コード例 #1
0
ファイル: ResourceHarvester.cs プロジェクト: rbarraud/blarg4
 public override void OnTick()
 {
     if (collector != null && !collector.entity.isAlive)
     {
         collector = null;
     }
     if (resource != null && !resource.entity.isAlive)
     {
         resource = null;
     }
     if (resource != null && resource.occupied)
     {
         resource = null;
     }
     if (is_idle)
     {
         return;
     }
     if (moving_to_collector)
     {
         if (collector == null)
         {
             // Find the nearest collector.
             var ent = World.current.entities
                       .Where(e => e.team == entity.team && e.GetComponents <ResourceCollectionPoint>().Any(s => s.resourceId == resourceId))
                       .OrderBy(e => World.current.map.Distance(entity.position, e.position))
                       .FirstOrDefault();
             if (ent != null)
             {
                 collector = ent.GetComponents <ResourceCollectionPoint>().Where(s => s.resourceId == resourceId).FirstOrDefault();
             }
         }
         if (collector == null)
         {
             motor.Stop();
             is_idle = true;
             return;
         }
         var dist = World.current.map.Distance(new DVector3(entity.position.x, 0, entity.position.z),
                                               new DVector3(collector.entity.position.x, 0, collector.entity.position.z));
         if (dist < 3)
         {
             motor.Stop();
             // At the dropoff, disgorge the tank contents.
             var transfered = DReal.Min(fill, fillRate * World.deltaTime);
             collector.Receive(transfered);
             fill -= transfered;
         }
         else
         {
             motor.MoveTo(collector.entity.position);
         }
         // If the tank is empty, move to the resource.
         if (fill <= 0)
         {
             moving_to_collector = false;
             motor.Stop();
         }
     }
     else
     {
         if (resource != null && resource.remainingCount <= 0)
         {
             resource = null;
         }
         if (resource == null)
         {
             // Find the nearest resource.
             var ent = World.current.entities
                       .Where(e => e.GetComponents <ResourceSource>().Any(s => s.resourceId == resourceId && s.remainingCount > 0 && !s.occupied))
                       .OrderBy(e => World.current.map.Distance(entity.position, e.position))
                       .FirstOrDefault();
             if (ent != null)
             {
                 resource = ent.GetComponents <ResourceSource>().Where(s => s.resourceId == resourceId && s.remainingCount > 0 && !s.occupied).FirstOrDefault();
             }
         }
         if (resource == null)
         {
             motor.Stop();
             moving_to_collector = true;
             return;
         }
         var dist = World.current.map.Distance(new DVector3(entity.position.x, 0, entity.position.z),
                                               new DVector3(resource.entity.position.x, 0, resource.entity.position.z));
         if (dist < 3)
         {
             motor.Stop();
             // At the pickup, fill the tank.
             var transfered = DReal.Min(capacity - fill, fillRate * World.deltaTime);
             fill += resource.Take(transfered);
         }
         else
         {
             motor.MoveTo(resource.entity.position);
         }
         // If the tank is full, move to the collector.
         if (fill >= capacity)
         {
             moving_to_collector = true;
             motor.Stop();
         }
     }
 }
コード例 #2
0
ファイル: Mine.cs プロジェクト: rbarraud/blarg4
 public override void OnTick()
 {
     pool.fill += source.Take(rate * World.deltaTime);
 }