public static BaseGame StartPVEGame(int roomId, List<IGamePlayer> players, int copyId, eRoomType roomType, eGameType gameType, int timeType, eHardLevel hardLevel, int levelLimits) { try { PveInfo info = null; if (copyId == 0) { info = PveInfoMgr.GetPveInfoByType(roomType, levelLimits); } else { info = PveInfoMgr.GetPveInfoById(copyId); } if (info != null) { PVEGame game = new PVEGame(m_gameId++, roomId, info, players, null, roomType, gameType, timeType, hardLevel); game.GameOverLog += new BaseGame.GameOverLogEventHandle(LogMgr.LogFightAdd); lock (m_games) { m_games.Add(game); } game.Prepare(); return game; } else { return null; } } catch (Exception e) { log.Error("Create game error:", e); return null; } }
public static BaseGame StartPVEGame(List<IGamePlayer> player, int mapIndex, eRoomType roomType, eTeamType teamType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, m_serverId); index = 1072; Map map = MapMgr.CloneMap(index); if (map != null) { PVEGame game = new PVEGame(m_gameId ++,player, map, roomType, teamType, gameType, timeType); lock (m_games) { m_games.Add(game); } game.Prepare(); return game; } else { return null; } } catch (Exception e) { log.Error("Create game error:", e); return null; } }