public void Update(float dt) { if (m_firePointsCopy.Count == 0) { m_firePointsCopy.Count += m_fireData.Count; m_fireData.Keys.CopyTo(m_firePointsCopy.Array, 0); m_copyIndex = 0; m_lastScanDuration = (float)(m_subsystemTime.GameTime - m_lastScanTime); m_lastScanTime = m_subsystemTime.GameTime; if (m_firePointsCopy.Count == 0) { m_fireSoundVolume = 0f; } } if (m_firePointsCopy.Count > 0) { float num = MathUtils.Min(1f * dt * (float)m_firePointsCopy.Count + m_remainderToScan, 50f); int num2 = (int)num; m_remainderToScan = num - (float)num2; int num3 = MathUtils.Min(m_copyIndex + num2, m_firePointsCopy.Count); while (m_copyIndex < num3) { if (m_fireData.TryGetValue(m_firePointsCopy.Array[m_copyIndex], out FireData value)) { int x = value.Point.X; int y = value.Point.Y; int z = value.Point.Z; int num4 = Terrain.ExtractData(base.SubsystemTerrain.Terrain.GetCellValue(x, y, z)); m_fireSoundIntensity += 1f / (m_subsystemAudio.CalculateListenerDistanceSquared(new Vector3(x, y, z)) + 0.01f); if ((num4 & 1) != 0) { value.Time0 -= m_lastScanDuration; if (value.Time0 <= 0f) { QueueBurnAway(x, y, z + 1, value.FireExpandability * 0.85f); } foreach (KeyValuePair <Point3, float> expansionProbability in m_expansionProbabilities) { if (m_random.Float(0f, 1f) < expansionProbability.Value * m_lastScanDuration * value.FireExpandability) { m_toExpand[new Point3(x + expansionProbability.Key.X, y + expansionProbability.Key.Y, z + 1 + expansionProbability.Key.Z)] = value.FireExpandability * 0.85f; } } } if ((num4 & 2) != 0) { value.Time1 -= m_lastScanDuration; if (value.Time1 <= 0f) { QueueBurnAway(x + 1, y, z, value.FireExpandability * 0.85f); } foreach (KeyValuePair <Point3, float> expansionProbability2 in m_expansionProbabilities) { if (m_random.Float(0f, 1f) < expansionProbability2.Value * m_lastScanDuration * value.FireExpandability) { m_toExpand[new Point3(x + 1 + expansionProbability2.Key.X, y + expansionProbability2.Key.Y, z + expansionProbability2.Key.Z)] = value.FireExpandability * 0.85f; } } } if ((num4 & 4) != 0) { value.Time2 -= m_lastScanDuration; if (value.Time2 <= 0f) { QueueBurnAway(x, y, z - 1, value.FireExpandability * 0.85f); } foreach (KeyValuePair <Point3, float> expansionProbability3 in m_expansionProbabilities) { if (m_random.Float(0f, 1f) < expansionProbability3.Value * m_lastScanDuration * value.FireExpandability) { m_toExpand[new Point3(x + expansionProbability3.Key.X, y + expansionProbability3.Key.Y, z - 1 + expansionProbability3.Key.Z)] = value.FireExpandability * 0.85f; } } } if ((num4 & 8) != 0) { value.Time3 -= m_lastScanDuration; if (value.Time3 <= 0f) { QueueBurnAway(x - 1, y, z, value.FireExpandability * 0.85f); } foreach (KeyValuePair <Point3, float> expansionProbability4 in m_expansionProbabilities) { if (m_random.Float(0f, 1f) < expansionProbability4.Value * m_lastScanDuration * value.FireExpandability) { m_toExpand[new Point3(x - 1 + expansionProbability4.Key.X, y + expansionProbability4.Key.Y, z + expansionProbability4.Key.Z)] = value.FireExpandability * 0.85f; } } } if (num4 == 0) { value.Time5 -= m_lastScanDuration; if (value.Time5 <= 0f) { QueueBurnAway(x, y - 1, z, value.FireExpandability * 0.85f); } } } m_copyIndex++; } if (m_copyIndex >= m_firePointsCopy.Count) { m_fireSoundVolume = 0.75f * m_fireSoundIntensity; m_firePointsCopy.Clear(); m_fireSoundIntensity = 0f; } } if (m_subsystemTime.PeriodicGameTimeEvent(5.0, 0.0)) { int num5 = 0; int num6 = 0; foreach (KeyValuePair <Point3, float> item in m_toBurnAway) { Point3 key = item.Key; float value2 = item.Value; base.SubsystemTerrain.ChangeCell(key.X, key.Y, key.Z, Terrain.ReplaceContents(0, 0)); if (value2 > 0.25f) { for (int i = 0; i < 5; i++) { Point3 point = CellFace.FaceToPoint3(i); SetCellOnFire(key.X + point.X, key.Y + point.Y, key.Z + point.Z, value2); } } float num7 = m_subsystemViews.CalculateDistanceFromNearestView(new Vector3(key)); if (num5 < 15 && num7 < 24f) { m_subsystemParticles.AddParticleSystem(new BurntDebrisParticleSystem(base.SubsystemTerrain, key.X, key.Y, key.Z)); num5++; } if (num6 < 4 && num7 < 16f) { m_subsystemAudio.PlayRandomSound("Audio/Sizzles", 1f, m_random.Float(-0.25f, 0.25f), new Vector3(key.X, key.Y, key.Z), 3f, autoDelay: true); num6++; } } foreach (KeyValuePair <Point3, float> item2 in m_toExpand) { SetCellOnFire(item2.Key.X, item2.Key.Y, item2.Key.Z, item2.Value); } m_toBurnAway.Clear(); m_toExpand.Clear(); } m_subsystemAmbientSounds.FireSoundVolume = MathUtils.Max(m_subsystemAmbientSounds.FireSoundVolume, m_fireSoundVolume); }