private bool IsPlayerAlive() { if (Enemies.Any(e => Collison(e, Human))) { return(false); } return(true); }
private List <Enemy> SurvivingEnemies() { List <Enemy> survivors = new List <Enemy>(); foreach (Enemy enemy in Enemies) { if (!Enemies.Any(enemy2 => Collison(enemy, enemy2))) { survivors.Add(enemy); } } if (survivors.Count == Enemies.Count) { return(Enemies); } else { return(survivors); } }