private void Init() { self = this; asset_resource_manager = new ResourceManager <Asset>(); personage_resource_manager = new ResourceManager <Personage>(); window_manager = new WindowManager(); user_inventory = new UserInventory(); personage = new PersonageModel(personage_resource_manager.GetResource("Human")); FillUserInventory(); InitPersonage(); }
private void loadResources() { ResourceManager.GetResource("quad", "mesh").Preload(); ResourceManager.GetResource("space", "material").Preload(); ResourceManager.GetResource("pewpew", "material").Preload(); ResourceManager.GetResource("pewpew_alien", "material").Preload(); ResourceManager.GetResource("player", "material").Preload(); ResourceManager.GetResource("player_death", "material").Preload(); ResourceManager.GetResource("alien_hammerhead", "material").Preload(); ResourceManager.GetResource("alien_pincher", "material").Preload(); ResourceManager.GetResource("alien_ray", "material").Preload(); ResourceManager.GetResource("mystery_ship", "material").Preload(); }
public void OpenWindow <T>(WindowInitializer <T> init = null) where T : BaseWindow { var type = typeof(T); if (!window_pool.TryDequeue(type.Name, out BaseWindow window)) { window = BaseWindow.Create <T>(window_resource_manager.GetResource(type.Name)); } if (window.Unique) { CloseWindows(window.Name); } init?.Invoke((T)window); active_windows.Add(window); window.Open(); }