public void Add(UserInterlfaceContainer toAdd) { if (toAdd != null) { _userInterfaces.Add(toAdd); } }
public UserInterlfaceContainer CreateInfoPannel(Selector selector, Shape bounds) { UserInterlfaceContainer ui = new UserInterlfaceContainer(selector, true); GameObject pannel = CreatePanel(bounds); ui.Add(pannel); Point2D startLocation = bounds.Copy().Add(Settings.PORTRAT_SPACING); Rectangle portratBounds = new Rectangle(startLocation, Settings.PORTRAT_SIZE, Settings.PORTRAT_SIZE); foreach (GameObject i in selector.GameObjects) { ui.Add(CreatePortart(selector, i, portratBounds.Copy())); portratBounds.Add(new Point2D(portratBounds.Size + Settings.PORTRAT_SPACING, 0)); if (!CollsionDetector.Inside(portratBounds, bounds.HitBox)) { portratBounds.X = startLocation.X; portratBounds.Y += portratBounds.Height + Settings.PORTRAT_SPACING; } if (!CollsionDetector.Inside(portratBounds, bounds.HitBox)) { break; } } return(ui); }
public UserInterfaceManger(Factory factory, World world) { _factory = factory ?? throw new NullReferenceException(); _selector = new Selector(world); _baseUI = new UserInterlfaceContainer(_selector); AddStaticUI(world); }
private void LayersOfUIExample() { UserInterlfaceContainer layer1 = new UserInterlfaceContainer(_selector); layer1.Add(_factory.CreateInfoPannel(_selector, new Rectangle(0, 0, 100, 200))); UserInterlfaceContainer layer2 = new UserInterlfaceContainer(_selector); layer2.Add(_factory.CreateInfoPannel(_selector, new Rectangle(500, 0, 100, 200))); UserInterlfaceContainer layer3 = new UserInterlfaceContainer(_selector); layer3.Add(_factory.CreateInfoPannel(_selector, new Rectangle(700, 0, 100, 200))); layer2.Add(layer3); layer1.Add(layer2); Add(layer1); }
private void Add(UserInterlfaceContainer toAdd) { _baseUI.Add(toAdd); }