コード例 #1
0
ファイル: Video.cs プロジェクト: dougrathbone/mbunit-v3
 /// <summary>
 /// Adds a frame to the video.
 /// </summary>
 /// <remarks>
 /// <para>
 /// The implementation makes a copy of the frame or encodes it immediately so that
 /// the caller can reuse the same frame buffers for subsequent frames.
 /// </para>
 /// <para>
 /// The frame dimensions have already been checked by the caller.
 /// </para>
 /// </remarks>
 /// <param name="frame">The video frame to add, not null.</param>
 protected abstract void AddFrameImpl(VideoFrame frame);
コード例 #2
0
 private void LoadCurrentFramePixels(VideoFrame frame)
 {
     frame.CopyPixels(new Rectangle(0, 0, width, height), currentFramePixels, 0, width);
 }
コード例 #3
0
ファイル: Video.cs プロジェクト: dougrathbone/mbunit-v3
        /// <summary>
        /// Adds a frame to the video.
        /// </summary>
        /// <remarks>
        /// <para>
        /// The implementation makes a copy of the frame or encodes it immediately so that
        /// the caller can reuse the same frame buffers for subsequent frames.
        /// </para>
        /// </remarks>
        /// <param name="frame">The video frame to add.</param>
        /// <exception cref="ArgumentNullException">Thrown if <paramref name="frame"/> is null.</exception>
        /// <exception cref="ArgumentException">Thrown if the <paramref name="frame"/> dimensions are not
        /// exactly equal to those of the video.</exception>
        public void AddFrame(VideoFrame frame)
        {
            if (frame == null)
                throw new ArgumentNullException("frame");
            if (frame.Width != parameters.Width || frame.Height != parameters.Height)
                throw new ArgumentException("The frame dimensions must exactly equal those of the video.", "frame");

            AddFrameImpl(frame);
        }
コード例 #4
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        /// <inheritdoc />
        protected override void AddFrameImpl(VideoFrame frame)
        {
            WritePendingFrame(false);
            SwitchFramePixels();
            LoadCurrentFramePixels(frame);

            framePending = true;
        }