public override bool Start(Living living) { LockDirectionEffect lockDirectionEffect = living.EffectList.GetOfType(eEffectType.ContinueDamageEffect) as LockDirectionEffect; if (lockDirectionEffect != null) { lockDirectionEffect.m_count = this.m_count; return(true); } return(base.Start(living)); }
public override bool Start(Living living) { LockDirectionEffect effect = living.EffectList.GetOfType(eEffectType.LockDirectionEffect) as LockDirectionEffect; bool result; if (effect != null) { effect.m_count = this.m_count; result = true; } else { result = base.Start(living); } return(result); }