protected virtual void OnUserMeshCollisionDestroy(CUserMeshCollisionDestroyEventArgs pEventArgs) { if (m_UserMeshCollisionDestroy != null) { m_UserMeshCollisionDestroy(this, pEventArgs); } }
protected virtual void OnUserMeshCollisionDestroy(CUserMeshCollisionDestroyEventArgs pEventArgs) { if (m_UserMeshCollisionDestroy != null) { m_UserMeshCollisionDestroy(this, pEventArgs); } }