コード例 #1
0
ファイル: BattleServer.cs プロジェクト: uvbs/DDTank-3.0
 public BattleServer(int serverId, string ip, int port, string loginKey)
 {
     m_serverId             = serverId;
     m_ip                   = ip;
     m_port                 = port;
     m_server               = new FightServerConnector(this, ip, port, loginKey);
     m_rooms                = new Dictionary <int, BaseRoom>();
     m_server.Disconnected += new Game.Base.ClientEventHandle(m_server_Disconnected);
     m_server.Connected    += new Game.Base.ClientEventHandle(m_server_Connected);
 }
コード例 #2
0
ファイル: BattleServer.cs プロジェクト: vancourt/BaseGunnyII
 public BattleServer(int serverId, string ip, int port, string loginKey)
 {
     m_serverId = serverId;
     m_ip = ip;
     m_port = port;
     m_server = new FightServerConnector(this, ip, port, loginKey);
     m_rooms = new Dictionary<int, BaseRoom>();
     m_server.Disconnected += new Game.Base.ClientEventHandle(m_server_Disconnected);
     m_server.Connected += new Game.Base.ClientEventHandle(m_server_Connected);
 }
コード例 #3
0
ファイル: BattleServer.cs プロジェクト: SkelletonX/DDTServer
 public BattleServer(int serverId, string ip, int port, string loginKey, bool isOpen, bool IsArea)
 {
     this.m_serverId             = serverId;
     this.m_ip                   = ip;
     this.m_port                 = port;
     this.m_loginKey             = loginKey;
     this.IsOpen                 = isOpen;
     this.IsArea                 = IsArea;
     this.m_server               = new FightServerConnector(this, ip, port, loginKey);
     this.m_rooms                = new Dictionary <int, BaseRoom>();
     this.m_server.Disconnected += new ClientEventHandle(this.m_server_Disconnected);
     this.m_server.Connected    += new ClientEventHandle(this.m_server_Connected);
 }
コード例 #4
0
ファイル: ProxyGame.cs プロジェクト: vancourt/BaseGunnyII
 public ProxyGame(int id,FightServerConnector fightServer,eRoomType roomType, eGameType gameType,int timeType)
     : base(id,roomType,gameType,timeType)
 {
     m_fightingServer = fightServer;
     m_fightingServer.Disconnected += new Game.Base.ClientEventHandle(m_fightingServer_Disconnected);
 }
コード例 #5
0
ファイル: ProxyGame.cs プロジェクト: SkelletonX/DDTServer
 public ProxyGame(int id, FightServerConnector fightServer, eRoomType roomType, eGameType gameType, int timeType) : base(id, roomType, gameType, timeType)
 {
     this.m_fightingServer = fightServer;
     this.m_fightingServer.Disconnected += new ClientEventHandle(this.m_fightingServer_Disconnected);
 }