public void createEnemy(Texture2D imageName, int left, int top, int health = 1) { EnemySprite enemy = new EnemySprite(imageName, this.game); enemy.Position = new Vector2(left, top); enemy.StartPosition = enemy.Position; enemy.Health = health; this.enemies.Add(enemy); this.game.Components.Add(enemy); }
private bool isPlayerStupid() { //TESTING AREA for (int i = 0; i < this.Game.EnemyConductor.enemyList.Count; ++i) { EnemySprite enemy = this.Game.EnemyConductor.enemyList[i]; if (this.Game.Ship.Position.X > enemy.Position.X && this.Game.Ship.Position.X < (enemy.Position.X + enemy.Texture.Width)) { if (this.Game.Ship.Position.Y > enemy.Position.Y && this.Game.Ship.Position.Y < (enemy.Position.Y + enemy.Texture.Height)) { return(true); } } } return(false); }
private bool checkForBulletHit(bool friendBullet) { if (friendBullet) { for (int i = 0; i < this.Game.EnemyConductor.enemyList.Count; ++i) { EnemySprite enemy = this.Game.EnemyConductor.enemyList[i]; if (this.Position.X > enemy.Position.X && this.Position.X < (enemy.Position.X + enemy.Texture.Width)) { if (this.Position.Y > enemy.Position.Y && this.Position.Y < (enemy.Position.Y + enemy.Texture.Height)) { //Take 1 health from enemy this.Game.EnemyConductor.enemyList[i].Health -= 1; //check if it is dead or not if (this.Game.EnemyConductor.enemyList[i].Health == 0) { this.Game.EnemyConductor.enemyList.RemoveAt(i); this.Game.Components.Remove(enemy); return(true); } else if (this.Game.EnemyConductor.enemyList[i].Health != 0) { this.Game.Components.Remove(this); } } } } } else { if (this.Position.X + length > this.Game.Ship.Position.X && this.Position.X < (this.Game.Ship.Position.X + this.Game.Ship.Texture.Width)) { if (this.Position.Y > this.Game.Ship.Position.Y && this.Position.Y < (this.Game.Ship.Position.Y + this.Game.Ship.Texture.Height)) { return(true); } } } return(false); }