コード例 #1
0
ファイル: GridMap.cs プロジェクト: Zakkgard/CypherCore
        void LoadHeightData(BinaryReader reader, uint offset)
        {
            reader.BaseStream.Seek(offset, SeekOrigin.Begin);
            map_HeightHeader mapHeader = reader.ReadStruct <map_HeightHeader>();

            _gridHeight = mapHeader.gridHeight;
            _flags      = (uint)mapHeader.flags;

            if (!mapHeader.flags.HasAnyFlag(HeightHeaderFlags.NoHeight))
            {
                if (mapHeader.flags.HasAnyFlag(HeightHeaderFlags.HeightAsInt16))
                {
                    m_uint16_V9 = new ushort[129 * 129];
                    for (var i = 0; i < m_uint16_V9.Length; ++i)
                    {
                        m_uint16_V9[i] = reader.ReadUInt16();
                    }

                    m_uint16_V8 = new ushort[128 * 128];
                    for (var i = 0; i < m_uint16_V8.Length; ++i)
                    {
                        m_uint16_V8[i] = reader.ReadUInt16();
                    }

                    _gridIntHeightMultiplier = (mapHeader.gridMaxHeight - mapHeader.gridHeight) / 65535;
                    _gridGetHeight           = getHeightFromUint16;
                }
                else if (mapHeader.flags.HasAnyFlag(HeightHeaderFlags.HeightAsInt8))
                {
                    m_ubyte_V9 = reader.ReadBytes(129 * 129);
                    m_ubyte_V8 = reader.ReadBytes(128 * 128);
                    _gridIntHeightMultiplier = (mapHeader.gridMaxHeight - mapHeader.gridHeight) / 255;
                    _gridGetHeight           = getHeightFromUint8;
                }
                else
                {
                    m_V9 = new float[129 * 129];
                    for (var i = 0; i < m_V9.Length; ++i)
                    {
                        m_V9[i] = reader.ReadSingle();
                    }

                    m_V8 = new float[128 * 128];
                    for (var i = 0; i < m_V8.Length; ++i)
                    {
                        m_V8[i] = reader.ReadSingle();
                    }

                    _gridGetHeight = getHeightFromFloat;
                }
            }
            else
            {
                _gridGetHeight = getHeightFromFlat;
            }

            if (mapHeader.flags.HasAnyFlag(HeightHeaderFlags.HeightHasFlightBounds))
            {
                _maxHeight = new short[3 * 3];
                for (var i = 0; i < _maxHeight.Length; ++i)
                {
                    _maxHeight[i] = reader.ReadInt16();
                }

                _minHeight = new short[3 * 3];
                for (var i = 0; i < _minHeight.Length; ++i)
                {
                    _minHeight[i] = reader.ReadInt16();
                }
            }
        }
コード例 #2
0
ファイル: GridMap.cs プロジェクト: ryancheung/CypherCore
        bool LoadHeightData(BinaryReader reader, uint offset)
        {
            reader.BaseStream.Seek(offset, SeekOrigin.Begin);
            map_HeightHeader mapHeader = reader.Read <map_HeightHeader>();

            if (mapHeader.fourcc != MapConst.MapHeightMagic)
            {
                return(false);
            }

            _gridHeight = mapHeader.gridHeight;
            _flags      = (uint)mapHeader.flags;

            if (!mapHeader.flags.HasAnyFlag(HeightHeaderFlags.NoHeight))
            {
                if (mapHeader.flags.HasAnyFlag(HeightHeaderFlags.HeightAsInt16))
                {
                    m_uint16_V9 = reader.ReadArray <ushort>(129 * 129);
                    m_uint16_V8 = reader.ReadArray <ushort>(128 * 128);

                    _gridIntHeightMultiplier = (mapHeader.gridMaxHeight - mapHeader.gridHeight) / 65535;
                    _gridGetHeight           = getHeightFromUint16;
                }
                else if (mapHeader.flags.HasAnyFlag(HeightHeaderFlags.HeightAsInt8))
                {
                    m_ubyte_V9 = reader.ReadBytes(129 * 129);
                    m_ubyte_V8 = reader.ReadBytes(128 * 128);
                    _gridIntHeightMultiplier = (mapHeader.gridMaxHeight - mapHeader.gridHeight) / 255;
                    _gridGetHeight           = getHeightFromUint8;
                }
                else
                {
                    m_V9 = reader.ReadArray <float>(129 * 129);
                    m_V8 = reader.ReadArray <float>(128 * 128);

                    _gridGetHeight = getHeightFromFloat;
                }
            }
            else
            {
                _gridGetHeight = getHeightFromFlat;
            }

            if (mapHeader.flags.HasAnyFlag(HeightHeaderFlags.HeightHasFlightBounds))
            {
                short[] maxHeights = reader.ReadArray <short>(3 * 3);
                short[] minHeights = reader.ReadArray <short>(3 * 3);

                uint[][] indices =
                {
                    new uint[] { 3, 0, 4 },
                    new uint[] { 0, 1, 4 },
                    new uint[] { 1, 2, 4 },
                    new uint[] { 2, 5, 4 },
                    new uint[] { 5, 8, 4 },
                    new uint[] { 8, 7, 4 },
                    new uint[] { 7, 6, 4 },
                    new uint[] { 6, 3, 4 }
                };

                float[][] boundGridCoords =
                {
                    new [] {        0.0f,        0.0f },
                    new [] {        0.0f, -266.66666f },
                    new [] {        0.0f, -533.33331f },
                    new [] { -266.66666f,        0.0f },
                    new [] { -266.66666f, -266.66666f },
                    new [] { -266.66666f, -533.33331f },
                    new [] { -533.33331f,        0.0f },
                    new [] { -533.33331f, -266.66666f },
                    new [] { -533.33331f, -533.33331f }
                };

                _minHeightPlanes = new Plane[8];
                for (uint quarterIndex = 0; quarterIndex < 8; ++quarterIndex)
                {
                    _minHeightPlanes[quarterIndex] = new Plane(
                        new Vector3(boundGridCoords[indices[quarterIndex][0]][0], boundGridCoords[indices[quarterIndex][0]][1], minHeights[indices[quarterIndex][0]]),
                        new Vector3(boundGridCoords[indices[quarterIndex][1]][0], boundGridCoords[indices[quarterIndex][1]][1], minHeights[indices[quarterIndex][1]]),
                        new Vector3(boundGridCoords[indices[quarterIndex][2]][0], boundGridCoords[indices[quarterIndex][2]][1], minHeights[indices[quarterIndex][2]])
                        );
                }
            }

            return(true);
        }