コード例 #1
0
        public C3Sprite(C3Texture texture)
        {
            _arrVertex = new SpriteVertex[4];
            for (int i = 0; i < 4; i++)
            {
                _arrVertex[i].z     = 0.5f;
                _arrVertex[i].rhw   = 1.0f;
                _arrVertex[i].color = new Color4(255, 255, 255, 255).ToArgb();
            }
            _texture = texture;
            source   = new Rectangle(0, 0, _texture.width, _texture.height);
            CalcCoor();

            VertexElement[] vertexElems = new VertexElement[] {
                new VertexElement(0, 0, DeclarationType.Float4, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0),
                new VertexElement(0, 16, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
                new VertexElement(0, 20, DeclarationType.Float2, DeclarationMethod.Default, DeclarationUsage.TextureCoordinate, 0),
                VertexElement.VertexDeclarationEnd
            };
            _vertexDecl = new VertexDeclaration(Core.Device, vertexElems);
        }
コード例 #2
0
ファイル: C3Sprite.cs プロジェクト: shaoleibo/DnFile
        public C3Sprite(C3Texture texture)
        {
            _arrVertex = new SpriteVertex[4];
            for (int i = 0; i < 4; i++)
            {
                _arrVertex[i].z = 0.5f;
                _arrVertex[i].rhw = 1.0f;
                _arrVertex[i].color = new Color4(255, 255, 255, 255).ToArgb();
            }
            _texture = texture;
            source = new Rectangle( 0, 0, _texture.width, _texture.height );
            CalcCoor();

            VertexElement[] vertexElems = new VertexElement[]{
                new VertexElement(0, 0, DeclarationType.Float4, DeclarationMethod.Default, DeclarationUsage.PositionTransformed, 0 ),
                new VertexElement(0, 16, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0 ),
                new VertexElement(0, 20, DeclarationType.Float2, DeclarationMethod.Default, DeclarationUsage.TextureCoordinate, 0 ),
                VertexElement.VertexDeclarationEnd
            };
            _vertexDecl = new VertexDeclaration(Core.Device, vertexElems);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: shaoleibo/DnFile
        static void Main()
        {
            var form = new RenderForm("SlimDX - MiniTri Direct3D9 Sample");
            //var device = new Device(new Direct3D(), 0, DeviceType.Hardware, form.Handle, CreateFlags.HardwareVertexProcessing, new PresentParameters()
            //{
            //    BackBufferWidth = form.ClientSize.Width,
            //    BackBufferHeight = form.ClientSize.Height
            //});
            Core.CreateDevice(form);
            C3Sprite sprite = null;
            if (DnFile.OpenDnpFile("c3.dnp"))
            {
                C3DObj obj = new C3DObj();
                obj.Create( "c3/mesh/002137040.c3" );

                DnFile.CloseDnpFile("c3.dnp");
                C3Texture texture = new C3Texture( "c3/texture/001000000.dds" );
                sprite = new C3Sprite(texture);

            }

            var vertices = new VertexBuffer(Core.Device, 4 * 16, Usage.WriteOnly, VertexFormat.None, Pool.Managed);
            vertices.Lock(0, 0, LockFlags.None).WriteRange(new[] {
                //new Vertex() { Color = Color.Red.ToArgb(), Position = new Vector4(100.0f, 100.0f, 0.5f, 1.0f) },
                //new Vertex() { Color = Color.Blue.ToArgb(), Position = new Vector4(550.0f, 100.0f, 0.5f, 1.0f) },
                //new Vertex() { Color = Color.Green.ToArgb(), Position = new Vector4(350.0f, 500.0f, 0.5f, 1.0f) },
                ////new Vertex() { Color = Color.Blue.ToArgb(), Position = new Vector4(550.0f, 100.0f, 0.5f, 1.0f) },
                //new Vertex() { Color = Color.Green.ToArgb(), Position = new Vector4(450.0f, 500.0f, 0.5f, 1.0f) },
                //new Vertex() { Color = Color.Green.ToArgb(), Position = new Vector4(350.0f, 300.0f, 0.5f, 1.0f) }
                new Vertex() { Color = Color.Red.ToArgb(), Position = new Vector3(0.0f, 0.0f, 0.0f) },
                new Vertex() { Color = Color.Blue.ToArgb(), Position = new Vector3(0.5f, 1.0f, 0.0f) },
                new Vertex() { Color = Color.Red.ToArgb(), Position = new Vector3(1.0f, 0.0f, 0.0f) },
                new Vertex() { Color = Color.Red.ToArgb(), Position = new Vector3(0.5f, 0.5f, 1.0f) },

            });
            vertices.Unlock();

            IndexBuffer indexs = new IndexBuffer(Core.Device, 6 * sizeof(ushort), Usage.WriteOnly, Pool.Managed, true);
            indexs.Lock(0, 0, LockFlags.None).WriteRange<ushort>(new ushort[] { 0, 1, 2, 1, 3, 2 });
            indexs.Unlock();

                var vertexElems = new[] {
                        new VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0),
                        new VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0),
                                VertexElement.VertexDeclarationEnd
                };

                var vertexDecl = new VertexDeclaration(Core.Device, vertexElems);
              Mesh teapot = Mesh.CreateTeapot(Core.Device);

                Camera cam = new Camera();
                //cam.BuildView();
                //cam.BuildProjection(form.ClientSize.Width, form.ClientSize.Height);

                Core.Device.SetRenderState(RenderState.Lighting, false);//很重要 默认是开启光照的
                //Core.Device.SetRenderState(RenderState.FillMode, FillMode.Solid);

            MessagePump.Run(form, () =>
            {
                //device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black, 1.0f, 0);
                //Matrix mat = new Matrix();

                //Core.Device.SetTransform(TransformState.World, mat);
               // Core.Device.SetTransform(TransformState.World, Matrix.Identity);
                Core.ClearBuffer(true, true, new Color4(0, 0, 0));
                Core.Begin3D();

                sprite.Draw(0,0);
                //Core.Device.SetStreamSource(0, vertices, 0, 16);
                //Core.Device.VertexDeclaration = vertexDecl;
                //Core.Device.Indices = indexs;
                ////device.DrawPrimitives(PrimitiveType.TriangleList, 0, 2);
                //Core.Device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 4, 0, 2);

                //teapot.DrawSubset(0);
                Core.End3D();
                Core.Filp();
            });

            foreach (var item in ObjectTable.Objects)
                item.Dispose();
        }