private void DirectionSelectedHandler(object sender, System.EventArgs eventArgs) { if (!isPause) { currentSimulation.MakeStep(); } }
private void InitializeSimulation(SimulatorAdapter simulation) { PlayerPrefs.Save(); simulation.Visualizer = visualizer; var observingCamera = gameCamera.GetComponent <Visualization.IVisualizerObserver>(); Debug.Assert(observingCamera != null, "GameCamera must have IVisualizerObserver based component."); observingCamera.Restart(); simulation.ObservingCamera = observingCamera; var validPlayer = SelectValidPlayer(); var curInfo = validPlayer.GetSnakeInfo(); if (snakeLookupManager != null) { curInfo.maxLength = snakeLookupManager.SnakeLength; curInfo.scuamaPatern = snakeLookupManager.ScuamaPatern; } if (validPlayer is IHumanPlayer humanPlayer) { humanPlayer.DirectionSelected += DirectionSelectedHandler; } simulation.ObservedPlayer = validPlayer; AddBots(simulation); simulation.ObservedPlayerDied -= ObservedPlayerDiedHandler; simulation.ObservedPlayerDied += ObservedPlayerDiedHandler; simulation.NonObservedPlayerDied -= NonObservedPlayerDiedHandler; simulation.NonObservedPlayerDied += NonObservedPlayerDiedHandler; simulation.MakeStep(); }