private void Start() { cubeToMove = TransitionManager.Instance.ViewVolume.GetComponentInChildren <PlacementControl>(); if (TooltipObject != null) { TooltipObject.SetActive(false); } }
private void Start() { placementControl = TransitionManager.Instance.ViewVolume.GetComponentInChildren <PlacementControl>(); if (placementControl != null) { placementControl.ContentHeld += PlacementControl_ContentHeld; placementControl.ContentPlaced += PlacementControl_ContentPlaced; } if (TransitionManager.Instance != null) { TransitionManager.Instance.ResetStarted += ResetStarted; } }
private void CoreSystemsLoaded() { ViewLoader.Instance.CoreSystemsLoaded -= CoreSystemsLoaded; InputRouter.Instance.InputTapped += OnTapped; coreSystemsLoaded = true; placementControl = TransitionManager.Instance.ViewVolume.GetComponentInChildren <PlacementControl>(); MusicManager.Instance.FindSnapshotAndTransition(MusicManager.Instance.Welcome); VOManager.Instance.Stop(clearQueue: true); //VOManager.Instance.PlayClip(Title); //VOManager.Instance.PlayClip(Description); //VOManager.Instance.PlayClip(Goal); //VOManager.Instance.PlayClip(Invitation); UpdateInstructions(); }
// Find top parent entity of new scene that is loaded private GameObject FindContent() { TransformHandler[] parentContent = FindObjectsOfType <TransformHandler>(); foreach (var parent in parentContent) { if (parent.gameObject != prevSceneLoaded) { return(parent.gameObject); } } // if the scene didn't have an object with at TransformHandler, we are // in the initial placmenet mode. Look for that script instead. PlacementControl placement = FindObjectOfType <PlacementControl>(); return(placement?.gameObject); }
private void Start() { if (Camera.main == null) { Debug.LogError(" GazeSelection:No main camera exists in the scene, unable to use GazeSelection.", this); GameObject.Destroy(this); return; } if (Cursor.Instance == null) { Debug.LogError("GazeSelection: no target layer masks can be used because the Cursor was not found.", this); GameObject.Destroy(this); return; } if (TransitionManager.Instance == null) { Debug.LogWarning("GazeSelection: No TransitionManager found, so input is not disabled during transitions."); } else if (TransitionManager.Instance.ViewVolume != null) { placementControl = TransitionManager.Instance.ViewVolume.GetComponentInChildren <PlacementControl>(); } selectedTargets = new SortedList <float, RaycastHit>(); if (MyAppPlatformManager.Platform == MyAppPlatformManager.PlatformId.ImmersiveHMD && GazeSpreadDegrees < 10f) { GazeSpreadDegrees = 10f; } targetSpreadMinValue = Mathf.Cos(Mathf.Deg2Rad * GazeSpreadDegrees); if (!UnityEngine.XR.XRDevice.isPresent) { #if !UNITY_EDITOR // Unity 2017.2.0b8 changed something. Commenting out this line // allows you to select things other than the center of the // galaxy using the mouse in a 2d Xaml app running on a desktop //UseSphericalConeSearch = false; #endif } }
private IEnumerator Initialization() { // ViewLoader of CoreSystems scene needs to be loaded and then continue yield return(new WaitUntil(() => FindObjectOfType <ViewLoader>() != null)); // need to wait otherwise the viewloader subscription to callback becomes null in holoLens //yield return new WaitForSeconds(1); yield return(new WaitForEndOfFrame()); audioService = MixedRealityToolkit.Instance.GetService <IAudioService>(); PlacementControl placement = FindObjectOfType <PlacementControl>(); if (placement) { placement.OnContentPlaced += OnPlacementFinished; } if (viewLoaderScript == null) { viewLoaderScript = GalaxyExplorerManager.Instance.ViewLoaderScript; if (viewLoaderScript) { viewLoaderScript.OnSceneIsLoaded += OnSceneIsLoaded; } } if (flowManagerScript == null) { flowManagerScript = GalaxyExplorerManager.Instance.FlowManagerHandler; if (flowManagerScript) { flowManagerScript.enabled = true; flowManagerScript.OnStageTransition += OnStageTransition; } } StartCoroutine(PlayWelcomeMusic()); yield return(null); }
public void InternalHandleOnTapped() { if (TransitionManager.Instance != null && !TransitionManager.Instance.InTransition) { bool handled = false; if (GazeSelectionManager.Instance && GazeSelectionManager.Instance.SelectedTarget) { handled = GazeSelectionManager.Instance.SelectedTarget.OnTapped(); } else { PlacementControl placementControl = TransitionManager.Instance.ViewVolume.GetComponentInChildren <PlacementControl>(); if (placementControl != null && placementControl.IsHolding) { handled = placementControl.OnTapped(); if (ToolSounds.isInitialized && // Starts out on an inactive object so Instance will be null ToolSounds.Instance && // Make sure we have an instance ToolManager.Instance && // Make sure we have an instance ToolManager.Instance.ToolsVisible) // Can we start a Co-routine on this object? { ToolSounds.Instance.PlaySelectSound(); } } } if (!handled && InputTapped != null) { InputTapped(); } if (Tapped != null) { Tapped(); } } }