void HandleAuctionSellItem(AuctionSellItem packet) { foreach (var aitem in packet.Items) { if (aitem.Guid.IsEmpty() || aitem.UseCount == 0 || aitem.UseCount > 1000) { return; } } if (packet.MinBid == 0 || packet.RunTime == 0) { return; } if (packet.MinBid > PlayerConst.MaxMoneyAmount || packet.BuyoutPrice > PlayerConst.MaxMoneyAmount) { Log.outDebug(LogFilter.Network, "WORLD: HandleAuctionSellItem - Player {0} ({1}) attempted to sell item with higher price than max gold amount.", GetPlayer().GetName(), GetPlayer().GetGUID().ToString()); SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError); return; } Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.Auctioneer, NPCFlags.Auctioneer, NPCFlags2.None); if (!creature) { Log.outDebug(LogFilter.Network, "WORLD: HandleAuctionSellItem - {0} not found or you can't interact with him.", packet.Auctioneer.ToString()); return; } uint houseId = 0; AuctionHouseRecord auctionHouseEntry = Global.AuctionMgr.GetAuctionHouseEntry(creature.GetFaction(), ref houseId); if (auctionHouseEntry == null) { Log.outDebug(LogFilter.Network, "WORLD: HandleAuctionSellItem - {0} has wrong faction.", packet.Auctioneer.ToString()); return; } packet.RunTime *= Time.Minute; switch (packet.RunTime) { case 1 * SharedConst.MinAuctionTime: case 2 * SharedConst.MinAuctionTime: case 4 * SharedConst.MinAuctionTime: break; default: return; } if (GetPlayer().HasUnitState(UnitState.Died)) { GetPlayer().RemoveAurasByType(AuraType.FeignDeath); } uint finalCount = 0; Item[] items = new Item[packet.Items.Count]; for (var i = 0; i < packet.Items.Count; ++i) { items[i] = GetPlayer().GetItemByGuid(packet.Items[i].Guid); if (!items[i]) { SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.ItemNotFound); return; } if (Global.AuctionMgr.GetAItem(items[i].GetGUID().GetCounter()) || !items[i].CanBeTraded() || items[i].IsNotEmptyBag() || items[i].GetTemplate().GetFlags().HasAnyFlag(ItemFlags.Conjured) || items[i].m_itemData.Expiration != 0 || items[i].GetCount() < packet.Items[i].UseCount) { SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError); return; } finalCount += packet.Items[i].UseCount; } if (packet.Items.Empty()) { SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError); return; } if (finalCount == 0) { SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError); return; } // check if there are 2 identical guids, in this case user is most likely cheating for (int i = 0; i < packet.Items.Count; ++i) { for (int j = i + 1; j < packet.Items.Count; ++j) { if (packet.Items[i].Guid == packet.Items[j].Guid) { SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError); return; } if (items[i].GetEntry() != items[j].GetEntry()) { SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.ItemNotFound); return; } } } for (var i = 0; i < packet.Items.Count; ++i) { if (items[i].GetMaxStackCount() < finalCount) { SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError); return; } } Item item = items[0]; uint auctionTime = (uint)(packet.RunTime * WorldConfig.GetFloatValue(WorldCfg.RateAuctionTime)); AuctionHouseObject auctionHouse = Global.AuctionMgr.GetAuctionsMap(creature.GetFaction()); ulong deposit = Global.AuctionMgr.GetAuctionDeposit(auctionHouseEntry, packet.RunTime, item, finalCount); if (!GetPlayer().HasEnoughMoney(deposit)) { SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.NotEnoughtMoney); return; } AuctionEntry AH = new AuctionEntry(); SQLTransaction trans; if (WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionAuction)) { AH.auctioneer = 23442; //@TODO - HARDCODED DB GUID, BAD BAD BAD } else { AH.auctioneer = creature.GetSpawnId(); } // Required stack size of auction matches to current item stack size, just move item to auctionhouse if (packet.Items.Count == 1 && item.GetCount() == packet.Items[0].UseCount) { if (HasPermission(RBACPermissions.LogGmTrade)) { Log.outCommand(GetAccountId(), "GM {0} (Account: {1}) create auction: {2} (Entry: {3} Count: {4})", GetPlayerName(), GetAccountId(), item.GetTemplate().GetName(), item.GetEntry(), item.GetCount()); } AH.Id = Global.ObjectMgr.GenerateAuctionID(); AH.itemGUIDLow = item.GetGUID().GetCounter(); AH.itemEntry = item.GetEntry(); AH.itemCount = item.GetCount(); AH.owner = GetPlayer().GetGUID().GetCounter(); AH.startbid = (uint)packet.MinBid; AH.bidder = 0; AH.bid = 0; AH.buyout = (uint)packet.BuyoutPrice; AH.expire_time = Time.UnixTime + auctionTime; AH.deposit = deposit; AH.etime = packet.RunTime; AH.auctionHouseEntry = auctionHouseEntry; Log.outInfo(LogFilter.Network, "CMSG_AUCTION_SELL_ITEM: {0} {1} is selling item {2} {3} to auctioneer {4} with count {5} with initial bid {6} with buyout {7} and with time {8} (in sec) in auctionhouse {9}", GetPlayer().GetGUID().ToString(), GetPlayer().GetName(), item.GetGUID().ToString(), item.GetTemplate().GetName(), AH.auctioneer, item.GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH.GetHouseId()); Global.AuctionMgr.AddAItem(item); auctionHouse.AddAuction(AH); GetPlayer().MoveItemFromInventory(item.GetBagSlot(), item.GetSlot(), true); trans = new SQLTransaction(); item.DeleteFromInventoryDB(trans); item.SaveToDB(trans); AH.SaveToDB(trans); GetPlayer().SaveInventoryAndGoldToDB(trans); DB.Characters.CommitTransaction(trans); SendAuctionCommandResult(AH, AuctionAction.SellItem, AuctionError.Ok); GetPlayer().UpdateCriteria(CriteriaTypes.CreateAuction, 1); } else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size { Item newItem = item.CloneItem(finalCount, GetPlayer()); if (!newItem) { Log.outError(LogFilter.Network, "CMSG_AuctionAction.SellItem: Could not create clone of item {0}", item.GetEntry()); SendAuctionCommandResult(null, AuctionAction.SellItem, AuctionError.DatabaseError); return; } if (HasPermission(RBACPermissions.LogGmTrade)) { Log.outCommand(GetAccountId(), "GM {0} (Account: {1}) create auction: {2} (Entry: {3} Count: {4})", GetPlayerName(), GetAccountId(), newItem.GetTemplate().GetName(), newItem.GetEntry(), newItem.GetCount()); } AH.Id = Global.ObjectMgr.GenerateAuctionID(); AH.itemGUIDLow = newItem.GetGUID().GetCounter(); AH.itemEntry = newItem.GetEntry(); AH.itemCount = newItem.GetCount(); AH.owner = GetPlayer().GetGUID().GetCounter(); AH.startbid = (uint)packet.MinBid; AH.bidder = 0; AH.bid = 0; AH.buyout = (uint)packet.BuyoutPrice; AH.expire_time = Time.UnixTime + auctionTime; AH.deposit = deposit; AH.etime = packet.RunTime; AH.auctionHouseEntry = auctionHouseEntry; Log.outInfo(LogFilter.Network, "CMSG_AuctionAction.SellItem: {0} {1} is selling {2} {3} to auctioneer {4} with count {5} with initial bid {6} with buyout {7} and with time {8} (in sec) in auctionhouse {9}", GetPlayer().GetGUID().ToString(), GetPlayer().GetName(), newItem.GetGUID().ToString(), newItem.GetTemplate().GetName(), AH.auctioneer, newItem.GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH.GetHouseId()); Global.AuctionMgr.AddAItem(newItem); auctionHouse.AddAuction(AH); for (var i = 0; i < packet.Items.Count; ++i) { Item item2 = items[i]; // Item stack count equals required count, ready to delete item - cloned item will be used for auction if (item2.GetCount() == packet.Items[i].UseCount) { GetPlayer().MoveItemFromInventory(item2.GetBagSlot(), item2.GetSlot(), true); trans = new SQLTransaction(); item2.DeleteFromInventoryDB(trans); item2.DeleteFromDB(trans); DB.Characters.CommitTransaction(trans); } else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction { item2.SetCount(item2.GetCount() - packet.Items[i].UseCount); item2.SetState(ItemUpdateState.Changed, GetPlayer()); GetPlayer().ItemRemovedQuestCheck(item2.GetEntry(), packet.Items[i].UseCount); item2.SendUpdateToPlayer(GetPlayer()); trans = new SQLTransaction(); item2.SaveToDB(trans); DB.Characters.CommitTransaction(trans); } } trans = new SQLTransaction(); newItem.SaveToDB(trans); AH.SaveToDB(trans); GetPlayer().SaveInventoryAndGoldToDB(trans); DB.Characters.CommitTransaction(trans); SendAuctionCommandResult(AH, AuctionAction.SellItem, AuctionError.Ok); GetPlayer().UpdateCriteria(CriteriaTypes.CreateAuction, 1); } GetPlayer().ModifyMoney(-(long)deposit); }