public void psstRetEnemyHandCardNumUserCmd(stRetEnemyHandCardNumUserCmd msg) { Ctx.m_instance.m_dataPlayer.m_dzData.m_enemyCardCount = msg.count; m_sceneDZData.m_sceneDZAreaArr[(int)EnDZPlayer.ePlayerEnemy].inSceneCardList.addInitCard(); }
// 返回对方手里的卡牌数量,对方卡牌只有数量 protected void psstRetEnemyHandCardNumUserCmd(ByteBuffer bu) { stRetEnemyHandCardNumUserCmd cmd = new stRetEnemyHandCardNumUserCmd(); cmd.derialize(bu); UISceneDZ uiSceneDZ = Ctx.m_instance.m_uiSceneMgr.getSceneUI<UISceneDZ>(UISceneFormID.eUISceneDZ); if (uiSceneDZ != null && uiSceneDZ.isVisible()) { uiSceneDZ.psstRetEnemyHandCardNumUserCmd(cmd); } }