protected void UpdateR(int x, int y) { PowerTransmitterData tr = Terrain.TileAt(x + 1, y).tileattribs as PowerTransmitterData; if (tr != null) { BoundedFloat.MoveVals(ref poweroutR, ref tr.powerinL, poweroutR.val); } PowerDrainData dr = Terrain.TileAt(x + 1, y).tileattribs as PowerDrainData; if (dr != null) { BoundedFloat.MoveVals(ref poweroutR, ref dr.powerinL, poweroutR.val); } }
protected void UpdateD(int x, int y) { PowerTransmitterData td = Terrain.TileAt(x, y - 1).tileattribs as PowerTransmitterData; if (td != null) { BoundedFloat.MoveVals(ref poweroutD, ref td.powerinU, poweroutD.val); } PowerDrainData dd = Terrain.TileAt(x, y - 1).tileattribs as PowerDrainData; if (dd != null) { BoundedFloat.MoveVals(ref poweroutD, ref dd.powerinU, poweroutD.val); } }
protected void UpdateL(int x, int y) { PowerTransmitterData tl = Terrain.TileAt(x - 1, y).tileattribs as PowerTransmitterData; if (tl != null) { BoundedFloat.MoveVals(ref poweroutL, ref tl.powerinR, poweroutL.val); } PowerDrainData dl = Terrain.TileAt(x - 1, y).tileattribs as PowerDrainData; if (dl != null) { BoundedFloat.MoveVals(ref poweroutL, ref dl.powerinR, poweroutL.val); } }
protected void UpdateU(int x, int y) { PowerTransmitterData tu = Terrain.TileAt(x, y + 1).tileattribs as PowerTransmitterData; if (tu != null) { BoundedFloat.MoveVals(ref poweroutU, ref tu.powerinD, poweroutU.val); } PowerDrainData du = Terrain.TileAt(x, y + 1).tileattribs as PowerDrainData; if (du != null) { BoundedFloat.MoveVals(ref poweroutU, ref du.powerinD, poweroutU.val); } }