// QUIT public static void MainQuit() { GameStateManager.GetInstance().State = GameState.Exit; }
// PAUSE QUIT - TODO public static void PauseQuit() { GetInstance().State = MenuState.None; GameStateManager.GetInstance().State = GameState.ExitToMenu; }
// PLAY 2 players public static void MainPlayTwoPlayer() { GameStateManager.GetInstance().State = GameState.TwoPlayerGame; }