コード例 #1
0
        public List<ServerEntity> GetClientsWithinViewDistance(ServerEntity client, List<ServerEntity> clients)
        {
            var otherClients = new List<ServerEntity>();

            for (ushort i = 0; i < clients.Count; i++)
            {
                var otherClient = clients[i];

                if (otherClient.Id != client.Id)
                {
                    if (IsWithinViewDistance(client, otherClient))
                    {
                        otherClients.Add(otherClient);
                    }
                }
            }

            return otherClients;
        }
コード例 #2
0
        public List<EntityEvent> GetRecentEvents(ServerEntity toEntity, ServerEntity fromEntity, float currentTimeStamp, float withinSeconds = 2f)
        {
            var result = new List<EntityEvent>();

            if (fromEntity.Events.Count > 0)
            {
                // Subtract the clients local time to get an accurate measurement
                currentTimeStamp += fromEntity.RemoteTimeOffset;

                // Subtract the number of seconds to get the interval from which we retrieve events
                currentTimeStamp -= withinSeconds;

                // Find the last event timestamp sent to this entity and make sure we dont send events older than this
                float lastEventTimeStampProcessed = GetLastEventTimeStampProcessed(toEntity.Id, fromEntity.Id);

                if (currentTimeStamp < lastEventTimeStampProcessed)
                {
                    currentTimeStamp = lastEventTimeStampProcessed;
                }

                // Traverse backwards in time since the last events are the most recent
                for (int i = fromEntity.Events.Count - 1; i >= 0; i--)
                {
                    // Get all events within the specified timeframe
                    if (fromEntity.Events[i].TimeStamp > currentTimeStamp)
                    {
                        ServerEntityEventsProcessed[toEntity.Id][fromEntity.Id] = fromEntity.Events[i].TimeStamp;

                        result.Add(fromEntity.Events[i]);
                        //System.Diagnostics.Debug.WriteLine(string.Format("Sending: TimeStamp: {0}, Type: {1}, Server: {2}, Server -2: {3}", Events[i].TimeStamp, Events[i].Type, currentTimeStamp, currentTimeStamp - seconds));
                    }
                    // No more events within the timespan
                    else
                    {
                        //System.Diagnostics.Debug.WriteLine(string.Format("Failed event: TimeStamp: {0}, Type: {1}, Server: {2}", Events[i].TimeStamp, Events[i].Type, currentTimeStamp - seconds));
                        break;
                    }
                }
            }

            return result;
        }
コード例 #3
0
        public bool IsWithinViewDistance(ServerEntity a, ServerEntity b)
        {
            // TODO: Adjust this based on entity type
            float distance = 75;

            return Vector3.Distance(a.CurrentSpatial.Position, b.CurrentSpatial.Position) < distance;
        }
コード例 #4
0
ファイル: GameServer.cs プロジェクト: JohanGl/Outworld-XNA
 private ServerEntity CreateConnectedClient(ushort id, Message message)
 {
     var entityInfo = new ServerEntity(id, message.ClientId);
     entityInfo.RemoteTimeOffset = message.RemoteTimeOffset;
     return entityInfo;
 }