public override void Init() { View = base.View as GamePlayView; EventSystem.AddListener(EGameEvent.ShowGamePlayView, ShowView); EventSystem.AddListener(EGameEvent.HideGamePlayView, HideView); }
public override void Init() { View = base.View as GamePlayView; EventSystem.AddListener(EGameEvent.ShowGamePlayView, ShowView); EventSystem.AddListener(EGameEvent.HideGamePlayView, HideView); EventSystem.AddListener <GSToGC.ReleasingSkillState>(EGameEvent.OnReceiveGameObjectReleaseSkill, OnReceiveGameObjectReleaseSkill); EventSystem.AddListener <GSToGC.RangeEffect>(EGameEvent.OnReceiveSkillModelRange, OnReceiveSkillModelRange); }