public void TestChangingActivity() { var MyGame = new Game.Game(); var village = MyGame.Villages[0]; Family family = village.FamiliesList[0]; Villager mother = family.Mother; Villager father = family.Father; Family family2 = village.FamiliesList[1]; Villager mother2 = family2.Mother; Villager father2 = family2.Father; var meeting = new Meeting(family2); meeting.Convocate(); Assert.That(mother2.ActivityStatus == ActivityStatus.CONVOCATED); Assert.That(father2.ActivityStatus == ActivityStatus.CONVOCATED); var meeting2 = new Meeting(family); meeting2.Convocate(); Assert.That((mother2.ActivityStatus & ActivityStatus.CONVOCATED) == 0); Assert.That((father2.ActivityStatus & ActivityStatus.CONVOCATED) == 0); Assert.That(mother.ActivityStatus == ActivityStatus.CONVOCATED); Assert.That(father.ActivityStatus == ActivityStatus.CONVOCATED); }
public void TestConvocationReleaser() { var MyGame = new Game.Game(); var village = MyGame.Villages[0]; Family family = village.FamiliesList[0]; Villager mother = family.Mother; Villager father = family.Father; var meeting = new Meeting(family); meeting.Convocate(); Assert.That(mother.ActivityStatus == ActivityStatus.CONVOCATED); Assert.That(father.ActivityStatus == ActivityStatus.CONVOCATED); //meeting.ReleaseConvocated(meeting.ActualConvocated); Assert.That((mother.ActivityStatus & ActivityStatus.CONVOCATED) == 0); Assert.That((father.ActivityStatus & ActivityStatus.CONVOCATED) == 0); }