protected override void Init() { canGo = false; sunAndMoonImage = GetChildImage("sunAndMoonImage"); timeText = GetChildText("timeText"); settingBtn = GetChildButton("SettingBtn"); EventTriggerListener.Get(settingBtn.gameObject).onClick = onClick; viewTimesButton = GetChildButton("viewTimesButton"); EventTriggerListener.Get(viewTimesButton.gameObject).onClick = onClick; enemyInfoBtn = GetChildButton("EnemyInfoBtn"); EventTriggerListener.Get(enemyInfoBtn.gameObject).onClick = onClick; backToCityBtn = GetChildButton("BackToCityBtn"); EventTriggerListener.Get(backToCityBtn.gameObject).onClick = onClick; enemyInfoRedPointImage = GetChildImage("EnemyInfoRedPointImage"); timeNames = Statics.GetTimeNames(); _currentTimeIndex = -1; lastTimeIndex = _currentTimeIndex; currentAngle = 0; oldAngle = -1; angleRotateDate = DateTime.Now; angleRotateTimeout = 1f; //20秒旋转1度 // resetTimeIndex(); instance = this; refreshRedPointView(); }
protected override void Init() { canGo = false; DontDestroyOnLoad(gameObject); sunAndMoonImage = GetChildImage("sunAndMoonImage"); timeText = GetChildText("timeText"); settingBtn = GetChildButton("SettingBtn"); EventTriggerListener.Get(settingBtn.gameObject).onClick = onClick; viewTimesButton = GetChildButton("viewTimesButton"); EventTriggerListener.Get(viewTimesButton.gameObject).onClick = onClick; timeNames = Statics.GetTimeNames(); _currentTimeIndex = -1; lastTimeIndex = _currentTimeIndex; currentAngle = 0; oldAngle = -1; angleRotateDate = DateTime.Now; angleRotateTimeout = 1f; //20秒旋转1度 // resetTimeIndex(); }