private void Awake() { randomSeed = Finder.RandomSeed; prefabFactory = Finder.PrefabFactory; navigationMesh = Finder.NavigationMesh; faunaRoot = CreateRoot(FAUNA_ROOT_NAME); }
//public static NavigationMesh Create(World World) //{ // var r = new NavigationMesh(); // r.Mesh = World.Grid.GenerateNavigationMesh(); // return r; //} public static NavigationMesh Create(Gem.Geo.EdgeMesh Mesh) { var r = new NavigationMesh(); r.Mesh = Mesh; return r; }
protected void Awake() { randomSeed = Finder.RandomSeed; navigationMesh = Finder.NavigationMesh; random = randomSeed.CreateRandom(); }