public insertPiece ( int x, int y, Piece iPiece ) : void | ||
x | int | |
y | int | |
iPiece | Piece | |
return | void |
// egy lépés szimulálása public override IState SimulateStep(IState current, AbstractStep step) { if (!(step is QuartoStep)) throw new Exception("Not proper step type!"); QuartoStep cStep = (QuartoStep)step; Board returnBoard = new Board((Board)current); if (returnBoard.SelectedPiece == null) { returnBoard.SelectedPiece= cStep.P; returnBoard.UpdateActivePieces(returnBoard.ActivePieces, returnBoard.SelectedPiece); } else { returnBoard.insertPiece(cStep.X, cStep.Y, returnBoard.SelectedPiece); returnBoard.SelectedPiece = null; returnBoard.checkWinningState(); } if (returnBoard == (Board)current) { return null; } return returnBoard; }