コード例 #1
0
ファイル: CTM1375.cs プロジェクト: geniushuai/DDTank-3.0
        public override void OnStartGame()
        {
            base.OnStartGame();
            //动态设置关卡回合数上线
            
            Game.TotalCount = Game.PlayerCount;
            Game.TotalTurn = Game.PlayerCount * 6;
            Game.SendMissionInfo();

            //这里需要随机,有多少个人,就随机多少次,设置State=1的木板
            // CreatePhysicalObj(int x, int y,string name, string model, string defaultAction, int scale, int rotation)
            m_bord.Add(Game.CreatePhysicalObj(76, 167, "board1", "game.crazytank.assetmap.Board001", "1", 1, 336));
            m_bord.Add(Game.CreatePhysicalObj(402, 159, "board2", "game.crazytank.assetmap.Board001", "1", 1, 23));
            m_bord.Add(Game.CreatePhysicalObj(699, 156, "board3", "game.crazytank.assetmap.Board001", "1", 1, 350));
            m_bord.Add(Game.CreatePhysicalObj(959, 148, "board4", "game.crazytank.assetmap.Board001", "1", 1, 325));

            m_bord.Add(Game.CreatePhysicalObj(177, 261, "board5", "game.crazytank.assetmap.Board001", "1", 1, 22));
            m_bord.Add(Game.CreatePhysicalObj(514, 277, "board6", "game.crazytank.assetmap.Board001", "1", 1, 336));
            m_bord.Add(Game.CreatePhysicalObj(782, 285, "board7", "game.crazytank.assetmap.Board001", "1", 1, 23));
            m_bord.Add(Game.CreatePhysicalObj(1061, 280, "board8", "game.crazytank.assetmap.Board001", "1", 1, 22));

            m_bord.Add(Game.CreatePhysicalObj(273, 406, "board9", "game.crazytank.assetmap.Board001", "1", 1, 350));
            m_bord.Add(Game.CreatePhysicalObj(620, 408, "board10", "game.crazytank.assetmap.Board001", "1", 1, 23));
            m_bord.Add(Game.CreatePhysicalObj(873, 414, "board11", "game.crazytank.assetmap.Board001", "1", 1, 336));
            m_bord.Add(Game.CreatePhysicalObj(1155, 428, "board12", "game.crazytank.assetmap.Board001", "1", 1, 336));

            m_door = Game.CreatePhysicalObj(1275, 556, "door", "game.crazytank.assetmap.CrystalDoor001", "start", 1, 0);

            int[] num = new int[] { 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12 };
        
            for (int i = 0; i < Game.TotalCount; i++)
            {
                int index = Game.Random.Next(0, 12);
                if (num[index] == index)
                {
                    i--;
                }
                else
                {
                    num[index] = index;
                    m_bord.ToArray()[index].PlayMovie("2", 0, 0);
                    KeyIndex = string.Format("Key{0}", index);
                    m_key.Add(Game.CreatePhysicalObj(m_bord.ToArray()[index].X, m_bord.ToArray()[index].Y - 8, KeyIndex, "game.crazytank.assetmap.Key", "1", 1, 0));
                    Game.SendGameObjectFocus(1, m_bord.ToArray()[index].Name, 0, 0);
                }  
            }

            Game.SendGameObjectFocus(1, "door", 1000, 0);


            List<LoadingFileInfo> loadingFileInfos = new List<LoadingFileInfo>();
            loadingFileInfos.Add(new LoadingFileInfo(2, "sound/Sound201.swf", "Sound201"));
            loadingFileInfos.Add(new LoadingFileInfo(2, "sound/Sound202.swf", "Sound202"));
            Game.SendLoadResource(loadingFileInfos);
            Game.GameOverResources.Add("game.crazytank.assetmap.CrystalDoor001");
        }
コード例 #2
0
ファイル: CSM1083.cs プロジェクト: geniushuai/DDTank-3.0
 public override void OnStartGame()
 {
     base.OnStartGame();
     for (int i = 0; i < 4; i++)
     {
         SomeNpc.Add(Game.CreateNpc(201, (i + 1) * 100, 500, 1));
     }
     SomeNpc.Add(Game.CreateNpc(202, 500, 500, 1));
     Tip = Game.CreateTip(390, 120, "firstFront", "com.map.trainer.TankTrainerAssetII", "Empty", 1, 0);
 }
コード例 #3
0
ファイル: CHM1278.cs プロジェクト: geniushuai/DDTank-3.0
 public override void OnPrepareNewGame()
 {
     base.OnPrepareNewGame();
     m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
     m_front = Game.Createlayer(710, 380, "font", "game.asset.living.BombKingAsset", "out", 1, 1, 0);
     m_king = Game.CreateBoss(bossID, 888, 590, -1, 0);
     m_king.FallFrom(888, 690, "fall", 0, 2, 1000);
     m_king.SetRelateDemagemRect(-41, -187, 83, 140);
     m_kingMoive.PlayMovie("in", 1000, 0);
     m_front.PlayMovie("in", 2000, 2000);
     m_king.AddDelay(16);
 }
コード例 #4
0
ファイル: DCNM2102.cs プロジェクト: geniushuai/DDTank-3.0
        //public override void OnPrepareStartGame()
        //{
        //    base.OnPrepareStartGame();
        //}

        //public override void OnStartGame()
        //{
        //    base.OnStartGame();

        //}

        public override void OnStartGame()
        {
            base.OnStartGame();
            m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1);
            m_front = Game.Createlayer(1131, 150, "font", "game.asset.living.AntQueenAsset", "out", 1, 1);
            boss = Game.CreateBoss(bossID, 1316, 444, -1, 1);
            boss.SetRelateDemagemRect(-42, -200, 84, 194);
            boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.DCNM2102.msg1"), 0, 200, 0);

            m_moive.PlayMovie("in", 6000, 0);
            m_front.PlayMovie("in", 6100, 0);
            m_moive.PlayMovie("out", 10000, 1000);
            m_front.PlayMovie("out", 9900, 0);
        }
コード例 #5
0
ファイル: DCSM2002.cs プロジェクト: vancourt/BaseGunnyII
 public override void OnBeginNewTurn()
 {
     base.OnBeginNewTurn();
     if (Game.TurnIndex > 1)
     {
         if (m_moive != null)
         {
             Game.RemovePhysicalObj(m_moive, true);
             m_moive = null;
         }
         if (m_front != null)
         {
             Game.RemovePhysicalObj(m_front, true);
             m_front = null;
         }
     }
 }
コード例 #6
0
ファイル: CSM1076.cs プロジェクト: geniushuai/DDTank-3.0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();

            m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_kingFront = Game.Createlayer(720, 495, "font", "game.asset.living.boguoKingAsset", "out", 1, 1, 0);
            m_king = Game.CreateBoss(m_state, 888, 590, -1, 0);
            m_king.FallFrom(888, 690, "fall", 0, 2, 1000);
            m_king.SetRelateDemagemRect(-21, -87, 72, 59);
            m_king.AddDelay(10);

            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1076.msg2"), 0, 3000);
            m_kingMoive.PlayMovie("in", 9000, 0);
            m_kingFront.PlayMovie("in", 9000, 0);
            m_kingMoive.PlayMovie("out", 13000, 0);
            m_kingFront.PlayMovie("out", 13400, 0);
            turn = Game.TurnIndex;
        }
コード例 #7
0
ファイル: CSM1073.cs プロジェクト: geniushuai/DDTank-3.0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();

            m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 1, 0);
            m_boss = Game.CreateBoss(bossID, 770, -1500, -1, 1);

            m_boss.FallFrom(770, 301, "fall", 0, 2, 1000);
            m_boss.SetRelateDemagemRect(34, -35, 11, 18);
            m_boss.AddDelay(10);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1073.msg2"), 0, 6000);
            m_boss.PlayMovie("call", 5900, 0);
            m_moive.PlayMovie("in", 9000, 0);
            m_boss.PlayMovie("weakness", 10000, 5000);
            m_front.PlayMovie("in", 9000, 0);
            m_moive.PlayMovie("out", 15000, 0);
        }
コード例 #8
0
ファイル: CNM1173.cs プロジェクト: geniushuai/DDTank-3.0
        public override void OnStartGame()
        {
            base.OnStartGame();
            m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0);
            m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 0);
            m_boss = Game.CreateBoss(bossID, 770, -1500, -1, 1);

            m_boss.FallFrom(770, 301, "fall", 0, 2, 1000);
            m_boss.SetRelateDemagemRect(34, -35, 11, 18);
            m_boss.AddDelay(10);
            m_boss.Say("你们胆敢闯入我的地盘,准备受死吧!", 0, 6000);
            m_boss.PlayMovie("call", 5900, 0);
            m_moive.PlayMovie("in", 9000, 0);
            m_boss.PlayMovie("weakness", 10000, 5000);
            m_front.PlayMovie("in", 9000, 0);
            m_moive.PlayMovie("out", 15000, 0);

            //设置本关卡为Boss关卡,关卡胜利后,玩家可以翻一张牌
            Game.BossCardCount = 1;
        }
コード例 #9
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
 internal void SendRemovePhysicalObj(PhysicalObj obj)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
     pkg.WriteByte((byte)eTankCmdType.DISAPPEAR);
     pkg.WriteInt(obj.Id);
     SendToAll(pkg);
     //TODO 完成删除物品
 }
コード例 #10
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
 internal void SendPhysicalObjPlayAction(PhysicalObj obj)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
     pkg.WriteByte((byte)eTankCmdType.UPDATE_BOARD_STATE);
     pkg.WriteInt(obj.Id);
     pkg.WriteString(obj.CurrentAction);
     SendToAll(pkg);
 }
コード例 #11
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
        internal void SendAddPhysicalTip(PhysicalObj obj)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
            pkg.WriteByte((byte)eTankCmdType.ADD_TIP_LAYER);

            pkg.WriteInt(obj.Id);
            pkg.WriteInt(obj.Type);
            pkg.WriteInt(obj.X);
            pkg.WriteInt(obj.Y);
            pkg.WriteString(obj.Model);
            pkg.WriteString(obj.CurrentAction);
            pkg.WriteInt(obj.Scale);
            pkg.WriteInt(obj.Rotation);

            SendToAll(pkg);
        }
コード例 #12
0
ファイル: BaseGame.cs プロジェクト: geniushuai/DDTank-3.0
        internal void SendAddPhysicalObj(PhysicalObj obj)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD);
            pkg.WriteByte((byte)eTankCmdType.ADD_BOX);

            pkg.WriteInt(obj.Id);
            pkg.WriteInt(obj.Type);
            pkg.WriteInt(obj.X);
            pkg.WriteInt(obj.Y);
            pkg.WriteString(obj.Model);
            pkg.WriteString(obj.CurrentAction);
            pkg.WriteInt(obj.Scale);
            pkg.WriteInt(obj.Scale);
            pkg.WriteInt(obj.Rotation);
            pkg.WriteInt(0);
            pkg.WriteInt(0);
            
            //var id:int = evt.pkg.readInt();
            //var type:int =  evt.pkg.readInt();
            //var px:int = evt.pkg.readInt();
            //var py:int = evt.pkg.readInt();
            //var model:String = evt.pkg.readUTF();
            //var action:String = evt.pkg.readUTF();
            //var pscaleX:int = evt.pkg.readInt();
            //var pscaleY:int = evt.pkg.readInt();
            //var protation:int = evt.pkg.readInt();
            //var layer:int = evt.pkg.readInt();

            SendToAll(pkg);
        }
コード例 #13
0
 private void ProtectingWall()
 {
     if (IsEixt == 0)
     {
         m_wallLeft = ((PVEGame)Game).CreatePhysicalObj(Body.X - 65, 510, "wallLeft", "com.mapobject.asset.WaveAsset_01_left", "1", 1, 0);
         m_wallRight = ((PVEGame)Game).CreatePhysicalObj(Body.X + 65, 510, "wallLeft", "com.mapobject.asset.WaveAsset_01_right", "1", 1, 0);
         m_wallLeft.SetRect(-165, -169, 43, 330);
         m_wallRight.SetRect(128, -165, 41, 330);
         IsEixt = 1;
     }
     int index = Game.Random.Next(0, WallChat.Length);
     Body.Say(WallChat[index], 1, 0);
 }
コード例 #14
0
ファイル: PVEGame.cs プロジェクト: geniushuai/DDTank-3.0
 public PhysicalObj CreatePhysicalObj(int x, int y, string name, string model, string defaultAction, int scale, int rotation)
 {
     PhysicalObj obj = new PhysicalObj(PhysicalId++, name, model, defaultAction, scale, rotation);
     obj.SetXY(x, y);
     AddPhysicalObj(obj, true);
     return obj;
 }
コード例 #15
0
ファイル: CNM1176.cs プロジェクト: geniushuai/DDTank-3.0
 public override void OnBeginNewTurn()
 {
     base.OnBeginNewTurn();
     IsSay = 0;
     if (Game.TurnIndex > turn + 1)
     {
         if (m_kingMoive != null)
         {
             Game.RemovePhysicalObj(m_kingMoive, true);
             m_kingMoive = null;
         }
         if (m_kingFront != null)
         {
             Game.RemovePhysicalObj(m_kingFront, true);
             m_kingFront = null;
         }
     }
 }
コード例 #16
0
 public PhysicalObjDoAction(PhysicalObj obj, string action, int delay, int movieTime)
     : base(delay, movieTime)
 {
     m_obj = obj;
     m_action = action;
 }
コード例 #17
0
ファイル: NTM1083.cs プロジェクト: geniushuai/DDTank-3.0
 public override void OnStartGame()
 {
     CreateNpc();
     tip = Game.CreateTip(390, 120, "firstFront", "com.map.trainer.TankTrainerAssetII", "Empty", 1, 1);
 }
コード例 #18
0
ファイル: CHM1277.cs プロジェクト: geniushuai/DDTank-3.0
        public override void OnBeginNewTurn()
        {
            base.OnBeginNewTurn();
            if (m_kingMoive != null)
            {
                Game.RemovePhysicalObj(m_kingMoive, true);
                m_kingMoive = null;
            }

            if (m_front != null)
            {
                Game.RemovePhysicalObj(m_front, true);
                m_front = null;
            }
            foreach (Player player in Game.GetAllFightPlayers())
            {

                if (player.IsLiving == false)
                    player.OffSeal(player, 0);
            }
        }
コード例 #19
0
ファイル: CNM1176.cs プロジェクト: geniushuai/DDTank-3.0
        public override void OnStartGame()
        {
            base.OnStartGame();
            m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 0);
            m_kingFront = Game.Createlayer(610, 380, "font", "game.asset.living.boguoKingAsset", "out", 1, 0);
            m_king = Game.CreateBoss(m_state, 750, 668, -1, 0);

            m_king.FallFrom(750, 640, "fall", 0, 2, 1000);
            m_king.SetRelateDemagemRect(-21, -79, 72, 51);
            m_king.AddDelay(10);

            m_king.Say("你们这些低等的庶民,竟敢来到我的王国放肆!", 0, 3000);
            m_kingMoive.PlayMovie("in", 9000, 0);
            m_kingFront.PlayMovie("in", 9000, 0);
            m_kingMoive.PlayMovie("out", 13000, 0);
            m_kingFront.PlayMovie("out", 13400, 0);
            turn = Game.TurnIndex;
        }
コード例 #20
0
ファイル: CNM1176.cs プロジェクト: geniushuai/DDTank-3.0
        public override bool CanGameOver()
        {
            base.CanGameOver();
            //回合数到100的时候结束游戏
            if (Game.TurnIndex > Game.MissionInfo.TotalTurn - 1)
            {
                return true;
            }

            if (m_king.IsLiving == false)
            {
                if (m_state == firstBossID)
                {
                    m_state++;
                }
            }

            if (m_state == secondBossID && m_secondKing == null)
            {
                m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0);
                m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 1);
                Game.RemoveLiving(m_king.Id);

                if (m_secondKing.Direction == -1)
                {
                    m_secondKing.SetRectBomb(24, -159, 66, 38);
                    m_secondKing.SetRelateDemagemRect(58, -142, 5, 3);
                }
                else
                {
                    m_secondKing.SetRectBomb(-90, -159, 66, 38);
                    m_secondKing.SetRelateDemagemRect(-63, -142, 5, 3);
                }

                m_secondKing.Say("<span class='red'>你们把我激怒了,我饶不了你们!</span>", 0, 3000);
                m_kingMoive.PlayMovie("in", 5000, 0);
                m_secondKing.PlayMovie("weakness", 6100, 0);
                m_kingMoive.PlayMovie("out", 12000, 0);

                List<Player> players = Game.GetAllFightPlayers();
                int minDelay = Game.FindRandomPlayer().Delay;
                foreach (Player player in players)
                {
                    if (player.Delay < minDelay)
                    {
                        minDelay = player.Delay;
                    }
                }

                m_secondKing.AddDelay(minDelay - 2000);
                turn = Game.TurnIndex;
            }

            if (m_secondKing != null && m_secondKing.IsLiving == false)
            {
                m_leftWall = Game.FindPhysicalObjByName("wallLeft", false);
                m_rightWall = Game.FindPhysicalObjByName("wallRight", false);

                if (m_leftWall != null)
                {
                    Game.RemovePhysicalObj(m_leftWall[0], true);
                }

                if (m_rightWall != null)
                {
                    Game.RemovePhysicalObj(m_rightWall[0], true);
                }
                Game.CreatePhysicalObj(m_secondKing.X, m_secondKing.Y, "king", "game.living.LivingRecover005", "0", 0, 0);
                m_kill++;
                return true;
            }

            return false;
        }
コード例 #21
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
 public virtual void AddPhysicalTip(PhysicalObj phy, bool sendToClient)
 {
     m_map.AddPhysical(phy);
     phy.SetGame(this);
     if (sendToClient)
     {
         SendAddPhysicalTip(phy);
     }
 }
コード例 #22
0
ファイル: BaseGame.cs プロジェクト: vancourt/BaseGunnyII
 public void RemovePhysicalObj(PhysicalObj phy, bool sendToClient)
 {
     m_map.RemovePhysical(phy);
     phy.SetGame(null);
     if (sendToClient)
     {
         SendRemovePhysicalObj(phy);
     }
 }
コード例 #23
0
ファイル: CHM1277.cs プロジェクト: geniushuai/DDTank-3.0
        public override void OnStartGame()
        {
            base.OnStartGame();
            m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_front = Game.Createlayer(725, 395, "font", "game.asset.living.BombKingAsset", "out", 1, 1, 0);
            //再试一次跳过剧情动画
            if (Game.WantTryAgain == 1)
            {
                return;
            }
            Game.SendPlayBackgroundSound(false);
            Game.AddAction(new LockFocusAction(false, 0, 0));

            m_king = Game.CreateBoss(kingID, 888, 715, 1, 0);
            Game.AddAction(new FocusAction(m_king.X, m_king.Y - 90, 0, 0, 0));

            m_king.PlayMovie("cry", 4000, 2000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg1"), 2, 4000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg2"), 2, 9000);

            m_king.MoveTo(500, m_king.Y, "walk", 13000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg3"), 2, 21000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg4"), 2, 25000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg5"), 2, 29000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg6"), 2, 33000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg7"), 2, 37000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg8"), 2, 41000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg9"), 2, 45000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg10"), 2, 49000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg11"), 2, 53000, 4000);

            foreach (Player player in Game.GetAllFightPlayers())
            {
                Game.SendLivingToTop(player);
            }
        }