/// <summary> /// Initalize variables, set default phase and UI configurations. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void MainForm_Load(object sender, EventArgs e) { slots = new Button[3] { Slot1, Slot2, Slot3 }; buttons = new Button[3] { LeftButton, RightButton, CenterButton }; Phase = new PhaseConfig(); Looks = new LooksConfig(); CurrentPhase = 0; UpdateEngine(); UpdateLooks(); // attempt to connect socket try { socket.Bind(new IPEndPoint(IPAddress.Any, 25565)); socket.Blocking = false; socket.Listen(1); SocketAsyncEventArgs connectArgs = new SocketAsyncEventArgs(); connectArgs.Completed += ConnectCompleted; socket.AcceptAsync(connectArgs); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
/// <summary> /// Returns a string representation of this object that can then be exported to a text file. /// </summary> /// <param name="config"></param> /// <returns></returns> public string Serialize(PhaseConfig config) { StringBuilder sb = new StringBuilder(); sb.AppendLine("SlotValues,SlotsSeconds,ButtonPresses,ButtonSeconds,ReinforcementType"); for (int t = 0; t < NumTrials; t++) { sb.AppendLine( SerializeSlots(SlotOutcomes[t]) + "," + SlotsTime[t] + "," + ButtonsPressed[t] + "," + ButtonTime[t] + "," + TrialResults[t] + "," ); } return(sb.ToString()); }
/// <summary> /// Public constructor for a modifying PhaseConfig /// </summary> /// <param name="sender"></param> /// <param name="phase"></param> public PhaseConfigForm(MainForm sender, PhaseConfig phase) { InitializeComponent(); parent = sender; current = phase; }
/// <summary> /// Public constructor for new PhaseConfig /// </summary> /// <param name="sender"></param> public PhaseConfigForm(MainForm sender) { InitializeComponent(); parent = sender; current = new PhaseConfig(); }