コード例 #1
0
ファイル: GameControl.cs プロジェクト: azurepanda/DonutGame
        private static Level LoadLevel(string data, GameControl gc, Image[,] iset)
        {
            data = data.Replace("\r", "");
            Level level = new Level(gc);
            int   row   = 0;
            int   key   = 0;

            foreach (String s in data.Split("\n".ToCharArray()))
            {
                for (int i = 0; i < s.Length; i++)
                {
                    if (s.ToCharArray()[i] == '1')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[0, 0]));
                    }
                    if (s.ToCharArray()[i] == '2')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[1, 0]));
                    }
                    if (s.ToCharArray()[i] == '3')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[2, 0]));
                    }
                    if (s.ToCharArray()[i] == '4')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[3, 0]));
                    }
                    if (s.ToCharArray()[i] == '5')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[4, 0]));
                    }
                    if (s.ToCharArray()[i] == '6')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[5, 0]));
                    }
                    if (s.ToCharArray()[i] == '7')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[6, 0]));
                    }
                    if (s.ToCharArray()[i] == '8')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[7, 0]));
                    }
                    if (s.ToCharArray()[i] == '9')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[8, 0]));
                    }
                    if (s.ToCharArray()[i] == 'Q')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[0, 8]));
                    }
                    if (s.ToCharArray()[i] == 'W')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[1, 8]));
                    }
                    if (s.ToCharArray()[i] == 'E')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[2, 8]));
                    }
                    if (s.ToCharArray()[i] == 'R')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[3, 8]));
                    }
                    if (s.ToCharArray()[i] == 'S')
                    {
                        level.AddSprite(new FloorTile(new Point(i * 128, row * 128), key, iset[0, 9]));
                    }
                    if (s.ToCharArray()[i] == 'B')
                    {
                        level.AddSprite(new BounceTile(new Point(i * 128, row * 128), key, iset[6, 8]));
                    }
                    if (s.ToCharArray()[i] == 'C')
                    {
                        level.AddSprite(new SpikeTile(new Point(i * 128, row * 128), key, iset[7, 8]));
                    }
                    if (s.ToCharArray()[i] == 'D')
                    {
                        level.AddSprite(new Door(new Point(i * 128, row * 128), key, iset[5, 8], iset[4, 8]));
                    }
                    if (s.ToCharArray()[i] == 'p')
                    {
                        level.AddSprite(new Donut(new Point(i * 128, row * 128), key));
                    }
                    key++;
                }
                row++;
            }
            return(level);
        }