// Use this for initialization void Start() { controller = gameObject.GetComponent <WeaponControllerCarter>(); playerController = gameObject.GetComponent <PlayerController>(); playerAmmo = gameObject.GetComponent <PlayerAmmo>(); listener = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { controller = gameObject.GetComponent<WeaponControllerCarter>(); playerController = gameObject.GetComponent<PlayerController>(); playerAmmo = gameObject.GetComponent<PlayerAmmo>(); listener = GetComponent<AudioSource>(); }
void Awake() { if (playerDisplay) { entityDisplay = playerDisplay; } anim = gameObject.GetComponent <Animator>(); playerAmmo = gameObject.GetComponent <PlayerAmmo>(); body = gameObject.GetComponent <Rigidbody>(); if (marinesType == MarinesType.MajCarter) { weapCCarter = GetComponent <WeaponControllerCarter>(); } else { weapCHartman = GetComponent <WeaponControllerHartman>(); } GameController.Player = this; GameController.TopDownCamera.SetTarget(transform); }
void Awake() { if (playerDisplay) { entityDisplay = playerDisplay; } anim = gameObject.GetComponent<Animator>(); playerAmmo = gameObject.GetComponent<PlayerAmmo>(); body = gameObject.GetComponent<Rigidbody>(); if (marinesType == MarinesType.MajCarter) { weapCCarter = GetComponent<WeaponControllerCarter>(); } else { weapCHartman = GetComponent<WeaponControllerHartman>(); } GameController.Player = this; GameController.TopDownCamera.SetTarget(transform); }