public override Actor createActor(int id, Vector2 position, Vector2 velocity = null, double color = -1) { ResourceComponent rc = this.world.engine.resourceComponent; GameActor a = null; if ((position.x >= 0 && position.x < world.width * Tile.size && position.y >= 0 && position.y < world.height * Tile.size)) { switch (id) { case 0: a = new Rat(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0); return(a); case 1: a = new TRex(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0); return(a); case 2: a = new Turtle(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0); return(a); case 3: a = new Base(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0, team_t.Red, Color.RED); return(a); case 4: a = new Base(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0, team_t.Blue, Color.BLUE); return(a); case 5: a = new Base(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0, team_t.Yellow, (new Color(255, 255, 0))); return(a); case 6: a = new Base(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0, team_t.Purple, (new Color(255, 0, 255))); return(a); case 8: a = new Explosion(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0); return(a); case 9: a = new Robin(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0); return(a); case 10: a = new Llama(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0); return(a); case 11: a = new Blob(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0); return(a); case 12: a = new Penguin(world, position, new Vector2(0, 0), 2, new Vector2(2, 2), new Vector2(0, 0), 0); return(a); } } return(a); }