public void GetZoneAndAreaId(PhaseShift phaseShift, out uint zoneid, out uint areaid, WorldLocation loc) { GetZoneAndAreaId(phaseShift, out zoneid, out areaid, loc.GetMapId(), loc); }
public BGData() { bgTypeID = BattlegroundTypeId.None; ClearTaxiPath(); joinPos = new WorldLocation(); }
public WorldLocation(WorldLocation loc) { _mapId = loc._mapId; Relocate(loc); }
public void WorldRelocate(WorldLocation loc) { _mapId = loc._mapId; Relocate(loc); }
public uint GetAreaId(PhaseShift phaseShift, WorldLocation loc) { return(GetAreaId(phaseShift, loc.GetMapId(), loc)); }