private void NewGame() { var randomSeed = new Random().Next(); var tetrominoGenerator = new PeekableTetrominoGenerator( new RandomBagTetrominoGenerator(randomSeed)); var game = new Game.Game(FieldWidth, FieldHeight, tetrominoGenerator); screenView.Game = game; screenView.GetNextTetromino = tetrominoGenerator.Peek; var gameController = new GameController(game, scheduler); gameController.Update += screenView.Invalidate; gameController.GameOver += HandleGameOver; var keyboard = new Keyboard(gameController, scheduler); keyMap = new Dictionary <Keys, Key>(); Bind(Keys.Up, rotateButton, keyboard.Rotate); Bind(Keys.Left, shiftLeftButton, keyboard.ShiftLeft); Bind(Keys.Right, shiftRightButton, keyboard.ShiftRight); Bind(Keys.Down, softDropButton, keyboard.SoftDrop); Bind(Keys.Space, hardDropButton, keyboard.HardDrop); var levelUpKey = new Key(); keyMap[Keys.U] = levelUpKey; levelUpKey.KeyPress += gameController.HandleForceLevelUp; Invalidate(true); }
static void Main(string[] args) { using (var game = new Game("Lighting thing", 800, 600)) { game.Run(); } }
public void goldTests() { var myGame = new Game.Game(); var village = myGame.Villages[0]; var families = village.FamiliesList; var family1 = families[0]; var family2 = families[1]; village.CalculateVillageGold(); Assert.That(village.Gold, Is.EqualTo(100)); // Less gold family1.TakeFromGoldStash(10); village.CalculateVillageGold(); Assert.That(village.Gold, Is.EqualTo(90)); // More gold family1.AddToGoldStash(10); village.CalculateVillageGold(); Assert.That(village.Gold, Is.EqualTo(100)); // No gold int i; for(i=0; i<families.Count; i++) families[i].TakeFromGoldStash(20); village.CalculateVillageGold(); Assert.That(village.Gold, Is.EqualTo(0)); // Negative gold -> 0 family1.TakeFromGoldStash(1); Assert.That(family1.GoldStash, Is.EqualTo(0)); village.CalculateVillageGold(); Assert.That(village.Gold, Is.EqualTo(0)); }
public void EngagementTest() { var MyGame = new Game.Game(); var village = MyGame.Villages[0]; Family family1 = MyGame.Villages[0].FamiliesList[0]; Villager motherf1 = family1.Mother; Villager fatherf1 = family1.Father; Family family2 = MyGame.Villages[0].FamiliesList[1]; Villager motherf2 = family2.Mother; Villager fatherf2 = family2.Father; Assert.That(family1.OwnerVillage != null, "family1.OwnerVillage is Null"); Assert.That(family1.OwnerVillage.Game != null, "family1.OwnerVillage.Game is Null"); Villager kidf1; do { kidf1 = family1.NewFamilyMember(); } while (kidf1.Gender != Genders.MALE); Villager kidf2; do { kidf2 = family2.NewFamilyMember(); } while (kidf1.Gender == kidf2.Gender); Assert.That(kidf1.StatusInFamily == Status.ENGAGED); Assert.That(kidf2.StatusInFamily == Status.ENGAGED); }
static void Main() { using (Game game = new Game()) { game.Run(); } }
public Cooker(Game game, JobList list, string name) : base(game, list, name) { _job = Jobs.COOKER; _coefficient = 13; HappinessToAdd = 1.3; }
public Construction_Worker(Game game, JobList list, string name) : base(game,list, name) { ToRepair = new List<Buildings.BuildingsModel>(); _job = Jobs.CONSTRUCTION_WORKER; _coefficient = 10; }
public void IsGame_forvartest_true() { Game testGame1 = new Game("r"); Game testGame2 = new Game("p"); var result = Game.RockPaperScissors(); Assert.Equal("draw", result); }
// Use this for initialization override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { UIManager.Instance.ClearUI(); UIManager.Instance.GetUIComponent("GameVisualInfoPanel").gameObject.SetActive(true); Game.Game game = GameManager.Instance.Game; game.StartCoroutine( game.CountDown()); animator.SetTrigger("NextSubState"); //Game.GameManager.Instance.Game.Player.SetActive(true); //game.Player.transform.Find("Car_Body").GetComponent<Renderer>().enabled = true; //foreach (Renderer wheel_renderer in game.Player.transform.Find("Car_Body").Find("wheels").GetComponentsInChildren<Renderer>()) //{ // wheel_renderer.enabled = true; //} Game.GameManager.Instance.Game.Player .GetComponent <BridgeEngine.Input.CarControllerInput>() .SetAnimationBool("isDriverEjected", false); Game.GameManager.Instance.Game.Player .GetComponent <BridgeEngine.Input.CarControllerInput>() .m_CarVisibility.SetActive(true); }
/// <summary> /// The main entry point for the application. /// </summary> /// static void Main(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Game g = new Game(); g.Run(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game game = new Game()) { game.Run(); } }
public void TestChangingActivity() { var MyGame = new Game.Game(); var village = MyGame.Villages[0]; Family family = village.FamiliesList[0]; Villager mother = family.Mother; Villager father = family.Father; Family family2 = village.FamiliesList[1]; Villager mother2 = family2.Mother; Villager father2 = family2.Father; var meeting = new Meeting(family2); meeting.Convocate(); Assert.That(mother2.ActivityStatus == ActivityStatus.CONVOCATED); Assert.That(father2.ActivityStatus == ActivityStatus.CONVOCATED); var meeting2 = new Meeting(family); meeting2.Convocate(); Assert.That((mother2.ActivityStatus & ActivityStatus.CONVOCATED) == 0); Assert.That((father2.ActivityStatus & ActivityStatus.CONVOCATED) == 0); Assert.That(mother.ActivityStatus == ActivityStatus.CONVOCATED); Assert.That(father.ActivityStatus == ActivityStatus.CONVOCATED); }
static void AddNewPlayers(int gamersNum, Game.Game game) { for (int i = 1; i <= gamersNum; i++) { game.AddNewGamer((GamerTypesEnum)(GetInt($"Input type {i} player: ", 0, 4)), "Gamer" + i, random.Next(20, 65)); } }
public void TenthFrame_WithoutSpareOrStrike() { Game.Game game = new Game.Game(); Adder(21, 1, game); //Assert.Equal(20, game.Score()); Assert.NotEqual(21, game.Score()); }
public void FamilyName() { var myGame = new Game.Game(); var village = myGame.Villages[0]; var families = village.FamiliesList; // Check families ever created for (int i = 1; i < 5; i++) { Assert.That(families[i].Name, Is.Not.Empty); if (i == 0) Assert.That(families[i].Name, Is.Not.EqualTo(families[i - 1].Name)); else { for (int j = 0; j < 5; j++) { if (j != i) Assert.That(families[i].Name, Is.Not.EqualTo(families[j].Name)); } } } // Add new family village.CreateFamilyFromScratch(); for (int i = 0; i < 5; i++) { Assert.That(families[5].Name, Is.Not.EqualTo(families[i].Name)); } }
public Miller(Game game, JobList list, string name) : base(game, list, name) { _job = Jobs.MILLER; _coefficient = 13; _happinessAddition = 1; }
public void faithTests() { var myGame = new Game.Game(); var village = myGame.Villages[0]; var families = village.FamiliesList; var m1 = families[0].FamilyMembers[0]; var m2 = families[1].FamilyMembers[0]; var f1 = families[0].FamilyMembers[1]; var f2 = families[1].FamilyMembers[1]; village.CalculateAverageVillageFaith(); Assert.That(village.Faith, Is.EqualTo(100)); // Less faith m1.AddOrRemoveFaith(-50); // family1 = 75% family2 = 100% village.CalculateAverageVillageFaith(); Assert.That(village.Faith, Is.EqualTo(95)); // More faith m1.AddOrRemoveFaith(50); // family1 = family2 = 100% village.CalculateAverageVillageFaith(); Assert.That(village.Faith, Is.EqualTo(100)); // No faith m1.AddOrRemoveFaith(-100); m2.AddOrRemoveFaith(-100); f1.AddOrRemoveFaith(-100); f2.AddOrRemoveFaith(-100); families[2].FamilyMembers[0].AddOrRemoveFaith(-100); families[2].FamilyMembers[1].AddOrRemoveFaith(-100); families[3].FamilyMembers[0].AddOrRemoveFaith(-100); families[3].FamilyMembers[1].AddOrRemoveFaith(-100); families[4].FamilyMembers[0].AddOrRemoveFaith(-100); families[4].FamilyMembers[1].AddOrRemoveFaith(-100); village.CalculateAverageVillageFaith(); Assert.That(village.Faith, Is.EqualTo(0)); }
internal UpgradesModel(Game g, Village v) : base(g) { _isActivated = new HistorizedValue<bool, UpgradesModel>(this, "IsActivated", 5); _owner = v; IsActivated = false; }
public Tailor(Game game, JobList list, string name) : base(game, list, name) { _job = Jobs.TAILOR; _coefficient = 15; _happinessAddition = 1.4; }
public Form1() { InitializeComponent(); game = new Game(new Rectangle(78, 57,420,155)); game.NewLevel(random); UpdateCharacters(); }
public static void Save(Game g) { IFormatter formatter = new BinaryFormatter(); Stream stream = new FileStream("SAVED.bin", FileMode.Create, FileAccess.Write, FileShare.None); formatter.Serialize(stream, g); stream.Close(); }
private void Adder(int count, int pins, Game.Game obj) { for (int i = 0; i < count; i++) { obj.Roll(pins); } }
static void Main(string[] args) { try { String path = @"F:\2 курс гргу КБ\ЯП\Solutions\lab02_Csharp\Task\DictionarySorted.txt"; Console.Write("Minimum length: "); uint minLen = uint.Parse(Console.ReadLine()); Console.Write("Maximum length: "); uint maxLen = uint.Parse(Console.ReadLine()); Game game = new Game(path, minLen, maxLen); String curWord = game.GetCurrentWord; Console.WriteLine(curWord); while (!game.isEnd()) { Console.WriteLine(/*"Current word: " +*/ curWord); Console.WriteLine("Player1. HP: " + game.GetPlayerHP(0) + " Score: " + game.GetPlayerScore(0)); Console.WriteLine("Player2. HP: " + game.GetPlayerHP(1) + " Score: " + game.GetPlayerScore(1)); Console.Write("Player" + (game.GetCurPlayer() + 1) + ". Enter: "); String word = Console.ReadLine(); word = word.ToUpper(); game.NextGameStep(word); } Console.WriteLine(game.Winner()); } catch (Exception ex) { Console.WriteLine("ERROR: " + ex.Message); } }
public void Fiance() { var MyGame = new Game.Game(); Family family1 = MyGame.Villages[0].CreateFamilyFromScratch(); Family family2 = MyGame.Villages[0].CreateFamilyFromScratch(); Villager girlf1; do { girlf1 = family1.NewFamilyMember(); } while (girlf1.Gender != Genders.FEMALE); Assert.That(girlf1.StatusInFamily == Status.SINGLE); Villager guy1f2; do { guy1f2 = family1.NewFamilyMember(); } while (guy1f2.Gender != Genders.MALE); Villager guy2f2; do { guy2f2 = family1.NewFamilyMember(); } while (guy2f2.Gender != Genders.MALE); Assert.That(girlf1.StatusInFamily == Status.SINGLE); girlf1.Engage(guy1f2);//hmmm accessibility? Assert.That(girlf1.StatusInFamily == Status.ENGAGED); Assert.That(!MyGame.SingleMen.Contains(guy1f2)); guy1f2.Kill(); //guy1f2.DieOrIsAlive(); MyGame.NextStep();// MyGame.NextStep(); MyGame.NextStep(); Assert.That(girlf1.StatusInFamily == Status.SINGLE, "is not single!"); Assert.Throws<InvalidOperationException>(() => girlf1.GetFiance(), "is single"); girlf1.Engage(guy2f2); Assert.That(girlf1.StatusInFamily == Status.ENGAGED); Assert.That(girlf1.GetFiance() == guy2f2); Assert.That(guy2f2.StatusInFamily == Status.ENGAGED); Assert.That(girlf1.GetFiance() == guy2f2); Assert.That(guy2f2.GetFiance() == girlf1); guy2f2.Kill(); //guy2f2.DieOrIsAlive(); MyGame.NextStep(); Assert.That(girlf1.StatusInFamily == Status.SINGLE); Assert.Throws<InvalidOperationException>(() => girlf1.GetFiance(), "fiance is single"); Assert.That(!MyGame.SingleMen.Contains(guy1f2)); Assert.That(!MyGame.SingleMen.Contains(guy2f2)); }
public Level3(Game g, Village v, UpgradesList _listOfUpgrades, JobList _jobs) : base(g,v) { CostPrice = 800; IsActivated = false; _selected = _jobs.Cooker; _owner = v; }
public GameService() { _game = new Game.Game(); _game.PlayerWon += OnPlayerWon; _game.PlayerTurnChanged += OnPlayerTurnChanged; _game.PlayerHandChanged += OnPlayerHandChanged; _game.PlayerSelectedTile += OnPlayerSelectedTile; }
internal Pulley(Game g, Village v, UpgradesList _listOfUpgrades, JobList _jobs) : base(g, v) { CostPrice = 200; IsActivated = false; _selected = _jobs.Construction_Worker; _owner = v; }
public Fertilizer(Game g, Village v, UpgradesList _listOfUpgrades, JobList _jobs) : base(g, v) { CostPrice = 1000; IsActivated = false; _selected = _jobs.Farmer; _owner = v; }
internal Whitewash(Game g, Village v, UpgradesList _listOfUpgrades, JobList _jobs) : base(g, v) { CostPrice = 100; IsActivated = false; _selected = _jobs.Cooker; _owner = v; }
internal void Destroy() { Debug.Assert(_game != null, "Destroy must be called only once."); OnDestroy(); _game.GameItemDestroyed(this); Debug.Assert(!_game._items.Contains(this), "(Destroy) the item was not removed from the gameitemlist"); _game = null; }
public void IndexOutOfRangeException_MoreThan10Frames() { Game.Game game = new Game.Game(); Adder(21, 1, game); Action act = () => game.Roll(1); Assert.Throws <IndexOutOfRangeException>(act); }
public Scarecrow(Game g, Village v, UpgradesList _listOfUpgrades, JobList _jobs) : base(g, v) { CostPrice = 500; IsActivated = false; _selected = _jobs.Farmer; _owner = v; }
private void DeleteClick(object sender, RoutedEventArgs e) { Game.Game m = new Game.Game(); m.Id = int.Parse(txtId.Text); NGame.NGame n = new NGame.NGame(); n.Delete(m); }
internal Saw(Game g, Village v, UpgradesList _listOfUpgrades, JobList _jobs) : base(g, v) { CostPrice = 600; IsActivated = false; _selected = _jobs.Blacksmith; _owner = v; }
public void TenthFrame_Spare() { Game.Game game = new Game.Game(); Adder(18, 0, game); game.Roll(2); game.Roll(8); game.Roll(6); Assert.Equal(16, game.Score()); }
public PlayForm() { InitializeComponent(); labels = new Label[][] { new Label[] {label1, label2, label3}, new Label [] {label4, label5, label6}, new Label [] {label7, label8, label9}}; Game = new Game(labels); Game.reset(); }
public Plow(Game g, Village v, UpgradesList _listOfUpgrades, JobList _jobs) : base(g,v) { CostPrice = 1000; IsActivated = false; _selected = _jobs.Blacksmith; _owner = v; _jobsList = _jobs; }
public GameTests() { _playersHands = new ConcurrentDictionary<int, List<int>>(); _game = new Game.Game(); _game.PlayerTurnChanged += OnPlayerTurnChanged; _game.PlayerHandChanged += OnPlayerHandChanged; _game.PlayerWon += OnPlayerWon; _game.PlayerSelectedTile += OnPlayerSelectedTile; }
private static void GetInitialParametrsFromXML(Game.Game szemerediGame, Parameters parameters) { szemerediGame.Lower = parameters.Lower; szemerediGame.Upper = parameters.Upper; szemerediGame.SetCount = parameters.SetCount; szemerediGame.SequenceLength = parameters.SequenceLength; }
public void CheckForStrike() { Game.Game game = new Game.Game(); game.Roll(10); game.Roll(2); game.Roll(4); game.Roll(1); Adder(16, 0, game); Assert.Equal(23, game.Score()); }
public void CheckForSpare() { Game.Game game = new Game.Game(); game.Roll(3); game.Roll(7); game.Roll(2); game.Roll(5); Adder(16, 0, game); Assert.Equal(19, game.Score()); }
public void ArgumentException_moreThan10(int pins) { Game.Game game = new Game.Game(); Action act = () => game.Roll(pins); Assert.Throws <ArgumentException>(act); /*for (int i = 0; i < 20; i++) * game.Roll(11); * Assert.Equal(0, game.Score());*/ }
private void UpdateClick(object sender, RoutedEventArgs e) { Game.Game m = new Game.Game(); m.Nome = txtNome.Text; m.Estrelas = int.Parse(txtEstr.Text); m.DataCompra = DateTime.Parse(txtDC.Text); m.Fabricante = txtFab.Text; NGame.NGame n = new NGame.NGame(); n.Update(m); }
private void button3_Click(object sender, EventArgs e) { //MessageBox.Show(@"This button is supposed to launch your program." //+ " It will only be enabled for VIP accounts with an active subscription," //+ " or Trial accounts which didn't expire, either."); if (rank != "Expired" && expirydate != "Expired") { Game.Game Game = new Game.Game(); Game.ShowDialog(); } }
private void grid_SelectionChanged(object sender, SelectionChangedEventArgs e) { if (grid.SelectedItem != null) { Game.Game c = grid.SelectedItem as Game.Game; txtId.Text = c.Id.ToString(); txtNome.Text = c.Nome; txtFab.Text = c.Fabricante; txtDC.Text = c.DataCompra.ToString("dd/MM/yyyy"); txtEstr.Text = c.Estrelas.ToString(); } }
static void Main(string[] args) { int gamersNum = GetInt("Input number of players: ", 2, 8); // get number of players Game.Game game = new Game.Game(gamersNum, random.Next(40, 141)); // create new game AddNewPlayers(gamersNum, game); // add players to game PrintWinners(game.StartPlay()); // play and print winners Console.ReadKey(); }
private static void GetInitialParametrs(Game.Game SzemerediGame) { Console.WriteLine("Initialize game\n"); bool proceed = false; do { Console.Write("Lower limit: "); proceed = int.TryParse(Console.ReadLine(), out SzemerediGame.Lower); if (!proceed || SzemerediGame.Lower < 0) { Console.WriteLine("Lower limit must be a non-negative integer!"); proceed = false; } } while (!proceed); do { Console.Write("Upper limit: "); proceed = int.TryParse(Console.ReadLine(), out SzemerediGame.Upper); if (!proceed || SzemerediGame.Upper < SzemerediGame.Lower) { Console.WriteLine("Upper limit must be a non-negative integer greater than lower limit!"); proceed = false; } } while (!proceed); do { Console.Write("Cardinality of set: "); proceed = int.TryParse(Console.ReadLine(), out SzemerediGame.SetCount); if (!proceed || SzemerediGame.SetCount > SzemerediGame.Upper - SzemerediGame.Lower + 1 || SzemerediGame.SetCount <= 1) { Console.WriteLine("Cardinality of set must be greater than 1 and smaller than (upper limit) - (lower limit) + 1!"); proceed = false; } } while (!proceed); do { Console.Write("Length of arithmetic sequence: "); proceed = int.TryParse(Console.ReadLine(), out SzemerediGame.SequenceLength); if (!proceed || SzemerediGame.SetCount < SzemerediGame.SequenceLength || SzemerediGame.SequenceLength <= 1) { Console.WriteLine("Length of arithmetic sequence must be greater than 1 i smaller than generated set cardinality"); proceed = false; } } while (!proceed); }
public void Update(Game.Game g) { lg = p.Open(); foreach (Game.Game v in lg) { if (g.Id == v.Id) { lg.RemoveAt(lg.IndexOf(v)); break; } } lg.Add(g); p.Save(lg); }
public void Delete(Game.Game g) { lg = p.Open(); Game.Game y = new Game.Game(); foreach (Game.Game x in lg) { if (x.Id == g.Id) { y = x; } } lg.RemoveAt(lg.IndexOf(y)); p.Save(lg); }
void Init() { if (game != null) { game.OnGameOver -= GameOver; game.OnWinGame -= Win; } game = new Game.Game(5, 5, gameSpeed, new Size(pictureBox1.Width, pictureBox1.Height)); controller = new UserController(game, this); game.OnGameOver += GameOver; game.OnWinGame += Win; pictureBox1.BackgroundImage = Game.Game.background; lasttime = DateTime.Now; timer1.Enabled = true; }
public MainWindow() { CommandTerminal = new CommandTerminal.CommandTerminal(); TheWitcher3 = new Game.Game("The Witcher 3"); DeusEx = new Game.Game("Deus Ex"); CrazyCatLadyAdventure7 = new Game.Game("Crazy Cat Lady Adventure 7"); Mediator = new Mediator.Mediator(); SelectedGame = TheWitcher3; InitializeComponent(); Buttons = new List <Button>() { BuyButton, InstallButton, PlayButton, StopButton, UninstallButton }; }
private void GlControl1_ContextCreated(object sender, GlControlEventArgs e) { game = new Game.Game(); game.World.DebugEvents.EntityAdded += DebugEvents_EntityAdded; game.World.DebugEvents.EntityRemoved += DebugEvents_EntityRemoved; game.Init(); renderer = game.World.GetDependency <Renderer>(); keyBinds = GetKeyBindings(); stopwatch = new Stopwatch(); timescaleInput.ValidatingType = typeof(float); timestepInput.ValidatingType = typeof(float); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); previousTime = stopwatch.Elapsed.TotalSeconds; }
/// <summary> /// Create a game interface from a given game /// </summary> /// <param name="Game">Game object that is being played</param> public GameState(Game.Game Game, Microsoft.Xna.Framework.Game MonogameGame) { this.G = Game; this.G.TellStory = ShowStory; MapTileSprites = AppContentManager.Load <Texture2D>("MapTiles"); PCSprites = AppContentManager.Load <Texture2D>("CharacterSprites"); MomentumSprite = AppContentManager.Load <Texture2D>("UiElements/MomentumMarker"); SpentMomentumSprite = AppContentManager.Load <Texture2D>("UiElements/SpentMomentumMarker"); HpSprite = AppContentManager.Load <Texture2D>("UiElements/HpMarker"); MovementArrowsSprite = AppContentManager.Load <Texture2D>("UiElements/Arrows"); MonsterDetailsFont = AppContentManager.Load <SpriteFont>("UiElements/MonsterDisplay"); StateFont = AppContentManager.Load <SpriteFont>("UiElements/TurnState"); arrowWidth = MovementArrowsSprite.Width / 9; arrowHeight = MovementArrowsSprite.Height / 3; minimap = new Minimap(Game, MonogameGame); minimap.showCrime = true; gui.Screen = new GuiScreen(); storyWindow = new GuiWindowControl() { Name = "StoryWindow", Bounds = new UniRectangle(new UniVector(new UniScalar(190), new UniScalar(200)), new UniVector(new UniScalar(900), new UniScalar(200))), }; storyText = new GuiLabelControl() { Name = "StoryText", Bounds = new UniRectangle(new UniVector(new UniScalar(10), new UniScalar(0)), new UniVector(new UniScalar(500), new UniScalar(120))), }; storyWindow.Children.Add(storyText); storyButton = new GuiButtonControl() { Bounds = new UniRectangle(new UniVector(new UniScalar(375), new UniScalar(120)), new UniVector(new UniScalar(150), new UniScalar(70))), Text = "Continue" }; storyWindow.Children.Add(storyButton); storyButton.Pressed += StoryButton_Pressed; G.StartGame(); }
public void GetByIndex_ShouldGetRiddle() { RiddleRepository repo = new RiddleRepository(); List <int> usedList = new List <int>(); Riddle riddle = new Riddle("keyword", "description"); repo.AddToRiddles(riddle); Game.Game newGame = new Game.Game(); Riddle getRiddle = newGame.GetRiddle(repo, usedList); string actualDescription = getRiddle.Description; string expectedDescription = "description"; string actualKeyword = getRiddle.Keyword; string expectedKeyword = "keyword"; Assert.AreEqual(expectedDescription, actualDescription); Assert.AreEqual(expectedKeyword, actualKeyword); }
public DeadState(Game.Game g) { this.g = g; gui.Screen = new GuiScreen(); gui.Initialize(); btnTitle = new GuiButtonControl { Name = "Return to title", Bounds = new UniRectangle(new UniVector(new UniScalar(490), new UniScalar(600)), new UniVector(new UniScalar(300), new UniScalar(70))), Text = "Return to title" }; btnTitle.Pressed += BtnTitle_Pressed; gui.Screen.Desktop.Children.Add(btnTitle); if (g.DeadZulu) { background = AppContentManager.Load <Texture2D>("Title/Victory"); DeathText = $@"Zulu has fallen, and the denizens of New London are at peace once more. You slayed {g.DeadLackeys} of Zulu's lackeys. You slayed {g.DeadKnifes} of Zulu's cutters. You slayed {g.DeadBrutes} of Zulu's brutes. Zulu has been slain."; } else { background = AppContentManager.Load <Texture2D>("Title/Gameover"); DeathText = $@"Your vegeance was not satisfied. The city of New London remains under the criminal guard of Zulu. You slayed {g.DeadLackeys} of Zulu's lackeys. You slayed {g.DeadKnifes} of Zulu's cutters. You slayed {g.DeadBrutes} of Zulu's brutes. Zulu remains alive."; } DeathFont = AppContentManager.Load <SpriteFont>("GameOverFont"); }
private void Run() { var randomSeed = new Random().Next(); var tetrominoGenerator = new RandomBagTetrominoGenerator(randomSeed); game = new Game.Game(FieldWidth, FieldHeight, tetrominoGenerator); var scheduler = new SleepingScheduler(FramesPerSecond); var gameController = new GameController(game, scheduler); gameController.Update += RequestRender; gameController.GameOver += scheduler.Stop; var keyboard = new Keyboard(gameController, scheduler); keyMap = new Dictionary <ConsoleKey, Key> { [ConsoleKey.UpArrow] = keyboard.Rotate, [ConsoleKey.LeftArrow] = keyboard.ShiftLeft, [ConsoleKey.RightArrow] = keyboard.ShiftRight, [ConsoleKey.DownArrow] = keyboard.SoftDrop, [ConsoleKey.Spacebar] = keyboard.HardDrop, [ConsoleKey.W] = keyboard.Rotate, [ConsoleKey.A] = keyboard.ShiftLeft, [ConsoleKey.D] = keyboard.ShiftRight, [ConsoleKey.S] = keyboard.SoftDrop }; scheduler.SetInterval(1, HandleInput); scheduler.SetInterval(1, MaybeRender); Console.Clear(); RequestRender(); scheduler.Run(); Console.WriteLine(Pad("Game Over")); Console.WriteLine(); }
public void StartMatch(Client a, Client b) { Console.WriteLine("StartMatch({0}, {1})", a.name, b.name); a.symbol = Symbol.Circle; b.symbol = Symbol.Cross; Client[] players = new Client[2]; if (random.NextDouble() < 0.5) { players[0] = a; players[1] = b; } else { players[0] = b; players[1] = a; } Console.WriteLine("First player is: ({0})", players[0].name); Console.WriteLine("Sending startMatch to player {0}", a.name); bool sentOk = Message.Util.Send(a.client.GetStream(), new Message.StartMatch((int)a.symbol, Array.IndexOf(players, a))); Console.WriteLine("send result? {0}", sentOk); Console.WriteLine("Sending startMatch to player {0}", b.name); sentOk = Message.Util.Send(b.client.GetStream(), new Message.StartMatch((int)b.symbol, Array.IndexOf(players, b))); Console.WriteLine("send result? {0}", sentOk); Game.Game newMatch = new Game.Game(players); Game.Result matchResult = newMatch.Play(); GameOver(matchResult, a, b); }
private void W_DoWork(object sender, DoWorkEventArgs e) { g = new Game.Game(AppContentManager, w.ReportProgress); }
public UserController(Game.Game game, Form form) { this.game = game; form.KeyDown += KeyDown; form.KeyUp += KeyUp; }
public void Insert(Game.Game g) { lg = p.Open(); lg.Add(g); p.Save(lg); }