コード例 #1
0
 // constructeur
 public Afficheur()
 {
     localplayer = new Player();
     enemy = new Enemy();
     affichemenu = new MainMenu();
     scrolling = new Scroll();
 }
コード例 #2
0
ファイル: HopnetGame.cs プロジェクト: soltys/hopnet
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base. Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            LoadConfigFile();
            graphics.PreferredBackBufferWidth = GameConstants.HorizontalGameResolution;
            graphics.PreferredBackBufferHeight = GameConstants.VerticalGameResolution;

            graphics.IsFullScreen = GameConstants.IsGameInFullScreen;
            IsMouseVisible = GameConstants.IsMouseVisible;
            graphics.ApplyChanges();

            kinectData = new KinectData();
            camera = new Camera(graphics);

            if (kinectData.IsKinectConnected)
            {
                try
                {
                    kinectData.KinectSensor.AllFramesReady += KinectAllFramesReady;
                    kinectData.KinectSensor.SkeletonStream.Enable();
                    kinectData.KinectSensor.Start();
                }
                catch
                {

                }
            }

            mainMenu = new MainMenu(this) {IsGameInMenuMode = true};
            kinectPlayer = new KinectPlayer(new Vector3(GameConstants.FirstPlatformPosition + (GameConstants.RowLength/2)*GameConstants.SpaceBetweenPlatforms,GameConstants.PlatformGroundLevel,GameConstants.BeginningOfBoardPositionZ));

            platformList = new List<Platform>();
            platformGenerator=new PlatformCollection();

            TargetElapsedTime = TimeSpan.FromSeconds(1.0f / GameConstants.GameUpdatesPerSecond);

            PreparePlatformsForNewGame();

            base.Initialize();
        }
コード例 #3
0
ファイル: HopnetGame.cs プロジェクト: IzzyDoor/hopnet
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;
            graphics.IsFullScreen = false;
            IsMouseVisible = true;
            graphics.ApplyChanges();

            cameraPosition = new Vector3(0.0f, 5.0f, 10.0f);
            moveOnlyOnceRight = true;
            moveOnlyOnceLeft = true;
            mainMenu = new MainMenu(graphics);

            platformList = new List<Platform>();
            platformGenerator=new PlatformCollection();
            var heroArrangement = new ObjectArrangementIn3D
                                      {
                                          Position = new Vector3(0.0f, 0.5f, 9.0f),
                                          Scale = new Vector3(0.5f, 0.5f, 0.5f),
                                          Rotation = new Vector3(0.0f)
                                      };
            player = new Hero(heroArrangement);

            CreatePlatforms(PlatformCount, FirstPlatformPosition, DistanceBetweenPlatforms);

            base.Initialize();
        }