private void Init() { GuideSquenceNode _sequence = new GuideSquenceNode("guide sequence"); GuideActionNodeClickBtn _node1 = new GuideActionNodeClickBtn("Button 1"); _node1.AddEvent("GuideStart"); GuideActionNodeClickBtn _node2 = new GuideActionNodeClickBtn("Button 2"); _node2.AddEvent("GuideStart"); GuideActionNodeClickBtn _node3 = new GuideActionNodeClickBtn("Button 3"); _node3.AddEvent("GuideStart"); GuideActionNodeClickBtn _node4 = new GuideActionNodeClickBtn("btn_stop"); _node4.AddEvent("GuideStart"); GuideActionNodeClickBtn _node5 = new GuideActionNodeClickBtn("btn_speed"); _node5.AddEvent("GuideStart"); _sequence.AddChild(_node1); _sequence.AddChild(_node2); _sequence.AddChild(_node3); _sequence.AddChild(_node4); _sequence.AddChild(_node5); _sequence.AddChild(_node1); _sequence.AddChild(_node2); _sequence.AddChild(_node3); _sequence.AddChild(_node4); _sequence.RunNode(); }
private void Test() { GuideSquenceNode _sequence = new GuideSquenceNode("guide sequence"); GuideActionNodeMove _node1 = new GuideActionNodeMove("Button 1"); GuideInputMove _input1 = new GuideInputMove(); _input1.position = _node1._target.anchoredPosition; _input1.size = _node1._target.sizeDelta; _node1.input = _input1; GuideActionNodeMove _node2 = new GuideActionNodeMove("Button 2"); GuideInputMove _input2 = new GuideInputMove(); _input2.position = _node2._target.anchoredPosition; _input2.size = _node2._target.sizeDelta; _node2.input = _input2; GuideActionNodeMove _node3 = new GuideActionNodeMove("Button 3"); GuideInputMove _input3 = new GuideInputMove(); _input3.position = _node3._target.anchoredPosition; _input3.size = _node3._target.sizeDelta; _node3.input = _input3; GuideActionNodeMove _node4 = new GuideActionNodeMove("btn_stop"); GuideInputMove _input4 = new GuideInputMove(); _input4.position = _node4._target.anchoredPosition; _input4.size = _node4._target.sizeDelta; _node4.input = _input4; GuideActionNodeMove _node5 = new GuideActionNodeMove("btn_speed"); GuideInputMove _input5 = new GuideInputMove(); _input5.position = _node5._target.anchoredPosition; _input5.size = _node5._target.sizeDelta; _node5.input = _input5; _sequence.AddChild(_node1); _sequence.AddChild(_node2); _sequence.AddChild(_node3); _sequence.AddChild(_node4); _sequence.AddChild(_node5); _sequence.AddChild(_node1); _sequence.AddChild(_node2); _sequence.AddChild(_node3); _sequence.AddChild(_node4); _sequence.RunNode(); }