void RaiseError(PlayFabError error) { Popup.Show(error.ErrorMessage, Popup.Hide, "Close"); }
void RaiseError(string message) { Popup.Show(message, Popup.Hide, "Close"); }
public void Reload() { Popup.Show("Reloading"); Network.Stop(Utility.ReloadScene); }
protected override void ErrorProcedure(PlayFabError error) { Popup.Show(error.ErrorMessage, Popup.Hide, "Close"); }