public CommonBag(GamePlayer player,int bagType) : base(49, bagType) { _player = player; _bagType = bagType; _removedList = new List<ItemInfo>(); }
public void Execute(GamePlayer player, ItemInfo item) { //if (player.CurrentGame.Data.CurrentSpell != this) if (player.CurrentGame.Data.CurrentFire == null) { player.CurrentGame.Data.CurrentSpell = this; player.CurrentGame.Data.CurrentPorp = item; //player.CurrentGame.Data.CurrentBall = Bussiness.Managers.BallMgr.FindBall(1); player.CurrentGame.Data.SetCurrentBall(BallMgr.FindBall(1), false); player.CurrentGame.Data.AddAttack = -1; player.CurrentGame.Data.AddBall = 1; } else { if (player.CurrentGame.Data.Players[player].IsFrost == 0) { IceFronzeEffect ice = new IceFronzeEffect(item.Template.Property2); ice.Start(player); } else { player.CurrentGame.Data.Players[player].SetFrost(item.Template.Property2); } } }
public override void OnPlayerStateChanged(BaseSceneGame game, GamePlayer player) { base.OnPlayerStateChanged(game, player); if (player.CurrentGameState == ePlayerGameState.FINISH && game.GameState == eGameState.LOAD) CanStartGame(game); }
public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet) { //if (player.CurrentGame.Data.CurrentFire == player && player.CurrentGame.Data.ReduceFireBombs) //{ // player.CurrentGame.ReturnPacket(player, packet); // int id = packet.ReadInt(); // player.CurrentGame.Data.BlastID = id; // player.CurrentGame.Data.BlastX = packet.ReadInt(); // player.CurrentGame.Data.BlastY = packet.ReadInt(); // FireBallInfo ballInfo = player.CurrentGame.Data.FireBall[id]; // ballInfo.EndTime = packet.ReadInt(); // if (player.CurrentGame.Data.BlastX > 0) // { // int space = ballInfo.GetSpace(player.CurrentGame.Data.BlastX, player.CurrentGame.Data.BlastY, ballInfo.EndTime); // if (space > 20) // { // GameServer.log.Error("子弹爆炸错误,距离为:" + space.ToString()); // player.Client.Disconnect(); // return false; // } // } // process.TankFire(player.CurrentGame, player, player.CurrentGame.Data.BlastX, player.CurrentGame.Data.BlastY, ballInfo); //} return true; }
/// <summary> /// Removes a player from the scene. /// </summary> /// <param name="player"></param> public void RemovePlayer(GamePlayer player) { _locker.AcquireWriterLock(Timeout.Infinite); try { if (_players.ContainsKey(player.PlayerCharacter.ID)) _players.Remove(player.PlayerCharacter.ID); } finally { _locker.ReleaseWriterLock(); } //通知客户端、场景用有人离开 GamePlayer[] list = GetAllPlayer(); GSPacketIn pkg = null; foreach (GamePlayer p in list) { if (pkg == null) { pkg = p.Out.SendSceneRemovePlayer(player); } else { p.Out.SendTCP(pkg); } } }
public PlayerInventory(GamePlayer player) : base(60,0) { _player = player; _removedList = new List<ItemInfo>(); //LoadFromDatabase(player.PlayerCharacter.ID); }
public virtual void Start(GamePlayer player) { m_info.UserID = player.PlayerId; m_info.IsExist = true; m_player = player; m_player.BufferList.AddBuffer(this); }
public bool GetAnnex(string value, GamePlayer player, ref string msg, ref bool result, ref eMessageType eMsg) { int gid = int.Parse(value); using (PlayerBussiness db = new PlayerBussiness()) { ItemInfo goods = db.GetUserItemSingle(gid); if (goods != null) { if (goods.TemplateID == 11408) { player.AddMedal(goods.Count); return true; } else { if (player.AddItem(goods)) { eMsg = eMessageType.Normal; return true; } else { eMsg = eMessageType.ERROR; result = false; msg = LanguageMgr.GetTranslation(goods.GetBagName()) + LanguageMgr.GetTranslation("MailGetAttachHandler.NoPlace"); } } } } return false; }
public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet) { //if (player.CurrentGame.Data.CurrentIndex == player || player.CurrentGame.Data.Players[player].State == TankGameState.FRIST || player.CurrentGame.Data.Players[player].State == TankGameState.DEAD) if (player.CurrentGame.Data.CurrentIndex == player || player.CurrentGame.Data.Players[player].State == TankGameState.DEAD) { player.CurrentGame.ReturnPacket(player, packet); player.CurrentGame.Data.Players[player].SetXY(packet.ReadInt(), packet.ReadInt()); //player.CurrentGame.Data.Players[player].StartMoving(); //GameServer.log.Error(string.Format("StopMoving {0} {1}",player.CurrentGame.Data.Players[player].X,player.CurrentGame.Data.Players[player].Y)); //由于同步问题,暂时去掉 //if (player.CurrentGame != null) // player.CurrentGame.Data.Players[player].StartMoving(); // GameServer.log.Error(string.Format("StopMoving {0} {1}", player.CurrentGame.Data.Players[player].X, player.CurrentGame.Data.Players[player].Y)); return true; } else { //if (player.CurrentGame.Data.CurrentFire != null) //{ //int x = packet.ReadInt(); //player.CurrentGame.Data.Players[player].PosY = packet.ReadInt(); //} //return true; } return false; }
public override bool IsCompleted(GamePlayer player) { bool result=false; int tempComp=0; using (ConsortiaBussiness db = new ConsortiaBussiness()) { ConsortiaInfo info = db.GetConsortiaSingle(player.PlayerCharacter.ConsortiaID); switch (m_info.Para1) { case 0: //公会人数 tempComp=info.Count; break; case 1: //公会贡献度 tempComp=player.PlayerCharacter.RichesOffer+player.PlayerCharacter.RichesRob; break; case 2: //公会铁匠铺等级 tempComp=info.SmithLevel; break; case 3: //公会商城等级 tempComp=info.ShopLevel; break; case 4: //公会保管箱等级 tempComp = info.StoreLevel; break; default: break; } if (tempComp >= m_info.Para2) { Value = 0; result=true; } return result; } }
public BufferList(GamePlayer player) { m_player = player; m_lock = new object(); m_buffers = new List<AbstractBuffer>(); m_clearList = new ArrayList(); }
public static int AASStateGet(GamePlayer player) { int userID = player.PlayerCharacter.ID; bool result = true; player.IsAASInfo = false; player.IsMinor = true; using (ProduceBussiness db = new ProduceBussiness()) { String ID = db.GetASSInfoSingle(userID); if (ID != "") { player.IsAASInfo = true; result = false; int Age = Convert.ToInt32(ID.Substring(6, 4)); int month = Convert.ToInt32(ID.Substring(10, 2)); if (DateTime.Now.Year.CompareTo(Age + 18) > 0 || (DateTime.Now.Year.CompareTo(Age + 18) == 0 && DateTime.Now.Month.CompareTo(month) >= 0)) player.IsMinor = false; } } //int now= DateTime.Now.Month; if (result && player.PlayerCharacter.IsFirst != 0 && player.PlayerCharacter.DayLoginCount < 1 && ISASSon) { player.Out.SendAASState(result); } //if (player.IsMinor || !player.IsAASInfo && ISASSon) //{ player.Out.SendAASControl(AntiAddictionMgr.ISASSon, player.IsAASInfo, player.IsMinor); //} return 0; }
public CommonBag(GamePlayer player,int bagType,int count) : base(count, bagType, true) { _player = player; _bagType = bagType; _removedList = new List<ItemInfo>(); }
/// <summary> /// 添加监听 /// </summary> /// <param name="player"></param> public void AddToPlayer(GamePlayer player) { m_player = player; if (m_data.IsComplete == false) { AddTrigger(player); } }
public bool HandleCommand(TankHotSpringLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentHotSpringRoom != null) { } return false; }
public void Execute(GamePlayer player, ItemInfo item) { TankData data = player.CurrentGame.Data; data.AddWound = (data.AddWound + (double)item.Template.Property2 / 100); GSPacketIn pkg = player.Out.SendAddWound(player); player.CurrentGame.SendToPlayerExceptSelf(pkg, player); }
public void Execute(GamePlayer player, ItemInfo item) { TankData data = player.CurrentGame.Data; data.AddMultiple = (1- (double)item.Template.Property2 / 100); GSPacketIn pkg = player.Out.SendShootStraight(player); player.CurrentGame.SendToPlayerExceptSelf(pkg, player); }
public CreateRoomAction(GamePlayer player, String name, String password, eRoomType roomType, byte timeType) { m_player = player; m_name = name; m_password = password; m_roomType = roomType; m_timeType = timeType; }
/// <summary> /// 构造任务管理 /// </summary> /// <param name="player"></param> public QuestInventory(GamePlayer player) { m_converter = new System.Text.UnicodeEncoding(); m_player = player; m_lock = new object(); m_list = new List<BaseQuest>(); m_clearList = new ArrayList(); }
public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet) { //if (player.CurrentGame.Data.CurrentFire != null && player.CurrentGame.Data.CurrentIndex != player && !(player.CurrentGame.Data.Players[player].State == TankGameState.DEAD // && player.CurrentTeamIndex == player.CurrentGame.Data.CurrentIndex.CurrentTeamIndex) && player.CanFly == false) // return false; if (player.CurrentGame.Data.CurrentFire != null ) return false; if (player.CurrentGame.Data.CurrentIndex != player|| !player.CanFly) return false; player.CanFly = false; GSPacketIn pkg = player.Out.SendPropUseRespone(player, -2, -2, CARRY_TEMPLATE_ID); player.CurrentGame.SendToPlayerExceptSelf(pkg, player); //构造一个CARRY Item //ItemInfo CarryItem; //using (ProduceBussiness db = new ProduceBussiness()) //{ // ItemTemplateInfo[] CarryTemplate = db.GetSingleCategory(10); // foreach (ItemTemplateInfo tmp in CarryTemplate) // { // if (tmp.TemplateID == CARRY_TEMPLATE_ID) // { // CarryItem = ItemInfo.CreateFromTemplate(tmp, 1); // if (CarryItem == null) // { // return false; // } // //if (player.CurrentGame.Data.CurrentIndex == player) // // player.CurrentGame.Data.TotalDelay += CarryItem.Template.Property5; // ISpellHandler spellHandler = SpellMgr.LoadSpellHandler(CarryItem.Template.Property1); // spellHandler.Execute(player.CurrentGame.Data.CurrentIndex, CarryItem); // return true; // } // } //} ItemTemplateInfo templateInfo = Managers.PropItemMgr.FindAllProp(CARRY_TEMPLATE_ID); if (templateInfo != null) { ItemInfo CarryItem = ItemInfo.CreateFromTemplate(templateInfo, 1, (int)ItemAddType.TempProp); ISpellHandler spellHandler = SpellMgr.LoadSpellHandler(CarryItem.Template.Property1); spellHandler.Execute(player.CurrentGame.Data.CurrentIndex, CarryItem); return true; } return false; }
public override bool IsCompleted(GamePlayer player) { if (player.GetItemCount(m_info.Para1) >= m_info.Para2) { Value = 0; return true; } return false; }
public bool HandleCommand(TankHotSpringLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentHotSpringRoom != null) { int num = packet.ReadInt(); if (num <= 0) { return false; } if (player.PlayerCharacter.Money >= num) { player.RemoveMoney(num); LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Gift, player.PlayerCharacter.ID, num, player.PlayerCharacter.Money, 0, 0, 0, "", "", ""); using (PlayerBussiness bussiness = new PlayerBussiness()) { string translation = LanguageMgr.GetTranslation("LargessCommand.Content", new object[] { player.PlayerCharacter.NickName, num / 2 }); string str2 = LanguageMgr.GetTranslation("LargessCommand.Title", new object[] { player.PlayerCharacter.NickName }); MailInfo mail = new MailInfo { Annex1 = "", Content = translation, Gold = 0, IsExist = true, Money = num / 2, Receiver = player.CurrentHotSpringRoom.Info.playerName, ReceiverID = player.CurrentHotSpringRoom.Info.playerID, Sender = LanguageMgr.GetTranslation("LargessCommand.Sender", new object[0]), SenderID = 0, Title = str2, Type = 14 }; bussiness.SendMail(mail); player.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver); MailInfo info2 = new MailInfo { Annex1 = "", Content = translation, Gold = 0, IsExist = true, Money = num / 2, Receiver = player.CurrentHotSpringRoom.Info.GroomName, ReceiverID = player.CurrentHotSpringRoom.Info.GroomID, Sender = LanguageMgr.GetTranslation("LargessCommand.Sender", new object[0]), SenderID = 0, Title = str2, Type = 14 }; bussiness.SendMail(info2); player.Out.SendMailResponse(info2.ReceiverID, eMailRespose.Receiver); } player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("LargessCommand.Succeed", new object[0])); GSPacketIn @in = player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("LargessCommand.Notice", new object[] { player.PlayerCharacter.NickName, num })); player.CurrentHotSpringRoom.SendToPlayerExceptSelf(@in, player); return true; } player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("UserFirecrackersCommand.MoneyNotEnough", new object[0])); } return false; }
public void Execute(GamePlayer player, ItemInfo item) { //TankData data = player.CurrentGame.Data; //data.AttackUp *= item.Property1; player.CurrentGame.Data.Players[player].SetDander( item.Template.Property2); GSPacketIn pkg = player.Out.SendAttackUp(player); player.CurrentGame.SendToPlayerExceptSelf(pkg, player); }
public override bool IsCompleted(GamePlayer player) { if (player.PlayerCharacter.IsMarried == true) { Value = 0; return true; } return false; }
public void Execute(GamePlayer player, ItemInfo item) { if (player.CurrentGame.Data.CurrentSpell != null) return; TankData data = player.CurrentGame.Data; data.BreachDefence = true; }
public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet) { //if (player.CurrentGame.Data.Players[player].State == TankGameState.FRIST) if (player.CurrentGame.GameState == eGameState.LOAD) { player.CurrentGame.ReturnPacket(player, packet); return true; } return false; }
public EnterGameAction(GamePlayer player, int roomId, string pwd, int type) { m_player = player; m_roomId = roomId; m_pwd = pwd; m_type = type; }
public bool HandleCommand(TankGameLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentGame.Data.Players[player].State == TankGameState.DEAD || player.CurrentGame.GameState != eGameState.PLAY) return false; player.CurrentGame.ReturnPacket(player, packet); player.CurrentGame.Data.Players[player].Dead(); return true; }
public GameClient(GameServer svr,byte[] read,byte[] send) : base(read,send) { Lottery = -1; tempData = string.Empty; m_pingTime = DateTime.Now.Ticks; _srvr = svr; m_player = null; Encryted = true; AsyncPostSend = true; }
public bool HandleCommand(TankHotSpringLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentHotSpringRoom != null) { int num = packet.ReadInt(); if (ItemMgr.FindItemTemplate(packet.ReadInt()) != null) { } } return false; }
public GSPacketIn SendPlayerMarryStatus(Game.Server.GameObjects.GamePlayer player, int userID, bool isMarried) { throw new NotImplementedException(); }
public GSPacketIn SendRoomType(Game.Server.GameObjects.GamePlayer player, Game.Server.Rooms.BaseRoom game) { throw new NotImplementedException(); }
public GSPacketIn SendPlayerMarryApply(Game.Server.GameObjects.GamePlayer player, int userID, string userName, string loveProclamation, int ID) { throw new NotImplementedException(); }
public GSPacketIn SendFusionResult(Game.Server.GameObjects.GamePlayer player, bool result) { throw new NotImplementedException(); }
public GSPacketIn SendFusionPreview(Game.Server.GameObjects.GamePlayer player, Dictionary <int, double> previewItemList, bool isBind, int MinValid) { throw new NotImplementedException(); }
public GSPacketIn SendBufferList(Game.Server.GameObjects.GamePlayer player, List <Game.Server.Buffer.AbstractBuffer> infos) { throw new NotImplementedException(); }
public GSPacketIn SendRefineryPreview(Game.Server.GameObjects.GamePlayer player, int templateid, bool isbind, SqlDataProvider.Data.ItemInfo item) { throw new NotImplementedException(); }
public virtual void OnRemovedVistor(BaseSceneGame game, Game.Server.GameObjects.GamePlayer vistor) { }
public virtual void OnPlayerTeamChanged(BaseSceneGame game, Game.Server.GameObjects.GamePlayer player) { }
public virtual void OnGameData(BaseSceneGame game, Game.Server.GameObjects.GamePlayer player, GSPacketIn packet) { }
public virtual void OnAddedVistor(BaseSceneGame game, Game.Server.GameObjects.GamePlayer vistor, Game.Server.GameObjects.GamePlayer viewPlayer) { }
public GSPacketIn SendPlayerLeaveMarryRoom(Game.Server.GameObjects.GamePlayer player) { throw new NotImplementedException(); }
public GSPacketIn SendOpenHoleComplete(Game.Server.GameObjects.GamePlayer player, int type, bool result) { throw new NotImplementedException(); }
public GSPacketIn SendInsufficientMoney(Game.Server.GameObjects.GamePlayer player, int type) { throw new NotImplementedException(); }
public GSPacketIn SendMarryRoomInfo(Game.Server.GameObjects.GamePlayer player, Game.Server.SceneMarryRooms.MarryRoom room) { throw new NotImplementedException(); }
public virtual bool OnCanStartPairUpGame(BaseSceneGame game, Game.Server.GameObjects.GamePlayer player) { return(false); }
public GSPacketIn SendUpdateQuests(Game.Server.GameObjects.GamePlayer player, byte[] states, Game.Server.Quests.BaseQuest[] quests) { throw new NotImplementedException(); }
public virtual void OnRemovingPlayer(BaseSceneGame game, Game.Server.GameObjects.GamePlayer player) { }
public GSPacketIn SendUpdateBuffer(Game.Server.GameObjects.GamePlayer player, SqlDataProvider.Data.BufferInfo[] infos) { throw new NotImplementedException(); }
public GSPacketIn SendBigSpeakerMsg(Game.Server.GameObjects.GamePlayer player, string msg) { throw new NotImplementedException(); }
public override void RemoveTrigger(Game.Server.GameObjects.GamePlayer player) { player.ItemStrengthen -= new GamePlayer.PlayerItemStrengthenEventHandle(player_ItemStrengthen); }
public GSPacketIn SendMarryApplyReply(Game.Server.GameObjects.GamePlayer player, int UserID, string UserName, bool result, bool isApplicant, int ID) { throw new NotImplementedException(); }
public override void AddTrigger(Game.Server.GameObjects.GamePlayer player) { player.MissionOver += new GamePlayer.PlayerMissionOverEventHandle(player_MissionOver); }
public GSPacketIn SendPlayerDivorceApply(Game.Server.GameObjects.GamePlayer player, bool result, bool isProposer) { throw new NotImplementedException(); }
public GSPacketIn SendMarryRoomInfoToPlayer(Game.Server.GameObjects.GamePlayer player, bool state, SqlDataProvider.Data.MarryRoomInfo info) { throw new NotImplementedException(); }
public GSPacketIn SendMarryRoomLogin(Game.Server.GameObjects.GamePlayer player, bool result) { throw new NotImplementedException(); }
public virtual void OnGameData(MarryRoom game, Game.Server.GameObjects.GamePlayer player, GSPacketIn packet) { }
public GSPacketIn SendContinuation(Game.Server.GameObjects.GamePlayer player, SqlDataProvider.Data.MarryRoomInfo info) { throw new NotImplementedException(); }
public override bool IsCompleted(Game.Server.GameObjects.GamePlayer player) { return(Value <= 0); }
public GSPacketIn SendMarryProp(Game.Server.GameObjects.GamePlayer player, SqlDataProvider.Data.MarryProp info) { throw new NotImplementedException(); }