public GalaxyEditorForm() { InitializeComponent(); SuspendLayout(); m_SectorInfo = new SectorInfo[24, 24]; m_SectorButton = new SectorButton[24, 24]; int buttonSize = 28; for (int x = 0; x < GalaxyInfo.NumSectorsX; ++x) { for (int y = 0; y < GalaxyInfo.NumSectorsY; ++y) { m_SectorInfo[x, y] = new SectorInfo(x, y); int positionX = propertyGrid.Location.X + propertyGrid.Width + 8 + (x % GalaxyInfo.NumSectorsX) * buttonSize; int positionY = menuStrip1.Height + y * buttonSize; m_SectorButton[x, y] = new SectorButton(); m_SectorButton[x, y].Text = ""; m_SectorButton[x, y].Location = new System.Drawing.Point(positionX, positionY); m_SectorButton[x, y].Name = String.Format("Sector_{0}_{1}", x, y); m_SectorButton[x, y].Size = new System.Drawing.Size(buttonSize, buttonSize); m_SectorButton[x, y].TabIndex = x + y * GalaxyInfo.NumSectorsX; m_SectorButton[x, y].UseVisualStyleBackColor = true; m_SectorButton[x, y].SectorX = x; m_SectorButton[x, y].SectorY = y; m_SectorButton[x, y].Click += new System.EventHandler(sectorButton_Click); Controls.Add(m_SectorButton[x, y]); } } ResumeLayout(false); }
private void SetupButton(SectorButton sectorButton, SectorInfo sectorInfo) { sectorButton.FlatStyle = FlatStyle.Flat; sectorButton.FlatAppearance.BorderSize = 1; if (sectorInfo.Faction == "Neutral") { sectorButton.BackColor = Color.Gray; } else if (sectorInfo.Faction == "Empire") { sectorButton.BackColor = Color.Blue; } else if (sectorInfo.Faction == "Marauders") { sectorButton.BackColor = Color.Red; } else if (sectorInfo.Faction == "Pirate") { sectorButton.BackColor = Color.Brown; } else if (sectorInfo.Faction == "Ascent") { sectorButton.BackColor = Color.Orange; } else if (sectorInfo.Faction == "Iriani") { sectorButton.BackColor = Color.Purple; } // Show the background ID unless there is a shipyard // There are so few shipyards it doesn't obscure visibility a great deal, but there isn't // enough space in a button to show both the ID and the S. sectorButton.Text = sectorInfo.Shipyard ? "S" : String.Format("{0}", sectorInfo.BackgroundId); }
private void ReadXmlShipyard(SectorInfo sectorInfo, SectorButton sectorButton, XmlTextReader reader) { if (reader.Read() && reader.NodeType == XmlNodeType.Text) { sectorInfo.Shipyard = (reader.Value == "true"); } }
private void ReadXmlPersonal(SectorInfo sectorInfo, SectorButton sectorButton, XmlTextReader reader) { if (reader.Read() && reader.NodeType == XmlNodeType.Text) { sectorInfo.Personal = (reader.Value == "true"); } }
private void ReadXmlName(SectorInfo sectorInfo, SectorButton sectorButton, XmlTextReader reader) { if (reader.Read() && reader.NodeType == XmlNodeType.Text) { sectorInfo.Name = reader.Value; } }
private void ReadXmlHyperspaceInhibitor(SectorInfo sectorInfo, SectorButton sectorButton, XmlTextReader reader) { if (reader.Read() && reader.NodeType == XmlNodeType.Text) { sectorInfo.HyperspaceInhibitor = (reader.Value == "true"); } }
private void ReadXmlBackgroundId(SectorInfo sectorInfo, SectorButton sectorButton, XmlTextReader reader) { if (reader.Read() && reader.NodeType == XmlNodeType.Text) { sectorInfo.BackgroundId = Int32.Parse(reader.Value); } }