public static Offset <Eat_Item> CreateEat_Item(FlatBufferBuilder builder, int itemID = 0, int playerID = 0) { builder.StartObject(2); Eat_Item.AddPlayerID(builder, playerID); Eat_Item.AddItemID(builder, itemID); return(Eat_Item.EndEat_Item(builder)); }
public static Eat_Item GetRootAsEat_Item(ByteBuffer _bb, Eat_Item obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }