コード例 #1
0
        public void NewFurnitureSet()
        {
            ComponentPlayer componentPlayer = ComponentFurnitureInventory.Entity.FindComponent <ComponentPlayer>(throwOnError: true);

            base.Input.EnterText(componentPlayer.GuiWidget, LanguageControl.Get(fName, 15), LanguageControl.Get(fName, 16), 20, delegate(string s)
            {
                if (s != null)
                {
                    FurnitureSet furnitureSet = SubsystemFurnitureBlockBehavior.NewFurnitureSet(s, null);
                    ComponentFurnitureInventory.FurnitureSet = furnitureSet;
                    Populate();
                    m_furnitureSetList.ScrollToItem(furnitureSet);
                }
            });
        }
コード例 #2
0
 public void ImportFurnitureSet(SubsystemTerrain subsystemTerrain)
 {
     FurniturePacksManager.UpdateFurniturePacksList();
     if (FurniturePacksManager.FurniturePackNames.Count() == 0)
     {
         DialogsManager.ShowDialog(m_componentPlayer.GuiWidget, new MessageDialog(LanguageControl.Get(fName, 18), LanguageControl.Get(fName, 19), LanguageControl.Get("Usual", "ok"), null, null));
     }
     else
     {
         DialogsManager.ShowDialog(m_componentPlayer.GuiWidget, new ListSelectionDialog(LanguageControl.Get(fName, 20), FurniturePacksManager.FurniturePackNames, 64f, (object s) => FurniturePacksManager.GetDisplayName((string)s), delegate(object s)
         {
             try
             {
                 int num     = 0;
                 int num2    = 0;
                 string text = (string)s;
                 List <List <FurnitureDesign> > list = FurnitureDesign.ListChains(FurniturePacksManager.LoadFurniturePack(subsystemTerrain, text));
                 List <FurnitureDesign> list2        = new List <FurnitureDesign>();
                 SubsystemFurnitureBlockBehavior.GarbageCollectDesigns();
                 foreach (List <FurnitureDesign> item in list)
                 {
                     FurnitureDesign furnitureDesign = SubsystemFurnitureBlockBehavior.TryAddDesignChain(item[0], garbageCollectIfNeeded: false);
                     if (furnitureDesign == item[0])
                     {
                         list2.Add(furnitureDesign);
                     }
                     else if (furnitureDesign == null)
                     {
                         num2++;
                     }
                     else
                     {
                         num++;
                     }
                 }
                 if (list2.Count > 0)
                 {
                     FurnitureSet furnitureSet = SubsystemFurnitureBlockBehavior.NewFurnitureSet(FurniturePacksManager.GetDisplayName(text), text);
                     foreach (FurnitureDesign item2 in list2)
                     {
                         SubsystemFurnitureBlockBehavior.AddToFurnitureSet(item2, furnitureSet);
                     }
                     ComponentFurnitureInventory.FurnitureSet = furnitureSet;
                 }
                 Invalidate();
                 string text2 = string.Format(LanguageControl.Get(fName, 1), list2.Count);
                 if (num > 0)
                 {
                     text2 += string.Format(LanguageControl.Get(fName, 2), num);
                 }
                 if (num2 > 0)
                 {
                     text2 += string.Format(LanguageControl.Get(fName, 3), num2, 65535);
                 }
                 DialogsManager.ShowDialog(m_componentPlayer.GuiWidget, new MessageDialog(LanguageControl.Get(fName, 4), text2.Trim(), LanguageControl.Get("Usual", "ok"), null, null));
             }
             catch (Exception ex)
             {
                 DialogsManager.ShowDialog(m_componentPlayer.GuiWidget, new MessageDialog(LanguageControl.Get(fName, 5), ex.Message, LanguageControl.Get("Usual", "ok"), null, null));
             }
         }));
     }
 }