コード例 #1
0
        private void HandleSupplyItemOptionClick(IInventoryCellView cellView)
        {
            int?cellIndex = GetIndex(cellView);

            if (cellIndex.HasValue)
            {
                PlayerInventoryCellData cellData = cellView.CellData as PlayerInventoryCellData;
                ApplyCell(cellView, cellIndex.Value, null);
                Debug.LogError("HandleSupplyItemOptionClick");
            }
        }
コード例 #2
0
 public void HandleEvent(int key, params object[] args)
 {
     switch (key)
     {
     case (int)EventID.OnEquipInventroy:
         PlayerInventoryCellData cellData = (PlayerInventoryCellData)args[0];
         if (cellData.item is Equipment equipment)
         {
             PlayerEquipmentCellView equipmentCellView = GetCellByEquipmentType(equipment.equipmentType);
             Equip(equipmentCellView, equipment);
         }
         break;
     }
 }
コード例 #3
0
        public void Init()
        {
            var supplys = GamePlayMgr.S.playerMgr.inventoryMgr.LstSupply;

            supplys.ForEach((item) =>
            {
                PlayerInventoryCellData cellData = new PlayerInventoryCellData(item);
                m_SupplyViewData.InsertInventoryItem(m_SupplyViewData.GetInsertableId(cellData).Value, cellData);
            });

            var equips = GamePlayMgr.S.playerMgr.inventoryMgr.LstEquipment;

            equips.ForEach((item) =>
            {
                PlayerInventoryCellData cellData = new PlayerInventoryCellData(item);
                m_EquipmentViewData.InsertInventoryItem(m_EquipmentViewData.GetInsertableId(cellData).Value, cellData);
            });

            m_ViewDataMap.Add(InventoryToggleType.Supplies, m_SupplyViewData);
            m_ViewDataMap.Add(InventoryToggleType.Equipment, m_EquipmentViewData);
        }
コード例 #4
0
        public override bool OnDrop(IInventoryCellView targetCell, IInventoryCellView effectCell)
        {
            if (!itemViews.Any(item => item == targetCell))
            {
                return(false);
            }
            // Debug.LogError(GetType().ToString() + "OnDrop" + (effectCell.CellData.GetType()));
            // check target;
            var index = GetIndex(targetCell, effectCell.CellData, cellCorner);

            if (!index.HasValue || index.Value < 0)
            {
                return(false);
            }

            if (!viewData.CheckInsert(index.Value, effectCell.CellData))
            {
                if (targetCell.CellData == null)
                {
                    return(false);
                }

                if (targetCell.CellData is PlayerInventoryCellData) //如果目标也是道具栏位
                {
                    int?targetID = viewData.GetId(targetCell.CellData);
                    // Debug.LogError(index.Value + "---" + targetID.Value);
                    if (targetCell.CellData.size == effectCell.CellData.size)//大小一致 交换 并且完全盖住的时候
                    {
                        if (originalId.HasValue && originalCellData != null)
                        {
                            itemViews[targetID.Value].Apply(targetCell.CellData);
                            itemViews[originalId.Value].Apply(originalCellData);
                            viewData.InsertInventoryItem(originalId.Value, originalCellData);
                            playerInventoryviewData.ExchangeInventoryItem(targetID.Value, originalId.Value);
                            Debug.LogError("Exchange");
                            //ReApply();
                            originalId       = null;
                            originalCellData = null;
                            return(true);
                        }
                    }
                }

                //     // check free space in case
                //     if (targetCell.CellData != null && targetCell.CellData is VariableInventorySystem.IStandardCaseCellData caseData)
                //     {
                //         var id = caseData.CaseData.GetInsertableId(effectCell.CellData);
                //         if (id.HasValue)
                //         {
                //             caseData.CaseData.InsertInventoryItem(id.Value, effectCell.CellData);
                //             originalId = null;
                //             originalCellData = null;
                //             return true;
                //         }
                //     }

                return(false);
            }

            var newCellData = effectCell.CellData;

            if (effectCell.CellData is PlayerEquipmentCellData equipmentCellData)
            {
                newCellData = new PlayerInventoryCellData(equipmentCellData.item);
                Debug.LogError(newCellData.GetType());
            }

            // place
            ApplyCell(itemViews[index.Value], index.Value, newCellData);

            originalId       = null;
            originalCellData = null;
            return(true);
        }