コード例 #1
0
        /// <summary>
        ///   Create an image file having a max length of <paramref name="maxLength" /> and JPEG quality of
        ///   <paramref
        ///     name="jpegQuality" />
        ///   from the original file of <see cref="GalleryObject" />. The file is saved to the location
        ///   <paramref
        ///     name="newFilePath" />
        ///   .
        ///   The width and height of the generated image is returned as a <see cref="Size" /> instance. The GDI+ classes
        ///   are used to create the image, which are slower than WPF but run in Medium Trust.
        /// </summary>
        /// <param name="newFilePath">The full path where the image will be saved.</param>
        /// <param name="maxLength">The maximum length of one side of the image.</param>
        /// <param name="jpegQuality">The JPEG quality.</param>
        /// <returns>
        ///   Returns a <see cref="Size" /> instance containing the width and height of the generated image.
        /// </returns>
        /// <exception cref="UnsupportedImageTypeException">
        ///   Thrown when Gallery Server cannot process the image,
        ///   most likely because it is corrupt or an unsupported image type.
        /// </exception>
        private Size GenerateImageUsingGdi(string newFilePath, int maxLength, int jpegQuality)
        {
            try
            {
                Size newSize;
                using (var source = new System.Drawing.Bitmap(GalleryObject.Original.FileInfo.FullName))
                {
                    newSize = CalculateWidthAndHeight(new Size(source.Width, source.Height), maxLength, false);

                    // Generate the new image and save to disk.
                    newSize = ImageHelper.SaveImageFile(source, newFilePath, System.Drawing.Imaging.ImageFormat.Jpeg, newSize.Width, newSize.Height, jpegQuality);
                }

                var rotatedSize = ExecuteAutoRotation(newFilePath, jpegQuality);

                return(rotatedSize.IsEmpty ? newSize : rotatedSize);
            }
            catch (ArgumentException ex)
            {
                throw new UnsupportedImageTypeException(GalleryObject, ex);
            }
            catch (ExternalException ex)
            {
                throw new UnsupportedImageTypeException(GalleryObject, ex);
            }
            catch (OutOfMemoryException ex)
            {
                throw new UnsupportedImageTypeException(GalleryObject, ex);
            }
        }
コード例 #2
0
        private void GenerateGenericThumbnailImage(string newFilePath, IGallerySettings gallerySetting)
        {
            // Build a generic thumbnail.
            using (Bitmap originalBitmap = GetGenericThumbnailBitmap(GalleryObject.MimeType))
            {
                var newSize = CalculateWidthAndHeight(new System.Windows.Size(originalBitmap.Width, originalBitmap.Height), gallerySetting.MaxThumbnailLength, true);

                // Get JPEG quality value (0 - 100).
                int jpegQuality = gallerySetting.ThumbnailImageJpegQuality;

                // Generate the new image and save to disk.
                var size = ImageHelper.SaveImageFile(originalBitmap, newFilePath, ImageFormat.Jpeg, newSize.Width, newSize.Height, jpegQuality);

                GalleryObject.Thumbnail.Width  = (int)size.Width;
                GalleryObject.Thumbnail.Height = (int)size.Height;
            }
        }
コード例 #3
0
        /// <summary>
        /// Generate the thumbnail image for this display object and save it to the file system. The routine may decide that
        /// a file does not need to be generated, usually because it already exists. However, it will always be
        /// created if the relevant flag is set on the parent <see cref="IGalleryObject" />. (Example: If
        /// <see cref="IGalleryObject.RegenerateThumbnailOnSave" /> = true, the thumbnail file will always be created.) No data is
        /// persisted to the data store.
        /// </summary>
        public override void GenerateAndSaveFile()
        {
            // If necessary, generate and save the thumbnail version of the original image.
            if (!(IsThumbnailImageRequired()))
            {
                return;                 // No thumbnail image required.
            }

            IGallerySettings gallerySetting = Factory.LoadGallerySetting(GalleryObject.GalleryId);

            // Determine file name and path of the thumbnail image. If a file name has already been previously
            // calculated for this media object, re-use it. Otherwise generate a unique name.
            var newFilename = GalleryObject.Thumbnail.FileName;
            var newFilePath = GalleryObject.Thumbnail.FileNamePhysicalPath;

            if (String.IsNullOrEmpty(newFilePath))
            {
                var thumbnailPath = HelperFunctions.MapAlbumDirectoryStructureToAlternateDirectory(this.GalleryObject.Parent.FullPhysicalPath, gallerySetting.FullThumbnailPath, gallerySetting.FullMediaObjectPath);
                newFilename = HelperFunctions.ValidateFileName(thumbnailPath, GenerateNewFilename(gallerySetting.ThumbnailFileNamePrefix));
                newFilePath = Path.Combine(thumbnailPath, newFilename);
            }

            // Get reference to the bitmap from which the thumbnail image will be generated.
            using (Bitmap originalBitmap = GetGenericThumbnailBitmap(GalleryObject.MimeType))
            {
                var newSize = CalculateWidthAndHeight(new System.Windows.Size(originalBitmap.Width, originalBitmap.Height), gallerySetting.MaxThumbnailLength, true);

                // Get JPEG quality value (0 - 100). This is ignored if imgFormat = GIF.
                int jpegQuality = gallerySetting.ThumbnailImageJpegQuality;

                // Generate the new image and save to disk.
                var size = ImageHelper.SaveImageFile(originalBitmap, newFilePath, ImageFormat.Jpeg, newSize.Width, newSize.Height, jpegQuality);

                GalleryObject.Thumbnail.Width  = (int)size.Width;
                GalleryObject.Thumbnail.Height = (int)size.Height;
            }

            GalleryObject.Thumbnail.FileName             = newFilename;
            GalleryObject.Thumbnail.FileNamePhysicalPath = newFilePath;

            int fileSize = (int)(GalleryObject.Thumbnail.FileInfo.Length / 1024);

            GalleryObject.Thumbnail.FileSizeKB = (fileSize < 1 ? 1 : fileSize);             // Very small files should be 1, not 0.
        }
コード例 #4
0
        /// <summary>
        /// Generate the thumbnail image for this display object and save it to the file system. The routine may decide that
        /// a file does not need to be generated, usually because it already exists. However, it will always be
        /// created if the relevant flag is set on the parent <see cref="IGalleryObject" />. (Example: If
        /// <see cref="IGalleryObject.RegenerateThumbnailOnSave" /> = true, the thumbnail file will always be created.) No data is
        /// persisted to the data store.
        /// </summary>
        public override void GenerateAndSaveFile()
        {
            // If necessary, generate and save the thumbnail version of the video.
            if (!(IsThumbnailImageRequired()))
            {
                return;                 // No thumbnail image required.
            }

            IGallerySettings gallerySetting = Factory.LoadGallerySetting(GalleryObject.GalleryId);

            // Generate a temporary filename to store the thumbnail created by FFmpeg.
            string tmpVideoThumbnailPath = Path.Combine(AppSetting.Instance.TempUploadDirectory, String.Concat(Guid.NewGuid().ToString(), ".jpg"));

            // Request that FFmpeg create the thumbnail. If successful, the file will be created.
            FFmpeg.GenerateThumbnail(GalleryObject.Original.FileNamePhysicalPath, tmpVideoThumbnailPath, gallerySetting.VideoThumbnailPosition, GalleryObject.GalleryId);

            // Verify image was created from video, trying again using a different video position setting if necessary.
            ValidateVideoThumbnail(tmpVideoThumbnailPath, gallerySetting.VideoThumbnailPosition);

            // Determine file name and path of the thumbnail image. If a file name has already been previously
            // calculated for this media object, re-use it. Otherwise generate a unique name.
            var newFilename = GalleryObject.Thumbnail.FileName;
            var newFilePath = GalleryObject.Thumbnail.FileNamePhysicalPath;

            if (String.IsNullOrEmpty(newFilePath))
            {
                var thumbnailPath = HelperFunctions.MapAlbumDirectoryStructureToAlternateDirectory(this.GalleryObject.Original.FileInfo.DirectoryName, gallerySetting.FullThumbnailPath, gallerySetting.FullMediaObjectPath);
                newFilename = GenerateJpegFilename(thumbnailPath, gallerySetting.ThumbnailFileNamePrefix);
                newFilePath = Path.Combine(thumbnailPath, newFilename);
            }

            if (File.Exists(tmpVideoThumbnailPath))
            {
                // FFmpeg successfully created a thumbnail image the same size as the video. Now resize it to the width and height we need.
                using (Bitmap originalBitmap = new Bitmap(tmpVideoThumbnailPath))
                {
                    var newSize = CalculateWidthAndHeight(new System.Windows.Size(originalBitmap.Width, originalBitmap.Height), gallerySetting.MaxThumbnailLength, false);

                    // Get JPEG quality value (0 - 100). This is ignored if imgFormat = GIF.
                    int jpegQuality = gallerySetting.ThumbnailImageJpegQuality;

                    // Generate the new image and save to disk.
                    var size = ImageHelper.SaveImageFile(originalBitmap, newFilePath, ImageFormat.Jpeg, newSize.Width, newSize.Height, jpegQuality);

                    var rotatedSize = ExecuteAutoRotation(newFilePath, jpegQuality);
                    if (!rotatedSize.IsEmpty)
                    {
                        size = rotatedSize;
                    }

                    GalleryObject.Thumbnail.Width  = (int)size.Width;
                    GalleryObject.Thumbnail.Height = (int)size.Height;
                }

                try
                {
                    // Now delete the thumbnail image created by FFmpeg, but no worries if an error happens. The file is in the temp directory
                    // which is cleaned out each time the app starts anyway.
                    File.Delete(tmpVideoThumbnailPath);
                }
                catch (IOException ex)
                {
                    EventController.RecordError(ex, AppSetting.Instance, GalleryObject.GalleryId, Factory.LoadGallerySettings());
                }
                catch (UnauthorizedAccessException ex)
                {
                    EventController.RecordError(ex, AppSetting.Instance, GalleryObject.GalleryId, Factory.LoadGallerySettings());
                }
                catch (NotSupportedException ex)
                {
                    EventController.RecordError(ex, AppSetting.Instance, GalleryObject.GalleryId, Factory.LoadGallerySettings());
                }
            }
            else
            {
                // FFmpeg didn't run or no thumbnail image was created by FFmpeg. Build a generic video thumbnail.
                using (Bitmap originalBitmap = Resources.GenericThumbnailImage_Video)
                {
                    var newSize = CalculateWidthAndHeight(new System.Windows.Size(originalBitmap.Width, originalBitmap.Height), gallerySetting.MaxThumbnailLength, true);

                    // Get JPEG quality value (0 - 100).
                    int jpegQuality = gallerySetting.ThumbnailImageJpegQuality;

                    // Generate the new image and save to disk.
                    var size = ImageHelper.SaveImageFile(originalBitmap, newFilePath, ImageFormat.Jpeg, newSize.Width, newSize.Height, jpegQuality);

                    GalleryObject.Thumbnail.Width  = (int)size.Width;
                    GalleryObject.Thumbnail.Height = (int)size.Height;
                }
            }

            GalleryObject.Thumbnail.FileName             = newFilename;
            GalleryObject.Thumbnail.FileNamePhysicalPath = newFilePath;

            int fileSize = (int)(GalleryObject.Thumbnail.FileInfo.Length / 1024);

            GalleryObject.Thumbnail.FileSizeKB = (fileSize < 1 ? 1 : fileSize);             // Very small files should be 1, not 0.
        }
コード例 #5
0
        private void GenerateThumbnailImageUsingImageMagick(string newFilePath, IGallerySettings gallerySetting)
        {
            // Generate a temporary filename to store the thumbnail created by ImageMagick.
            string tmpImageThumbnailPath = Path.Combine(AppSetting.Instance.TempUploadDirectory, String.Concat(Guid.NewGuid().ToString(), ".jpg"));

            // Request that ImageMagick create the thumbnail. If successful, the file will be created. If not, it fails silently.
            ImageMagick.GenerateImage(GalleryObject.Original.FileNamePhysicalPath, tmpImageThumbnailPath, GalleryObject.GalleryId);

            if (File.Exists(tmpImageThumbnailPath))
            {
                try
                {
                    // ImageMagick successfully created a thumbnail image. Now resize it to the width and height we need.
                    using (var originalBitmap = new Bitmap(tmpImageThumbnailPath))
                    {
                        var newSize = CalculateWidthAndHeight(new System.Windows.Size(originalBitmap.Width, originalBitmap.Height), gallerySetting.MaxThumbnailLength, false);

                        // Get JPEG quality value (0 - 100). This is ignored if imgFormat = GIF.
                        int jpegQuality = gallerySetting.ThumbnailImageJpegQuality;

                        // Generate the new image and save to disk.
                        var size = ImageHelper.SaveImageFile(originalBitmap, newFilePath, ImageFormat.Jpeg, newSize.Width, newSize.Height, jpegQuality);

                        GalleryObject.Thumbnail.Width  = (int)size.Width;
                        GalleryObject.Thumbnail.Height = (int)size.Height;
                    }
                }
                catch (Exception ex)
                {
                    ex.Data.Add("GSP Info", String.Format("This error occurred while trying to process the ImageMagick-generated file {0}. The original file is {1}. A generic thumbnail image will be created instead.", tmpImageThumbnailPath, GalleryObject.Original.FileNamePhysicalPath));
                    Events.EventController.RecordError(ex, AppSetting.Instance, GalleryObject.GalleryId, Factory.LoadGallerySettings());

                    // Default to a generic thumbnail image.
                    GenerateGenericThumbnailImage(newFilePath, gallerySetting);
                }

                try
                {
                    // Now delete the thumbnail image created by FFmpeg, but no worries if an error happens. The file is in the temp directory
                    // which is cleaned out each time the app starts anyway.
                    File.Delete(tmpImageThumbnailPath);
                }
                catch (IOException ex)
                {
                    ex.Data.Add("GSP Info", "This error was handled and did not interfere with the user experience.");
                    Events.EventController.RecordError(ex, AppSetting.Instance, GalleryObject.GalleryId, Factory.LoadGallerySettings());
                }
                catch (UnauthorizedAccessException ex)
                {
                    ex.Data.Add("GSP Info", "This error was handled and did not interfere with the user experience.");
                    Events.EventController.RecordError(ex, AppSetting.Instance, GalleryObject.GalleryId, Factory.LoadGallerySettings());
                }
                catch (NotSupportedException ex)
                {
                    ex.Data.Add("GSP Info", "This error was handled and did not interfere with the user experience.");
                    Events.EventController.RecordError(ex, AppSetting.Instance, GalleryObject.GalleryId, Factory.LoadGallerySettings());
                }
            }
            else
            {
                // ImageMagick didn't create an image, so default to a generic one.
                GenerateGenericThumbnailImage(newFilePath, gallerySetting);
            }
        }