public void generateConfettiDrop(int numDrops) { for (int i = 0; i < numDrops; i++) { confettiDrop = new ConfettiDrop(game, new Vector2(random.Next(50, TankGame.FIELD_WIDTH - 50), random.Next(200, 300))); confettiDrop.AutoInitialize(game.GraphicsDevice, game.Content, TankGame.spriteBatch); confettiDrop.UpdateOrder = 100; confettiDrop.DrawOrder = 100; confettiDrop.Visible = true; } }