public void AddPlayers() { if (!playerAdded) { upPlayer = new Player(Player.Position.UP, Color.Black, 0, rocketSpeedDefault, width / 2, 0, rocketHeightDefault, rocketWidthDefault); upPlayer.Id = controller.AddPlayerRedrawing(upPlayer); downPlayer = new Player(Player.Position.DOWN, Color.Red, 0, rocketSpeedDefault, width / 2, 0, rocketHeightDefault, rocketWidthDefault); downPlayer.Id = controller.AddPlayerRedrawing(downPlayer); playerAdded = true; } }