireBlock.m_standaloneBlockMesh, (paintColor.HasValue ? SubsystemPalette.GetColor(environmentData, paintColor) : 1.25f * WireBlock.WireColor) * color, 2f * size, ref matrix, environmentData);
        }
コード例 #10
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        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z)
        {
            Color color = SubsystemPalette.GetColor(generator, GetPaintColor(value));

            generator.GenerateCubeVertices(this, value, x, y, z, Terrain.ExtractData(value) >> 10 != 0 ? color * Color.LightGray : color, geometry.OpaqueSubsetsByFace);
        }
コード例 #11
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 public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z)
 {
     generator.GenerateCubeVertices(this, value, x, y, z, new Color(255, 153, 18) * SubsystemPalette.GetColor(generator, GetPaintColor(value)), geometry.OpaqueSubsetsByFace);
 }
コード例 #12
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ファイル: Elements.cs プロジェクト: Lixue9jiu/SCIE
 public override void GenerateTerrainVertices(Block block, BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z)
 {
     generator.GenerateCubeVertices(ItemBlock, value, x, y, z, Color.LightGray * SubsystemPalette.GetColor(generator, PaintableItemBlock.GetColor(Terrain.ExtractData(value))), geometry.OpaqueSubsetsByFace);
 }
コード例 #13
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 public override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)
 {
     return(new BlockDebrisParticleSystem(subsystemTerrain, position, strength, DestructionDebrisScale, SubsystemPalette.GetColor(subsystemTerrain, GetPaintColor(value)), GetFaceTextureSlot(0, value)));
 }
コード例 #14
0
ファイル: SteelTools.cs プロジェクト: Lixue9jiu/SCIE
 public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
 {
     BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color * SubsystemPalette.GetColor(environmentData, Utils.GetColor(value)), 2f * size, ref matrix, environmentData);
 }
コード例 #15
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        public override bool OnUse(Ray3 ray, ComponentMiner componentMiner)
        {
            IInventory inventory        = componentMiner.Inventory;
            int        activeBlockValue = componentMiner.ActiveBlockValue;
            int        num = Terrain.ExtractContents(activeBlockValue);

            if (num == 90)
            {
                object obj = componentMiner.Raycast(ray, RaycastMode.Gathering);
                if (obj is TerrainRaycastResult)
                {
                    CellFace cellFace  = ((TerrainRaycastResult)obj).CellFace;
                    int      cellValue = base.SubsystemTerrain.Terrain.GetCellValue(cellFace.X, cellFace.Y, cellFace.Z);
                    int      num2      = Terrain.ExtractContents(cellValue);
                    int      data      = Terrain.ExtractData(cellValue);
                    Block    block     = BlocksManager.Blocks[num2];
                    if (block is WaterBlock && FluidBlock.GetLevel(data) == 0)
                    {
                        int value = Terrain.ReplaceContents(activeBlockValue, 91);
                        inventory.RemoveSlotItems(inventory.ActiveSlotIndex, inventory.GetSlotCount(inventory.ActiveSlotIndex));
                        if (inventory.GetSlotCount(inventory.ActiveSlotIndex) == 0)
                        {
                            inventory.AddSlotItems(inventory.ActiveSlotIndex, value, 1);
                        }
                        base.SubsystemTerrain.DestroyCell(0, cellFace.X, cellFace.Y, cellFace.Z, 0, noDrop: false, noParticleSystem: false);
                        return(true);
                    }
                    if (block is MagmaBlock && FluidBlock.GetLevel(data) == 0)
                    {
                        int value2 = Terrain.ReplaceContents(activeBlockValue, 93);
                        inventory.RemoveSlotItems(inventory.ActiveSlotIndex, inventory.GetSlotCount(inventory.ActiveSlotIndex));
                        if (inventory.GetSlotCount(inventory.ActiveSlotIndex) == 0)
                        {
                            inventory.AddSlotItems(inventory.ActiveSlotIndex, value2, 1);
                        }
                        base.SubsystemTerrain.DestroyCell(0, cellFace.X, cellFace.Y, cellFace.Z, 0, noDrop: false, noParticleSystem: false);
                        return(true);
                    }
                }
                else if (obj is BodyRaycastResult)
                {
                    ComponentUdder componentUdder = ((BodyRaycastResult)obj).ComponentBody.Entity.FindComponent <ComponentUdder>();
                    if (componentUdder != null && componentUdder.Milk(componentMiner))
                    {
                        int value3 = Terrain.ReplaceContents(activeBlockValue, 110);
                        inventory.RemoveSlotItems(inventory.ActiveSlotIndex, inventory.GetSlotCount(inventory.ActiveSlotIndex));
                        if (inventory.GetSlotCount(inventory.ActiveSlotIndex) == 0)
                        {
                            inventory.AddSlotItems(inventory.ActiveSlotIndex, value3, 1);
                        }
                        m_subsystemAudio.PlaySound("Audio/Milked", 1f, 0f, ray.Position, 2f, autoDelay: true);
                    }
                    return(true);
                }
            }
            if (num == 91)
            {
                TerrainRaycastResult?terrainRaycastResult = componentMiner.Raycast <TerrainRaycastResult>(ray, RaycastMode.Interaction);
                if (terrainRaycastResult.HasValue && componentMiner.Place(terrainRaycastResult.Value, Terrain.MakeBlockValue(18)))
                {
                    inventory.RemoveSlotItems(inventory.ActiveSlotIndex, 1);
                    if (inventory.GetSlotCount(inventory.ActiveSlotIndex) == 0)
                    {
                        int value4 = Terrain.ReplaceContents(activeBlockValue, 90);
                        inventory.AddSlotItems(inventory.ActiveSlotIndex, value4, 1);
                    }
                    return(true);
                }
            }
            if (num == 93)
            {
                TerrainRaycastResult?terrainRaycastResult2 = componentMiner.Raycast <TerrainRaycastResult>(ray, RaycastMode.Interaction);
                if (terrainRaycastResult2.HasValue)
                {
                    if (componentMiner.Place(terrainRaycastResult2.Value, Terrain.MakeBlockValue(92)))
                    {
                        inventory.RemoveSlotItems(inventory.ActiveSlotIndex, 1);
                        if (inventory.GetSlotCount(inventory.ActiveSlotIndex) == 0)
                        {
                            int value5 = Terrain.ReplaceContents(activeBlockValue, 90);
                            inventory.AddSlotItems(inventory.ActiveSlotIndex, value5, 1);
                        }
                    }
                    return(true);
                }
            }
            switch (num)
            {
            case 110:
            case 245:
                return(true);

            case 251:
            case 252:
                return(true);

            case 128:
            case 129:
            {
                TerrainRaycastResult?terrainRaycastResult3 = componentMiner.Raycast <TerrainRaycastResult>(ray, RaycastMode.Digging);
                if (terrainRaycastResult3.HasValue)
                {
                    CellFace cellFace2  = terrainRaycastResult3.Value.CellFace;
                    int      cellValue2 = base.SubsystemTerrain.Terrain.GetCellValue(cellFace2.X, cellFace2.Y, cellFace2.Z);
                    int      num3       = Terrain.ExtractContents(cellValue2);
                    Block    block2     = BlocksManager.Blocks[num3];
                    if (block2 is IPaintableBlock)
                    {
                        Vector3 normal   = CellFace.FaceToVector3(terrainRaycastResult3.Value.CellFace.Face);
                        Vector3 position = terrainRaycastResult3.Value.HitPoint();
                        int?    num4     = (num == 128) ? null : new int?(PaintBucketBlock.GetColor(Terrain.ExtractData(activeBlockValue)));
                        Color   color    = num4.HasValue ? SubsystemPalette.GetColor(base.SubsystemTerrain, num4) : new Color(128, 128, 128, 128);
                        int     value6   = ((IPaintableBlock)block2).Paint(base.SubsystemTerrain, cellValue2, num4);
                        base.SubsystemTerrain.ChangeCell(cellFace2.X, cellFace2.Y, cellFace2.Z, value6);
                        componentMiner.DamageActiveTool(1);
                        m_subsystemAudio.PlayRandomSound("Audio/Paint", 0.4f, m_random.Float(-0.1f, 0.1f), componentMiner.ComponentCreature.ComponentBody.Position, 2f, autoDelay: true);
                        m_subsystemParticles.AddParticleSystem(new PaintParticleSystem(base.SubsystemTerrain, position, normal, color));
                    }
                    return(true);
                }
                break;
            }
            }
            return(false);
        }
コード例 #16
0
ファイル: WireDevice.cs プロジェクト: Lixue9jiu/SCIE
        public static void GenerateWireVertices(BlockGeometryGenerator generator, int value, int x, int y, int z, int mountingFace, float centerBoxSize, Vector2 centerOffset, TerrainGeometrySubset subset)
        {
            var   terrain = generator.Terrain;
            Color color   = WireBlock.WireColor;
            int   num     = Terrain.ExtractContents(value);

            if (num == ElementBlock.Index)
            {
                int?color2 = PaintableItemBlock.GetColor(Terrain.ExtractData(value));
                if (color2.HasValue)
                {
                    color = SubsystemPalette.GetColor(generator, color2);
                }
            }
            float   num3         = LightingManager.LightIntensityByLightValue[Terrain.ExtractLight(value)];
            Vector3 v            = new Vector3(x + 0.5f, y + 0.5f, z + 0.5f) - 0.5f * CellFace.FaceToVector3(mountingFace);
            Vector3 vector       = CellFace.FaceToVector3(mountingFace);
            var     v2           = new Vector2(0.9376f, 0.0001f);
            var     v3           = new Vector2(0.03125f, 0.00550781237f);
            Point3  point        = CellFace.FaceToPoint3(mountingFace);
            int     cellContents = terrain.GetCellContents(x - point.X, y - point.Y, z - point.Z);
            bool    flag         = cellContents == 2 || cellContents == 7 || cellContents == 8 || cellContents == 6 || cellContents == 62 || cellContents == 72;
            Vector3 v4           = CellFace.FaceToVector3(SubsystemElectricity.GetConnectorFace(mountingFace, ElectricConnectorDirection.Top));
            Vector3 vector2      = CellFace.FaceToVector3(SubsystemElectricity.GetConnectorFace(mountingFace, ElectricConnectorDirection.Left)) * centerOffset.X + v4 * centerOffset.Y;
            int     num4         = 0;
            var     paths        = new DynamicArray <ElectricConnectionPath>();

            ElementBlock.Block.GetAllConnectedNeighbors(terrain, ElementBlock.Block.GetDevice(x, y, z, value), mountingFace, paths);
            foreach (ElectricConnectionPath tmpConnectionPath in paths)
            {
                if ((num4 & (1 << tmpConnectionPath.ConnectorFace)) == 0)
                {
                    ElectricConnectorDirection?connectorDirection = SubsystemElectricity.GetConnectorDirection(mountingFace, 0, tmpConnectionPath.ConnectorFace);
                    if (centerOffset != Vector2.Zero || connectorDirection != ElectricConnectorDirection.In)
                    {
                        num4 |= 1 << tmpConnectionPath.ConnectorFace;
                        Color color3 = color;
                        if (num != ElementBlock.Index)
                        {
                            int cellValue = terrain.GetCellValue(x + tmpConnectionPath.NeighborOffsetX, y + tmpConnectionPath.NeighborOffsetY, z + tmpConnectionPath.NeighborOffsetZ);
                            if (Terrain.ExtractContents(cellValue) == ElementBlock.Index)
                            {
                                int?color4 = PaintableItemBlock.GetColor(Terrain.ExtractData(cellValue));
                                if (color4.HasValue)
                                {
                                    color3 = SubsystemPalette.GetColor(generator, color4);
                                }
                            }
                        }
                        Vector3 vector3  = (connectorDirection != ElectricConnectorDirection.In) ? CellFace.FaceToVector3(tmpConnectionPath.ConnectorFace) : (-Vector3.Normalize(vector2));
                        var     vector4  = Vector3.Cross(vector, vector3);
                        float   s        = (centerBoxSize >= 0f) ? MathUtils.Max(0.03125f, centerBoxSize / 2f) : (centerBoxSize / 2f);
                        float   num5     = (connectorDirection == ElectricConnectorDirection.In) ? 0.03125f : 0.5f;
                        float   num6     = (connectorDirection == ElectricConnectorDirection.In) ? 0f : ((tmpConnectionPath.ConnectorFace == tmpConnectionPath.NeighborFace) ? (num5 + 0.03125f) : ((tmpConnectionPath.ConnectorFace != CellFace.OppositeFace(tmpConnectionPath.NeighborFace)) ? num5 : (num5 - 0.03125f)));
                        Vector3 vector5  = v - vector4 * 0.03125f + vector3 * s + vector2;
                        Vector3 vector6  = v - vector4 * 0.03125f + vector3 * num5;
                        Vector3 vector7  = v + vector4 * 0.03125f + vector3 * num5;
                        Vector3 vector8  = v + vector4 * 0.03125f + vector3 * s + vector2;
                        Vector3 vector9  = v + vector * 0.03125f + vector3 * (centerBoxSize / 2f) + vector2;
                        Vector3 vector10 = v + vector * 0.03125f + vector3 * num6;
                        if (flag && centerBoxSize == 0f)
                        {
                            Vector3 v5 = 0.25f * BlockGeometryGenerator.GetRandomWireOffset(0.5f * (vector5 + vector8), vector);
                            vector5 += v5;
                            vector8 += v5;
                            vector9 += v5;
                        }
                        Vector2 vector11 = v2 + v3 * new Vector2(MathUtils.Max(0.0625f, centerBoxSize), 0f);
                        Vector2 vector12 = v2 + v3 * new Vector2(num5 * 2f, 0f);
                        Vector2 vector13 = v2 + v3 * new Vector2(num5 * 2f, 1f);
                        Vector2 vector14 = v2 + v3 * new Vector2(MathUtils.Max(0.0625f, centerBoxSize), 1f);
                        Vector2 vector15 = v2 + v3 * new Vector2(centerBoxSize, 0.5f);
                        Vector2 vector16 = v2 + v3 * new Vector2(num6 * 2f, 0.5f);
                        float   num9     = 0.5f * (num3 + LightingManager.LightIntensityByLightValue[Terrain.ExtractLight(terrain.GetCellValue(x + tmpConnectionPath.NeighborOffsetX, y + tmpConnectionPath.NeighborOffsetY, z + tmpConnectionPath.NeighborOffsetZ))]);
                        float   num10    = LightingManager.CalculateLighting(-vector4);
                        float   num11    = LightingManager.CalculateLighting(vector4);
                        float   num12    = LightingManager.CalculateLighting(vector);
                        float   num13    = num10 * num3;
                        float   num14    = num10 * num9;
                        float   num15    = num11 * num9;
                        float   num16    = num11 * num3;
                        float   num17    = num12 * num3;
                        float   num18    = num12 * num9;
                        var     color5   = new Color((byte)(color3.R * num13), (byte)(color3.G * num13), (byte)(color3.B * num13));
                        var     color6   = new Color((byte)(color3.R * num14), (byte)(color3.G * num14), (byte)(color3.B * num14));
                        var     color7   = new Color((byte)(color3.R * num15), (byte)(color3.G * num15), (byte)(color3.B * num15));
                        var     color8   = new Color((byte)(color3.R * num16), (byte)(color3.G * num16), (byte)(color3.B * num16));
                        var     color9   = new Color((byte)(color3.R * num17), (byte)(color3.G * num17), (byte)(color3.B * num17));
                        var     color10  = new Color((byte)(color3.R * num18), (byte)(color3.G * num18), (byte)(color3.B * num18));
                        int     count    = subset.Vertices.Count;
                        subset.Vertices.Count += 6;
                        TerrainVertex[] array = subset.Vertices.Array;
                        BlockGeometryGenerator.SetupVertex(vector5.X, vector5.Y, vector5.Z, color5, vector11.X, vector11.Y, ref array[count]);
                        BlockGeometryGenerator.SetupVertex(vector6.X, vector6.Y, vector6.Z, color6, vector12.X, vector12.Y, ref array[count + 1]);
                        BlockGeometryGenerator.SetupVertex(vector7.X, vector7.Y, vector7.Z, color7, vector13.X, vector13.Y, ref array[count + 2]);
                        BlockGeometryGenerator.SetupVertex(vector8.X, vector8.Y, vector8.Z, color8, vector14.X, vector14.Y, ref array[count + 3]);
                        BlockGeometryGenerator.SetupVertex(vector9.X, vector9.Y, vector9.Z, color9, vector15.X, vector15.Y, ref array[count + 4]);
                        BlockGeometryGenerator.SetupVertex(vector10.X, vector10.Y, vector10.Z, color10, vector16.X, vector16.Y, ref array[count + 5]);
                        int count2 = subset.Indices.Count;
                        subset.Indices.Count += (connectorDirection == ElectricConnectorDirection.In) ? 15 : 12;
                        ushort[] array2 = subset.Indices.Array;
                        array2[count2]      = (ushort)count;
                        array2[count2 + 1]  = (ushort)(count + 5);
                        array2[count2 + 2]  = (ushort)(count + 1);
                        array2[count2 + 3]  = (ushort)(count + 5);
                        array2[count2 + 4]  = (ushort)count;
                        array2[count2 + 5]  = (ushort)(count + 4);
                        array2[count2 + 6]  = (ushort)(count + 4);
                        array2[count2 + 7]  = (ushort)(count + 2);
                        array2[count2 + 8]  = (ushort)(count + 5);
                        array2[count2 + 9]  = (ushort)(count + 2);
                        array2[count2 + 10] = (ushort)(count + 4);
                        array2[count2 + 11] = (ushort)(count + 3);
                        if (connectorDirection == ElectricConnectorDirection.In)
                        {
                            array2[count2 + 12] = (ushort)(count + 2);
                            array2[count2 + 13] = (ushort)(count + 1);
                            array2[count2 + 14] = (ushort)(count + 5);
                        }
                    }
                }
            }
            if (centerBoxSize == 0f && (num4 != 0 || (num == ElementBlock.Index && (Terrain.ExtractData(value) & 1023) == 5)))
            {
                for (int i = 0; i < 6; i++)
                {
                    if (i != mountingFace && i != CellFace.OppositeFace(mountingFace) && (num4 & (1 << i)) == 0)
                    {
                        Vector3 vector17 = CellFace.FaceToVector3(i);
                        var     v6       = Vector3.Cross(vector, vector17);
                        Vector3 vector18 = v - v6 * 0.03125f + vector17 * 0.03125f;
                        Vector3 vector19 = v + v6 * 0.03125f + vector17 * 0.03125f;
                        Vector3 vector20 = v + vector * 0.03125f;
                        if (flag)
                        {
                            Vector3 v7 = 0.25f * BlockGeometryGenerator.GetRandomWireOffset(0.5f * (vector18 + vector19), vector);
                            vector18 += v7;
                            vector19 += v7;
                            vector20 += v7;
                        }
                        Vector2 vector21 = v2 + v3 * new Vector2(0.0625f, 0f);
                        Vector2 vector22 = v2 + v3 * new Vector2(0.0625f, 1f);
                        Vector2 vector23 = v2 + v3 * new Vector2(0f, 0.5f);
                        float   num19    = LightingManager.CalculateLighting(vector17) * num3;
                        float   num20    = LightingManager.CalculateLighting(vector) * num3;
                        var     color11  = new Color((byte)(color.R * num19), (byte)(color.G * num19), (byte)(color.B * num19));
                        var     color12  = new Color((byte)(color.R * num20), (byte)(color.G * num20), (byte)(color.B * num20));
                        int     count3   = subset.Vertices.Count;
                        subset.Vertices.Count += 3;
                        var array3 = subset.Vertices.Array;
                        BlockGeometryGenerator.SetupVertex(vector18.X, vector18.Y, vector18.Z, color11, vector21.X, vector21.Y, ref array3[count3]);
                        BlockGeometryGenerator.SetupVertex(vector19.X, vector19.Y, vector19.Z, color11, vector22.X, vector22.Y, ref array3[count3 + 1]);
                        BlockGeometryGenerator.SetupVertex(vector20.X, vector20.Y, vector20.Z, color12, vector23.X, vector23.Y, ref array3[count3 + 2]);
                        int count4 = subset.Indices.Count;
                        subset.Indices.Count += 3;
                        ushort[] array4 = subset.Indices.Array;
                        array4[count4]     = (ushort)count3;
                        array4[count4 + 1] = (ushort)(count3 + 2);
                        array4[count4 + 2] = (ushort)(count3 + 1);
                    }
                }
            }
        }
コード例 #17
0
 public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z)
 {
     generator.GenerateCubeVertices(this, value, x, y, z, IsColored(Terrain.ExtractData(value) & 16383) ? SubsystemPalette.GetColor(generator, GetColor(Terrain.ExtractData(value))) : Color.White, geometry.OpaqueSubsetsByFace);
 }
コード例 #18
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        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z)
        {
            int type = GetType(value);

            generator.GenerateCubeVertices(this, value, x, y, z, (type < 3 ? Colors[type] : GetColor((Materials)(type - 3))) * SubsystemPalette.GetColor(generator, GetPaintColor(value)), geometry.OpaqueSubsetsByFace);
        }
コード例 #19
0
ファイル: Elements.cs プロジェクト: Lixue9jiu/SCIE
 public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
 {
     color = Color.LightGray * SubsystemPalette.GetColor(environmentData, PaintableItemBlock.GetColor(Terrain.ExtractData(value)));
     BlocksManager.DrawCubeBlock(primitivesRenderer, value, new Vector3(size), ref matrix, color, color, environmentData);
 }
コード例 #20
0
 public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
 {
     value  = Terrain.ExtractData(value);
     color *= SubsystemPalette.GetColor(environmentData, PaintableItemBlock.GetColor(value));
     BlocksManager.DrawMeshBlock(primitivesRenderer, Meshes[GetType(value)], color, size, ref matrix, environmentData);
 }
コード例 #21
0
        public override void GenerateTerrainVertices(Block block, BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z)
        {
            int data = Terrain.ExtractData(value);

            generator.GenerateMeshVertices(block, x, y, z, Meshes[GetType(data)], SubsystemPalette.GetColor(generator, PaintableItemBlock.GetColor(data)), null, geometry.SubsetOpaque);
        }
コード例 #22
0
ファイル: DrillBlock.cs プロジェクト: Lixue9jiu/SCIE
        /*public override CraftingRecipe GetAdHocCraftingRecipe(SubsystemTerrain subsystemTerrain, string[] ingredients, float heatLevel)
         * {
         *      var recipe = Utils.GetAdHocCraftingRecipe(Index, subsystemTerrain, ingredients, heatLevel);
         *      if (recipe != null)
         *              for (int i = 0; i < ingredients.Length; i++)
         *                      if (!string.IsNullOrEmpty(ingredients[i]))
         *                      {
         *                              CraftingRecipesManager.DecodeIngredient(ingredients[i], out string craftingId, out int? data);
         *                              if (string.Equals(craftingId, CraftingId))
         *                                      recipe.ResultValue = Terrain.ReplaceData(Index, (Terrain.ExtractData(recipe.ResultValue) & 15) << 13 | (data ?? 0) & 15);
         *                      }
         *      return recipe;
         * }*/
        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            var type = GetType(value);

            ItemBlock.DrawFlatBlock(primitivesRenderer, value, size, ref matrix, ItemBlock.Texture,
                                    (type == DrillType.DiamondDrill ? Color.Cyan : type == DrillType.SteelTubularis ? color = Color.Gray : color) * SubsystemPalette.GetColor(environmentData, Terrain.ExtractData(value) >> 13 & 15), false, environmentData);
        }
コード例 #23
0
        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
        {
            int data  = Terrain.ExtractData(value);
            int num   = GetIsTop(data) ? 1 : 0;
            int?color = GetColor(data);

            if (color.HasValue)
            {
                generator.GenerateShadedMeshVertices(this, x, y, z, m_coloredBlockMeshes[num], SubsystemPalette.GetColor(generator, color), null, null, geometry.SubsetOpaque);
            }
            else
            {
                generator.GenerateShadedMeshVertices(this, x, y, z, m_uncoloredBlockMeshes[num], Color.White, null, null, geometry.SubsetOpaque);
            }
        }
コード例 #24
0
        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            int value2 = Terrain.ExtractData(value);

            BlocksManager.DrawFlatBlock(primitivesRenderer, value, size, ref matrix, null, color * SubsystemPalette.GetColor(environmentData, value2), isEmissive: false, environmentData);
        }
コード例 #25
0
        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
        {
            int data    = Terrain.ExtractData(value);
            int variant = GetVariant(data);
            int?color   = GetColor(data);

            if (color.HasValue)
            {
                generator.GenerateMeshVertices(this, x, y, z, m_coloredBlockMeshes[variant], SubsystemPalette.GetColor(generator, color), null, m_useAlphaTest ? geometry.SubsetAlphaTest : geometry.SubsetOpaque);
            }
            else
            {
                generator.GenerateMeshVertices(this, x, y, z, m_blockMeshes[variant], m_unpaintedColor, null, m_useAlphaTest ? geometry.SubsetAlphaTest : geometry.SubsetOpaque);
            }
        }
コード例 #26
0
        public override BlockDebrisParticleSystem CreateDebrisParticleSystem(SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)
        {
            int?color = GetColor(Terrain.ExtractData(value));

            if (color.HasValue)
            {
                return(new BlockDebrisParticleSystem(subsystemTerrain, position, strength, DestructionDebrisScale, SubsystemPalette.GetColor(subsystemTerrain, color), m_coloredTextureSlot));
            }
            return(new BlockDebrisParticleSystem(subsystemTerrain, position, strength, DestructionDebrisScale, Color.White, DefaultTextureSlot));
        }
コード例 #27
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        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            int?color2 = GetColor(Terrain.ExtractData(value));

            if (color2.HasValue)
            {
                BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneColoredBlockMesh, color * SubsystemPalette.GetColor(environmentData, color2), 1.25f * size, ref matrix, environmentData);
            }
            else
            {
                BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBlockMesh, color, 1.25f * size, ref matrix, environmentData);
            }
        }
コード例 #28
0
ファイル: CircuitDevices.cs プロジェクト: Lixue9jiu/SCIE
 public override void GenerateTerrainVertices(Block block, BlockGeometryGenerator generator, TerrainGeometrySubsets geometry, int value, int x, int y, int z)
 {
     generator.GenerateMeshVertices(block, x, y, z, m_standaloneBlockMesh, SubsystemPalette.GetColor(generator, PaintableItemBlock.GetColor(Terrain.ExtractData(value))), null, geometry.SubsetOpaque);
     WireDevice.GenerateWireVertices(generator, value, x, y, z, 4, 0f, Vector2.Zero, geometry.SubsetOpaque);
 }
コード例 #29
0
        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
        {
            int data  = Terrain.ExtractData(value);
            int face  = GetFace(data);
            int?color = GetColor(data);

            if (color.HasValue)
            {
                generator.GenerateMeshVertices(this, x, y, z, m_coloredBlockMeshes[face], SubsystemPalette.GetColor(generator, color), null, geometry.SubsetOpaque);
            }
            else
            {
                generator.GenerateMeshVertices(this, x, y, z, m_blockMeshes[face], Color.White, null, geometry.SubsetOpaque);
            }
            generator.GenerateWireVertices(value, x, y, z, GetFace(data), 0.375f, Vector2.Zero, geometry.SubsetOpaque);
        }
コード例 #30
0
        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            int color2 = GetColor(Terrain.ExtractData(value));

            BlocksManager.DrawMeshBlock(primitivesRenderer, m_standaloneBucketBlockMesh, color, 2f * size, ref matrix, environmentData);
            BlocksManager.DrawMeshBlock(primitivesRenderer, m_standalonePaintBlockMesh, color * SubsystemPalette.GetColor(environmentData, color2), 2f * size, ref matrix, environmentData);
        }